Sergeant Hicks: Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox Contact | |||
|name=Sergeant Hicks | |||
|image=Sergeant_Hicks.jpg | |||
|img_capt=Police Sergeant | |||
|zone=[[Outbreak]] | |||
|x=-24|y=0|z=-1970 | |||
|levels=1 | |||
|introed=[[Officer Parks]] | |||
|intros=[[Coyote]] | |||
|enemies={{Enemy Contaminated}} | |||
|badges= | |||
}} | |||
'''Sergeant Hicks''' is the third contact you will meet if you go through the [[Outbreak]] tutorial zone. He is located at {{coords|-24|0|1,970}}. | '''Sergeant Hicks''' is the third contact you will meet if you go through the [[Outbreak]] tutorial zone. He is located at {{coords|-24|0|1,970}}. | ||
Line 6: | Line 17: | ||
__TOC__ | __TOC__ | ||
== | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
* [[Officer Parks]] | * [[Officer Parks]] | ||
=== New Contact(s) === | === New Contact(s) === | ||
Use your compass or map to find Coyote. | |||
* [[Coyote]] | * [[Coyote]] | ||
Click here to accept Coyote as a new contact. | |||
=== Information === | |||
'''Police Sergeant''' | '''Police Sergeant''' | ||
Sergeant Hicks is a former Hero who lost his powers shortly before the Rikti war. He felt useless on the sidelines during the war, so he joined the police force. He was recently promoted because of exemplary field work. Although new to his position, he has earned the confidence of all his fellow officers. | Sergeant Hicks is a former Hero who lost his powers shortly before the Rikti war. He felt useless on the sidelines during the war, so he joined the police force. He was recently promoted because of exemplary field work. Although new to his position, he has earned the confidence of all his fellow officers. | ||
== Introduction == | === Prior to Introduction === | ||
You need to finish your work for {{Active Contact}} before you can help me. | |||
=== Initial Contact === | |||
Hey there, {{Character}}. When I was a hero, I learned a thing or two. When you defeat a foe, you may receive [[Inspirations]] in your Inspiration Tray. | |||
[[File:UI Tray Inspirations.jpg]] | |||
These can help you by giving you [[Hit Points]], [[Endurance]], or [[ToHit|improved attacks]]. To use one, left click on the icon. To learn about an Inspiration, right click on the icon. | |||
{{blue|Click on 'Ask about available missions' to proceed.}} | |||
=== No More Missions === | |||
You should go see Coyote now, {{Character}}. There's nothing more you can do for me. | |||
== Missions == | == Missions == | ||
=== {{UL|Click here to receive your Inspirations and accept the task}} === | |||
==== {{UL|Defeat 4 thugs, using Inspirations}} ==== | |||
'''Briefing''' | |||
I'll give you some Inspirations to experiment with, a Damage one and a Healing one. Just click on them in your Inspiration Tray to use them. | |||
You can 'detach' any window by clicking the detach button in the upper or lower left corner of the window. This will allow you to place it anywhere in the interface that feels comfortable fo you. | |||
[[File:UI Tray Inspirations1.jpg]] | |||
I want you to '''take down four more thugs''' while our detectives try to get to the bottom of this. | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
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Defeat four more thugs, and don't forget to use those Inspirations! | Defeat four more thugs, and don't forget to use those Inspirations! | ||
'''Mission Objective | ''You received Righteous Rage.<br />You received Resurgence.'' | ||
{{red|Note: You do not have to use the inspirations that Sergeant Hicks gives to you! If you prefer, you may save them to use during missions later.}} | |||
'''Unnecessary Solicitation''' | |||
Defeat four thugs; don't forget to use your Inspirations! | |||
{{Mission Objective|Entrance=|Primary=Defeat 4 thugs, using Inspirations|Secondary=Defeat 4 [[Contaminated]]|Additional=|Completion=Return to Sergeant Hicks for further instructions.}} | |||
==== {{UL|Return to Contact}} ==== | |||
{{Mission Objective|Entrance=|Primary=Return to Contact|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Contact=Sergeant Hicks|Text=Good job on those thugs. As a reward, I'll give you something called an '''Enhancement'''. You can use [[Enhancements]] to permanently improve a power. Click on the Enhancements tab on your Powers Tray to see Enhancements you have collected. | |||
[[File:UI_Tray_Enhancements1.jpg]] | |||
In that display, click the Manage option to get to the management screen where you can pick the power the Enhancement will be attached to. | |||
[[File:UI_Tray_Enhancements1.jpg]] | |||
