Prison Break: Difference between revisions
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[[File:Prison Break header.png|800px|center]] | |||
== Overview == | |||
The '''Prison Break Event''' is a [[Zone Event]] in the Ziggurat neighborhood of [[Brickstown]] at coordinates (-1112.7, 0.0, 1152.5) that was added in [[Issue 24]]. The [[Probation Denied Badge]] and one of three Temporary Powers are awarded for completing it. | |||
The ''' | == Description== | ||
[[File:Sgt. Homme.png|thumb|150px|{{center|Sergeant Homme}}]] | |||
''It's been a long time coming - the superpowered prisoners have finally broken out of the Zig! Heroes fight alongside the PPD as prisoners break out of Zigursky, followed up by a visit from Freakshow. Eventually the superpowered "Arches" emerge with their henchmen in one last attempt at sweet, sweet freedom. One of three temporary powers can be salvaged from the event - a Prisoner Sub-Machine Gun, a PPD Grenade Launcher, or a Freakshow Shotgun. These temporary powers can be owned at the same time and will expire after 20 hours of real time.'' | |||
'''Enemies''' | |||
{{Enemy Freakshow}} | |||
{{Enemy Prisoners}} | |||
'''Notable NPCs''' | |||
* Sergeant Homme | |||
* [[Paragon_Police_Department#SWAT_Officer_2|SWAT Officers]] x 10 | |||
* [[Paragon_Police_Department#SWAT_Sergeant_2|SWAT Sergeant]] x 2 | |||
* [[Paragon_Police_Department#SWAT_Grenadier|SWAT Grenadier]] | |||
* 3 of the following (can be duplicates): | |||
** [[Prisoners#Electric_Melee_Arch|Prisoners Electric Melee Arch]] | |||
** [[Prisoners#Fire_Melee_Arch|Prisoners Fire Melee Arch]] | |||
** [[Prisoners#Energy_Melee_Arch|Prisoners Energy Melee Arch]] | |||
** [[Prisoners#Psionic_Ranged_Arch|Prisoners Psionic Ranged Arch]] | |||
== Zone Event Details == | |||
When you enter the Event Area an event window appears. | |||
{{NPC Text|title=Sergeant Homme|text='''Sergeant Homme:''' I can't say I'm surprised at this mess, but damn.<br /> | |||
'''Sergeant Homme:''' The chief's gonna have my butt for this.<br />}} | |||
=== Help the PPD neutralize the prisoners === | |||
* Prisoners Apprehended: 0/20 | |||
{{NPC Text|type=villain|title=Prisoners|text='''Davie:''' We're out and we're staying out!</br> | |||
'''Rumbles:''' It's do or die, boys!</br> | |||
'''Stevie Greene:''' You won't take us alive, pigs!</br> | |||
'''Banjo:''' We didn't come this far to turn back now!}} | |||
Defeat a mix of Minion, Lieutenant and Boss class Prisoners.</br> | |||
If all 10 SWAT Officers are defeated then reinforcements of 2 SWAT Sergeants and a SWAT Grenadier will arrive from the North. | |||
{{divbox|blackgold| |'''Sgt. Homme:''' We're losing too many men! I'm sending in reinforcements.}} | |||
===Stop the Freakshow=== | |||
SMELLING THE CHAOS, FREAKSHOW COMES OUT TO PLAY! | |||
* Freakshow Subdued: 0/18 | |||
{{NPC Text|type=villain|title=Freakshow|text='''Tank Smasher:''' It's CRUNCH TIME!!}} | |||
Defeat a mix of Minion, Lieutenant and Boss class Freakshow. Unlike ordinary Freakshow, these enemies do not have the Revive power. | |||
===Defeat the superpowered prisoners=== | |||
SUPERPOWERED PRISONERS HAVE BROKEN FREE! | |||
* Superpowered prisoners subdued: 0/3 | |||
{{divbox|blackgold| |'''Sgt. Homme:''' Damn! The worst of the inmates have already reached the yard.<br /> | |||
'''Sgt. Homme:''' Looks like it's up to you heroes alone to put those rats back in their cage.}} | |||
Defeat 3 superpowered prisoner bosses, supported by 15 '''Henchman''' prisoner minions. Any remaining SWAT Officers will despawn at this stage. | |||
===The Prisoners will breakout soon=== | |||
PRISONER BOSSES HAVE BEEN DEFEATED! | |||
* Next event Starts in: 5 minute countdown | |||
Once all superpowered prisoners have been defeated any remaining Henchmen despawn and a 5 minute countdown begins for the event to reset.</br> | |||
10 Swat Officers spawn, ready for the event reset. | |||
==Reward Choices== | |||
You've stopped the breakout at the Zig! A variety of weapons were impounded or used by the PPD. Choose which weapon to borrow! | |||
*[[PPD Grenade Launcher]] Temporary Power | |||
:By choosing this reward, you receive a PPD Grenade Launcher. This power will last for 20 hours of real time. You may only choose this power once a day. | |||
*[[Salvaged Sub-Machine Gun]] Temporary Power | |||
:By choosing this reward, you receive an SMG salvaged from a Prisoner boss. This power will last for 20 hours of real time. You may only choose this power once a day. | |||
*[[Freakshow Shotgun]] Temporary Power | |||
:By choosing this reward, you receive a Sawed-off Shotgun used by a Freakshow lieutenant. This power will last for 20 hours of real time. You may only choose this power once a day. | |||
You will also be awarded the [[Probation Denied Badge]] | |||
'''Badge''' | |||
{{BadgeBox|Probation Denied}} | |||
== Notes == | |||
*The Superpowered Prisoner Bosses will have a name from the following list: | |||
