Clockwork Immobilizer MkII: Difference between revisions
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{{Image|Temporary ClockworkImmobilizerMkII.png}} | |||
[[File:Weapon Drawn Clockwork Immobilizer.jpg|right|155px|thumb|<center>Clockwork Immobilizer]] | |||
== Description == | == Description == | ||
This device was invented by [[Positron]], specifically to interfere with the signals the [[The Clockwork King|Clockwork King]] uses to animate his minions. | This device was invented by [[Positron]], specifically to interfere with the signals the [[The Clockwork King|Clockwork King]] uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective. | ||
== How to Get == | == How to Get == | ||
This power is granted to the team leader upon accepting the '''Go talk to the foreman''' mission in the [[Synapse Task Force]]. | This power is granted to the team leader upon accepting the '''Go talk to the foreman''' mission in the [[Synapse Task Force]]. | ||
== Power Summary == | == Power Summary == | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Duration| | {{PowerBlock_Duration|1 use or upon return to contact}} | ||
{{PowerBlock_Effects|Ranged, Clockwork Hold}} | {{PowerBlock_Effects|Ranged, Clockwork Hold}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Notes == | == Notes == | ||
* This hold is magnitude 3, and will not affect a boss by itself. | * This hold is magnitude 3, and will not affect a boss by itself. | ||
== See Also == | == See Also == | ||
* [[Temporary Powers]] | * [[Temporary Powers]] | ||
* [[Synapse Task Force]] | |||
* [[Clockwork Immobilizer MkI]] | |||
* [[Clockwork Immobilizer MkIII]] | |||
* [[Clockwork Immobilizer MkIV]] | |||
[[Category: | [[Category:Temporary Powers]] | ||
[[Category:Temporary Debuff Powers]] | |||
[[Category:Use Limited Powers]] | [[Category:Use Limited Powers]] |
Latest revision as of 14:52, 1 February 2021
Description
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.
How to Get
This power is granted to the team leader upon accepting the Go talk to the foreman mission in the Synapse Task Force.
Power Summary
Duration | 1 use or upon return to contact |
Effects | Ranged, Clockwork Hold |
Notes
- This hold is magnitude 3, and will not affect a boss by itself.