Sorcery: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SorceryPool_SpiritWard.png|Power=Spirit Ward|Level=4|Effect=Ally, +Absorb over time|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_SpiritWard.png|Power=Spirit Ward|Level=4|Effect=Toggle: Ally, +Absorb over time|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_ArcaneBolt.png|Power=Arcane Bolt|Level=4|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_ArcaneBolt.png|Power=Arcane Bolt|Level=4|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_MysticFlight.png|Power=Mystic Flight|Level=4|Effect=Toggle: Self Fly, (Special)|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_MysticFlight.png|Power=Mystic Flight|Level=4|Effect=Toggle: Self Fly, (Special)|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_Enflame.png|Power=Enflame|Level=14|Effect=Ranged Friend/Foe, Special|Border=0}}
{{Powers_LevelRow|Icon=SorceryPool_Enflame.png|Power=Enflame|Level=14|Effect=Toggle: Ranged Friend/Foe, Special|Border=0}}
{{Powers_LevelRow|Icon=SorceryPool_RuneofProtection.png|Power=Rune of Protection|Level=20|Effect=Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)|Border=0}}
{{Powers_LevelRow|Icon=SorceryPool_RuneofProtection.png|Power=Rune of Protection|Level=20|Effect=Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)|Border=0}}
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Revision as of 02:59, 22 April 2021

Overview

Sorcery is one of a set of five Specialized Power Pools.

"Sorcery grants you access to several arcane powers that both weaken foes and empower allies. This power pool also grants you access to Mystic Flight as its travel power. Mystic Flight allows you to fly at moderate speeds. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations."

Power Table

The following table shows the level at which each power is available:

Power Level Effect
Spirit Ward 4 Toggle: Ally, +Absorb over time
Arcane Bolt 4 Ranged, Moderate DMG(Energy), Foe Knockdown
Mystic Flight 4 Toggle: Self Fly, (Special)
Enflame 14 Toggle: Ranged Friend/Foe, Special
Rune of Protection 20 Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)

Powers

SorceryPool ArcaneBolt.png Arcane Bolt

You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.

Damage Moderate(Energy)
Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Ranged
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

SorceryPool Enflame.png Enflame

This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. Enflame requires you to have 2 other powers from the Sorcery power pool and be at least level 14.

Recharge Long
Minimum Level 14 (All Archetypes)
Effects Ranged
Friend/Foe Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

SorceryPool MysticFlight.png Mystic Flight

Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location.

Recharge Very Fast
Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly, (Special)
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

SorceryPool Translocation.png Translocation

Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location.

Recharge Very Fast
Minimum Level 4 (All Archetypes)
Effects Click, Self Teleport
Enhancements None
Set Categories None

SorceryPool RuneofProtection.png Rune of Protection

You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. Rune of Protection requires you to have 2 other powers from the Sorcery power pool and be at least level 20.

Recharge Very Long
Minimum Level 20 (All Archetypes)
Effects Self: +Resistance(All Damage, Hold, Sleep, Immobilize, Knockdown, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SorceryPool SpiritWard.png Spirit Ward

You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds for a short time.

Recharge Long
Minimum Level 4 (All Archetypes)
Effects Ranged
Ally +Absorb over Time
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

External Links

Sorcery Pool at City of Data v2.0