''' | You can use any of the 'Training' enhancements you find, but other types of Enhancements can only be used by specific origins. Just right click on an Enhancement to get more info about it. You should now go read more about Enhancements on the terminal over there, it will explain levels and combining Enhancements to make them more powerful.}} | ||
''You received [[Talisman of the Initiate|Talisman of the Initiate (Damage)]].'' | |||
==== {{UL|Learn about Enhancements}} ==== | |||
'''Unnecessary Solicitation''' | |||
You should check out that terminal to learn more about Enhancement levels and combining. | |||
{{Mission Objective|Entrance=|Primary=Learn about Enhancements|Secondary=|Additional=|Completion=}} | |||
{{CutsceneText|Text='''Enhancement Levels''' | |||
If an Enhancement is of a higher level than your Combat Level, then it will be more effective in what it does. If it is a lower level than your Combat Level, then it will be less effective. Heroes can not use Enhancements that are more than 3 levels higher or lower than their Combat Level. These Enhancements will show up with red level numbers, indicating that they give no bonus. | |||
'''Combining Enhancements''' | |||
You can | You can stretch out the life span of an Enhancement you have by combining it with an Enhancement of the same type. Go to the Manage screen for your Enhancements and click the Enhancement you want to increase the level of. This will bring up the Combination screen. Here you can combine the Enhancement with an Enhancement of the same type that is in your Inventory, or is in the Power. The chance that the combination will be successful is based on the level difference of the Enhancements being combined. The larger the spread, the less likely it is to succeed. If you are successful then you will extend the life of the higher level Enhancement by 1. This is symbolized by having a + added to the number of the Enhancement, so a 16+ would be the equivalent of a level 17 Enhancement. An Enhancement can only be combined twice, making it +2 levels, shown as ++ after the level of the Enhancement. After that it can not be combined further. | ||
''' | '''Invented Enhancements''' | ||
Invented Enhancements are a unique type of Enhancement that players create using Salvage they have acquired defeating villains. These enhancements are unique in that they never expire and cannot be combined with any other type of enhancement. Invented Enhancements are part of a 'set' that, when all the enhancements are slotted in that 'set', the player receives multiple bonuses. These bonuses can become quite powerful when several sets add up. Once you reach Level 10, you will have the option of taking a tutorial to learn more about Invented Enhancements and the Invention system.}} | |||
'''Debriefing''' | '''Debriefing''' | ||
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Now that you know about Combining, I will give you another of the same type of Enhancement I gave you earlier. You can try combining the two Enhancements for practice. If you need to refresh your memory, you can always check out that terminal in the future, or read up on Enhancements in the game manual. | Now that you know about Combining, I will give you another of the same type of Enhancement I gave you earlier. You can try combining the two Enhancements for practice. If you need to refresh your memory, you can always check out that terminal in the future, or read up on Enhancements in the game manual. | ||
It looks like Coyote has learned something about the drug. | It looks like [[Coyote]] has learned something about the drug. | ||
''You received [[Talisman of the Initiate|Talisman of the Initiate (Damage)]].'' | |||
[[Category:Hero Contacts]] | |||
[[Category: | |||
[[Category:Outbreak Contacts]] | [[Category:Outbreak Contacts]] |
Latest revision as of 14:41, 24 March 2021
Overview
Sergeant Hicks | |
---|---|
Police Sergeant | |
Zone | Outbreak |
Coordinates | (-24, 0, -1970) |
Level Range | 1 |
Introduced By | Officer Parks |
Introduces | Coyote |
Enemy Groups | |
Sergeant Hicks is the third contact you will meet if you go through the Outbreak tutorial zone. He is located at (-24, 0, 1970).
Introductions
Contact Introduced By
New Contact(s)
Use your compass or map to find Coyote.
Click here to accept Coyote as a new contact.
Information
Police Sergeant
Sergeant Hicks is a former Hero who lost his powers shortly before the Rikti war. He felt useless on the sidelines during the war, so he joined the police force. He was recently promoted because of exemplary field work. Although new to his position, he has earned the confidence of all his fellow officers.
