Necromancy: Difference between revisions
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate(Negative)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe -To-Hit}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Medium}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged, Empower Undead Henchman}} | ||
{{PowerBlock_Other|Header=Zombies:|Text= }} | {{PowerBlock_Other|Header=Zombies:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Red aura on hands}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Red aura on hands}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Sets| | {{PowerBlock_Sets|-}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged, Enchant Undead Henchman}} | ||
{{PowerBlock_Other|Header=Zombies:|Text= }} | {{PowerBlock_Other|Header=Zombies:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Green Gas from mouth}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Green Gas from mouth}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets| | {{PowerBlock_Sets|-}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High | {{PowerBlock_Damage|High Damage over Time(Negative)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe -To-Hit}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pet Damage}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Fear}}}} | {{PowerBlock_Blank|{{Enhance Fear}}}} | ||
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{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pet Damage}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Healing}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate(Negative)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe -To-Hit}} | ||
{{PowerBlock_Blank|Self +Hit Points}} | {{PowerBlock_Blank|Self +Hit Points}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Healing}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Ghost}} | {{PowerBlock_Effects|Summon Ghost(Special)}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast DarkBlast.png|18px]] Ghastly Blast ({{Nobr|-ToHit}})}} | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast DarkBlast.png|18px]] Ghastly Blast ({{Nobr|-ToHit}})}} | ||
{{PowerBlock_Blank|[[File:Invisibility PhaseShift.png|18px]] Phase Shift (Self Intangible)}} | {{PowerBlock_Blank|[[File:Invisibility PhaseShift.png|18px]] Phase Shift (Self Intangible)}} | ||
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{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pet Damage}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} |
Revision as of 15:54, 17 March 2021
Overview
Necromancy is a standard power set that is a primary set for Masterminds.
"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."
Power Table
The Necromancy power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Moderate DMG(Negative), Foe -To-Hit |
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1 | Summon 1-3 Zombies (depending on your lvl) |
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2 | Ranged, High DoT(Negative), Foe -To-Hit |
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6 | Ranged, Enchant Undead Henchman |
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8 | Ranged, Moderate DMG(Negative), Target -To-Hit, Self +HP |
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12 | Summon 1-2 Grave Knights (depending on your lvl) |
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18 | Summon Ghost(Special) |
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26 | Summon Lich |
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32 | Ranged, Empower Undead Henchman |
Powers
Dark Blast
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.
Damage | Moderate(Negative) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Dark Empowerment
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.
Enchant Undead
Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.
Gloom
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Damage | High Damage over Time(Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Grave Knight
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Grave Knight |
Basic Powers | ![]() |
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Equip Powers | ![]() |
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Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Template:Set Recharge Intensive Pet Damage | |
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Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Lich |
Basic Powers | ![]() |
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Equip Powers | ![]() |
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Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Template:Set Recharge Intensive Pet Damage | |
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Life Drain
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Damage | Moderate(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged |
Foe -To-Hit | |
Self +Hit Points | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Soul Extraction
You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Ghost(Special) |
Basic Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Zombie Horde
Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Zombies |
Basic Powers | ![]() |
Equip Powers | ![]() |
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Upgrade Powers | ![]() |
Enhancements | ![]() |
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Set Categories | ![]() |
Template:Set Recharge Intensive Pet Damage | |
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Historical
- This set was added to the game with the original release of Masterminds in Issue 6.