** Brainlock ''(Prisoners Psionic Ranged Boss)'' | |||
** Charmageddon ''(Prisoners Fire Melee Boss)'' | |||
** Doctor Deadlight ''(Prisoners Energy Melee Boss)'' | |||
** Head Creeper ''(Prisoners Psionic Ranged Boss)'' | |||
** Kill Switch ''(Prisoners Electric Melee Boss)'' | |||
** Kill Volume ''(Prisoners Electric Melee Boss)'' | |||
** Masterburner ''(Prisoners Fire Melee Boss)'' | |||
** Max Capacitor ''(Prisoners Electric Melee Boss)'' | |||
** Mister Reburster ''(Prisoners Energy Melee Boss)'' | |||
** Speed-of-Pain ''(Prisoners Energy Melee Boss)'' | |||
** Super Ego ''(Prisoners Psionic Ranged Boss)'' | |||
** The Griddler ''(Prisoners Fire Melee Boss)'' | |||
** The Enervator ''(Prisoners Energy Melee Boss)'' | |||
** The Fryolator ''(Prisoners Fire Melee Boss)'' | |||
** The Mad Doser ''(Prisoners Psionic Ranged Boss)'' | |||
** The Psychoholic ''(Prisoners Psionic Ranged Boss)'' | |||
** Zap Trap ''(Prisoners Electric Melee Boss)'' | |||
[[Category: Zone Events]] | [[Category: Zone Events]] |
Latest revision as of 19:08, 21 November 2020
Overview
The Prison Break Event is a Zone Event in the Ziggurat neighborhood of Brickstown at coordinates (-1112.7, 0.0, 1152.5) that was added in Issue 24. The Probation Denied Badge and one of three Temporary Powers are awarded for completing it.
Description
It's been a long time coming - the superpowered prisoners have finally broken out of the Zig! Heroes fight alongside the PPD as prisoners break out of Zigursky, followed up by a visit from Freakshow. Eventually the superpowered "Arches" emerge with their henchmen in one last attempt at sweet, sweet freedom. One of three temporary powers can be salvaged from the event - a Prisoner Sub-Machine Gun, a PPD Grenade Launcher, or a Freakshow Shotgun. These temporary powers can be owned at the same time and will expire after 20 hours of real time.
Enemies
Notable NPCs
- Sergeant Homme
- SWAT Officers x 10
- SWAT Sergeant x 2
- SWAT Grenadier
- 3 of the following (can be duplicates):
Zone Event Details
When you enter the Event Area an event window appears.
Help the PPD neutralize the prisoners
- Prisoners Apprehended: 0/20
Defeat a mix of Minion, Lieutenant and Boss class Prisoners.
If all 10 SWAT Officers are defeated then reinforcements of 2 SWAT Sergeants and a SWAT Grenadier will arrive from the North.
Stop the Freakshow
SMELLING THE CHAOS, FREAKSHOW COMES OUT TO PLAY!
- Freakshow Subdued: 0/18
Defeat a mix of Minion, Lieutenant and Boss class Freakshow. Unlike ordinary Freakshow, these enemies do not have the Revive power.
Defeat the superpowered prisoners
SUPERPOWERED PRISONERS HAVE BROKEN FREE!
- Superpowered prisoners subdued: 0/3
Defeat 3 superpowered prisoner bosses, supported by 15 Henchman prisoner minions. Any remaining SWAT Officers will despawn at this stage.
The Prisoners will breakout soon
PRISONER BOSSES HAVE BEEN DEFEATED!
- Next event Starts in: 5 minute countdown
Once all superpowered prisoners have been defeated any remaining Henchmen despawn and a 5 minute countdown begins for the event to reset.
10 Swat Officers spawn, ready for the event reset.
Reward Choices
You've stopped the breakout at the Zig! A variety of weapons were impounded or used by the PPD. Choose which weapon to borrow!
- PPD Grenade Launcher Temporary Power
- By choosing this reward, you receive a PPD Grenade Launcher. This power will last for 20 hours of real time. You may only choose this power once a day.
- Salvaged Sub-Machine Gun Temporary Power
- By choosing this reward, you receive an SMG salvaged from a Prisoner boss. This power will last for 20 hours of real time. You may only choose this power once a day.
- Freakshow Shotgun Temporary Power
- By choosing this reward, you receive a Sawed-off Shotgun used by a Freakshow lieutenant. This power will last for 20 hours of real time. You may only choose this power once a day.
You will also be awarded the Probation Denied Badge
Badge
You stopped a number of prisoners from escaping from Ziggursky prison.
Notes
- The Superpowered Prisoner Bosses will have a name from the following list:
- Brainlock (Prisoners Psionic Ranged Boss)
- Charmageddon (Prisoners Fire Melee Boss)
- Doctor Deadlight (Prisoners Energy Melee Boss)
- Head Creeper (Prisoners Psionic Ranged Boss)
- Kill Switch (Prisoners Electric Melee Boss)
- Kill Volume (Prisoners Electric Melee Boss)
- Masterburner (Prisoners Fire Melee Boss)
- Max Capacitor (Prisoners Electric Melee Boss)
- Mister Reburster (Prisoners Energy Melee Boss)
- Speed-of-Pain (Prisoners Energy Melee Boss)
- Super Ego (Prisoners Psionic Ranged Boss)
- The Griddler (Prisoners Fire Melee Boss)
- The Enervator (Prisoners Energy Melee Boss)
- The Fryolator (Prisoners Fire Melee Boss)
- The Mad Doser (Prisoners Psionic Ranged Boss)
- The Psychoholic (Prisoners Psionic Ranged Boss)
- Zap Trap (Prisoners Electric Melee Boss)