Rope A Dope: Difference between revisions
Jump to navigation
Jump to search
imported>SekoiaBot (historical) m (Robot: Changing Category:Invention Sets Level 20-53) |
m (updating set bonuses) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{InvSetOverview|Name=Rope A Dope|Type=Stuns|20|50 | |||
|Accuracy/Recharge|Endurance/Stun|Accuracy/Endurance|Stun/Range|Accuracy/Stun/Recharge|Accuracy/Stun}} | |||
=== Set | {{SetBonusPreamble}} | ||
{{Set Bonus|class=Regen|num=2|amt=6}} | |||
{{Set Bonus|class=Resist|type=Fire|type2=Cold|num=3|amt=1.5}} | |||
{{Set Bonus|class=Less Mez|type=Immobilize|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Hold|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Stun|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=3|amt=2.5}} | |||
=== Set | {{Set Bonus|class=Less Mez|type=Confuse|num=3|amt=2.5}} | ||
{{Set Bonus|class=Mez|type=Stun|num=4|amt=2}} | |||
{{Set Bonus|class=Resist|type=Smashing|type2=Lethal|num=5|amt=3}} | |||
{{Set Bonus|class=Less Mez|type=Immobilize|num=5|amt=5}} | |||
{{Set Bonus|class=Less Mez|type=Hold|num=5|amt=5}} | |||
{{Set Bonus|class=Less Mez|type=Stun|num=5|amt=5}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=5|amt=5}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=5|amt=5}} | |||
{{Set Bonus|class=Less Mez|type=Confuse|num=5|amt=5}} | |||
{{Set Bonus|class=Defense|type=Psionic|num=6|amt=1.875}} | |||
Latest revision as of 01:52, 3 October 2020
Rope A Dope is a Stuns enhancement set in the Invention System. It is available in the 20-50 level range.
There are six enhancements in this set:
- Rope A Dope: Accuracy/Recharge,
- Rope A Dope: Endurance/Stun,
- Rope A Dope: Accuracy/Endurance,
- Rope A Dope: Stun/Range,
- Rope A Dope: Accuracy/Stun/Recharge, and
- Rope A Dope: Accuracy/Stun.
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements improves your Regeneration by 6%.
- Three enhancements increases Fire and Cold Resistance by 1.5%.
- Three enhancements reduces the duration of Immobilize effects on you by 2.5%.
- Three enhancements reduces the duration of Hold effects on you by 2.5%.
- Three enhancements reduces the duration of Stun effects on you by 2.5%.
- Three enhancements reduces the duration of Sleep effects on you by 2.5%.
- Three enhancements reduces the duration of Fear effects on you by 2.5%.
- Three enhancements reduces the duration of Confuse effects on you by 2.5%.
- Four enhancements improves the duration of your Stun effects by 2%.
- Five enhancements increases Smashing and Lethal Resistance by 3%.
- Five enhancements reduces the duration of Immobilize effects on you by 5%.
- Five enhancements reduces the duration of Hold effects on you by 5%.
- Five enhancements reduces the duration of Stun effects on you by 5%.
- Five enhancements reduces the duration of Sleep effects on you by 5%.
- Five enhancements reduces the duration of Fear effects on you by 5%.
- Five enhancements reduces the duration of Confuse effects on you by 5%.
- Six enhancements increases Psionic Defense by 1.875%.
Categories:
- Invention Sets
- Sets for improving Stuns
- Sets for levels 20-25
- Sets for levels 25-30
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Regeneration
- Sets that improve Fire Resistance
- Sets that improve Cold Resistance
- Sets that improve Immobilize Resistance
- Sets that improve Hold Resistance
- Sets that improve Stun Resistance
- Sets that improve Sleep Resistance
- Sets that improve Fear Resistance
- Sets that improve Confuse Resistance
- Sets that improve Stun Duration
- Sets that improve Smashing Resistance
- Sets that improve Lethal Resistance
- Sets that improve Psionic Defense