Darkness Affinity: Difference between revisions
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Intangible}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
| Line 61: | Line 61: | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Accurate Healing}}}} | {{PowerBlock_Sets|{{Set Accurate Healing}}}} | ||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
| Line 74: | Line 74: | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Effects|Toggle: Ranged (Targeted | {{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Damage, -To Hit}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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=== [[File:DarknessAffinity_Fade.png]] Fade === | === [[File:DarknessAffinity_Fade.png]] Fade === | ||
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation. | You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Slow}} | {{PowerBlock_Recharge|Very Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic)}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_Blank|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor(Negative)}} | |||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Effects|Ranged ( | {{PowerBlock_Effects|Ranged (Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Slow, -Recharge, -Regeneration, Disorient}} | |||
{{PowerBlock_Blank|Ally Rez}} | |||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Sets|{{Set Slow Movement}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === | === [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === | ||
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense | Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Effects|Toggle: | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_Blank|{{Set Resist Damage}}}} | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
| Line 131: | Line 140: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Slow | {{PowerBlock_Recharge|Very Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|Team +Regeneration, +Recovery}} | ||
{{PowerBlock_Blank|Foe -To Hit}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Sets|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Accurate ToHit Buffs}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Buffs}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Effects|Ranged (Location | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Speed, -Res, -Fly}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
| Line 162: | Line 178: | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -To Hit, -Damage, -Regeneration}} | |||
{{PowerBlock_Blank|Team Heal}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
| Line 170: | Line 188: | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Accurate Healing}}}} | {{PowerBlock_Sets|{{Set Accurate Healing}}}} | ||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 04:04, 2 April 2021
Overview
Darkness Affinity is a secondary power set for Controllers.
"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."
Power Table
The Darkness Affinity power set is available as a secondary set for Controllers. The following table shows the level at which each power is available:
| Power | Level | Effect |
|---|---|---|
| 1 | Ranged, Foe -To Hit, -DMG, -Regen, Team Heal | |
| 2 | Ranged (Location AoE), Target -Speed, -Res, -Fly | |
| 4 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit | |
| 10 | Ranged (AoE), Minor DMG(Negative), Target Slow, -Recharge, -Regen, Disorient, Ally Rez | |
| 16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear) | |
| 20 | PBAoE Ally, +Def(All), +Res(Defense Debuffs, Lethal, Smash, Negative, Psionic) | |
| 28 | PBAoE Team +Regen, +Recovery, Foe -To Hit | |
| 35 | Ranged (Targeted AoE), Foe Intangible | |
| 38 | Summon Dark Servant: Ranged Debuff Special |
Powers
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servant is resistant to Negative Energy but vulnerable to Energy.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Dark Servant: Ranged, Debuff, Special |
| Dark Servant Powers | |
| Enhancements | |
| Set Categories | |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.
| Recharge | Moderate |
| Minimum Level | |
| Effects | Toggle: Ranged (Targeted Area of Effect) |
| Foe -Damage, -To Hit | |
| Enhancements | |
| Set Categories |
Fade
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.
| Recharge | Very Slow |
| Minimum Level | |
| Effects | Point Blank Area of Effect |
| Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic) | |
| Enhancements | |
| Set Categories | |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
| Damage | Minor(Negative) |
| Recharge | Very Long |
| Minimum Level | |
| Effects | Ranged (Area of Effect) |
| Foe Slow, -Recharge, -Regeneration, Disorient | |
| Ally Rez | |
| Enhancements | |
| Set Categories | |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
| Recharge | Slow |
| Minimum Level | |
| Effects | Toggle: Point Blank Area of Effect |
| Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear) | |
| Enhancements | |
| Set Categories | |
Soul Absorption
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recovery much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
| Recharge | Very Slow |
| Minimum Level | |
| Effects | Point Blank Area of Effect |
| Team +Regeneration, +Recovery | |
| Foe -To Hit | |
| Enhancements | |
| Set Categories | |
| Template:Set Accurate ToHit Buffs | |
| Template:Set ToHit Buffs |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged (Location Area of Effect) |
| Foe -Speed, -Res, -Fly | |
| Enhancements | |
| Set Categories |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
| Recharge | Moderate |
| Minimum Level | |
| Effects | Ranged |
| Foe -To Hit, -Damage, -Regeneration | |
| Team Heal | |
| Enhancements | |
| Set Categories | |
Historical
- This set was added to the game for Controllers in Issue 22.