Prior to Introduction
You need to finish your work for Active Contact before you can help me.
Initial Contact
Hey there, Character. When I was a hero, I learned a thing or two. When you defeat a foe, you may receive Inspirations in your Inspiration Tray.
These can help you by giving you Hit Points, Endurance, or improved attacks. To use one, left click on the icon. To learn about an Inspiration, right click on the icon.
Click on 'Ask about available missions' to proceed.
No More Missions
You should go see Coyote now, Character. There's nothing more you can do for me.
Missions
Click here to receive your Inspirations and accept the task
Defeat 4 thugs, using Inspirations
Briefing
I'll give you some Inspirations to experiment with, a Damage one and a Healing one. Just click on them in your Inspiration Tray to use them.
You can 'detach' any window by clicking the detach button in the upper or lower left corner of the window. This will allow you to place it anywhere in the interface that feels comfortable fo you.
I want you to take down four more thugs while our detectives try to get to the bottom of this.
Mission Acceptance
Defeat four more thugs, and don't forget to use those Inspirations!
You received Righteous Rage.
You received Resurgence.
Note: You do not have to use the inspirations that Sergeant Hicks gives to you! If you prefer, you may save them to use during missions later.
Unnecessary Solicitation
Defeat four thugs; don't forget to use your Inspirations!
Mission Objective(s)
- Defeat 4 thugs, using Inspirations
- Defeat 4 Contaminated
Return to Sergeant Hicks for further instructions.
Return to Contact
Mission Objective(s)
- Return to Contact
Good job on those thugs. As a reward, I'll give you something called an Enhancement. You can use Enhancements to permanently improve a power. Click on the Enhancements tab on your Powers Tray to see Enhancements you have collected.
In that display, click the Manage option to get to the management screen where you can pick the power the Enhancement will be attached to.
You can use any of the 'Training' enhancements you find, but other types of Enhancements can only be used by specific origins. Just right click on an Enhancement to get more info about it. You should now go read more about Enhancements on the terminal over there, it will explain levels and combining Enhancements to make them more powerful.
You received Talisman of the Initiate (Damage).
Learn about Enhancements
Unnecessary Solicitation
You should check out that terminal to learn more about Enhancement levels and combining.
Mission Objective(s)
- Learn about Enhancements
Enhancement Levels
If an Enhancement is of a higher level than your Combat Level, then it will be more effective in what it does. If it is a lower level than your Combat Level, then it will be less effective. Heroes can not use Enhancements that are more than 3 levels higher or lower than their Combat Level. These Enhancements will show up with red level numbers, indicating that they give no bonus.
Combining Enhancements
You can stretch out the life span of an Enhancement you have by combining it with an Enhancement of the same type. Go to the Manage screen for your Enhancements and click the Enhancement you want to increase the level of. This will bring up the Combination screen. Here you can combine the Enhancement with an Enhancement of the same type that is in your Inventory, or is in the Power. The chance that the combination will be successful is based on the level difference of the Enhancements being combined. The larger the spread, the less likely it is to succeed. If you are successful then you will extend the life of the higher level Enhancement by 1. This is symbolized by having a + added to the number of the Enhancement, so a 16+ would be the equivalent of a level 17 Enhancement. An Enhancement can only be combined twice, making it +2 levels, shown as ++ after the level of the Enhancement. After that it can not be combined further.
Invented Enhancements
Invented Enhancements are a unique type of Enhancement that players create using Salvage they have acquired defeating villains. These enhancements are unique in that they never expire and cannot be combined with any other type of enhancement. Invented Enhancements are part of a 'set' that, when all the enhancements are slotted in that 'set', the player receives multiple bonuses. These bonuses can become quite powerful when several sets add up. Once you reach Level 10, you will have the option of taking a tutorial to learn more about Invented Enhancements and the Invention system.
Debriefing
Now that you know about Combining, I will give you another of the same type of Enhancement I gave you earlier. You can try combining the two Enhancements for practice. If you need to refresh your memory, you can always check out that terminal in the future, or read up on Enhancements in the game manual.
It looks like Coyote has learned something about the drug.
You received Talisman of the Initiate (Damage).