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* [[Council]] Vampyri will spawn in [[Striga Isle]] | * [[Council]] Vampyri will spawn in [[Striga Isle]] | ||
* [[Caleb]] may spawn in [[Nerva Archipelago]] | * [[Caleb]] may spawn in [[Nerva Archipelago]] | ||
* [[Spectral Pirates]] will spawn in the Fort Hades neighborhood of [[Port Oakes]] for the [[Spirit Trapping]] zone event. | |||
== See Also == | == See Also == |
Latest revision as of 16:02, 12 November 2020
Overview
The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.
Algorithm
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.
Players may use the /citytime slash command to determine the current in-game time, which is reported on a 24-hour time scale.
Events
A number of events happen in the game between certain in-game times, including the following:
06:00 to 20:00
Real time: :08 to :25 and :38 to :55
- Villains can defeat Nerva Spectral Daemons in Nerva Archipelago to spawn Caleb.
21:00 to 06:00
Real time: :26 to :38 and :56 to :08
- Ghosts will spawn in Croatoa
- Jack in Irons may spawn in Croatoa
- Banished Pantheon spirit masks will spawn in Talos Island and Bloody Bay
- Council Vampyri will spawn in Striga Isle
- Caleb may spawn in Nerva Archipelago
- Spectral Pirates will spawn in the Fort Hades neighborhood of Port Oakes for the Spirit Trapping zone event.