Teleportation: Difference between revisions
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=== [[File:Teleportation_Teleport.png]] Teleport === | === [[File:Teleportation_Teleport.png]] Teleport === | ||
You can | You can Teleport long distances. Once at your destination, you will be stuck in between dimensions for up to 15s. While in this state, you will not be affected by gravity, and be able to execute additional teleportation jumps at a discounted endurance cost. Moving or taking any non-teleport action, though, will snap you back into reality, and you will once more be affected by gravity. Teleport has no recharge time, and can be reactivated without pause, as long as you have Endurance. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|None}} | {{PowerBlock Recharge|None}} | ||
{{PowerBlock Level|4 (All Archetypes | {{PowerBlock Level|4 (All Archetypes)}} | ||
{{PowerBlock Effects|Ranged (Location)}} | {{PowerBlock Effects|Ranged (Location)}} | ||
{{PowerBlock Blank|Self Teleport}} | {{PowerBlock Blank|Self Teleport}} |
Revision as of 19:31, 24 April 2021
Overview
Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.
Players are able to pick Combat Teleport, Teleport Target, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Fold Space are level 14 power choices, and require two other Teleportation Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Teleport Target | 4 | Ranged, Teleport Foe and Ally |
Combat Teleport | 4 | Ranged (Location), Self Teleport, ToHit |
Teleport | 4 | Ranged (Location), Self Teleport |
Fold Space | 14 | Melee (PBAoE), Teleport Foe |
Team Teleport | 14 | Ranged (Location), Team Teleport |
Powers
The following are powers in the Teleportation powerset.
Teleport Target
You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the foes. Some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted while teleporting foes. NOTE: This power will show TP Foe attributes. TP Friend will have a 10000 ft range, 6s recharge, and 5.93s activation time.
Recharge | Fast |
Minimum Level | 1 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Teleport Teammate or Foe | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Combat Teleport
You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changed. Recharge: Fast.
Recharge | Fast |
Minimum Level | 1 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Self Teleport, ToHit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Teleport |
To Hit Buff | |
Universal Travel |
The range of this power is 100 feet.
Teleport
You can Teleport long distances. Once at your destination, you will be stuck in between dimensions for up to 15s. While in this state, you will not be affected by gravity, and be able to execute additional teleportation jumps at a discounted endurance cost. Moving or taking any non-teleport action, though, will snap you back into reality, and you will once more be affected by gravity. Teleport has no recharge time, and can be reactivated without pause, as long as you have Endurance.
Recharge | None |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged (Location) |
Self Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Set Categories | Teleport |
Universal Travel |
Fold Space
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space.
Recharge | Long |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Melee (Point Blank Area of Effect) |
Foe Teleport | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | None |
Team Teleport
You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.
Recharge | Very Fast |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Team Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Historical
- Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
- Issue 27 combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power Long Range Teleporter and replaced with Fold Space.
External Links
Teleportation Pool at City of Data v2.0