Random Rare Recipe Drop Rates: Difference between revisions
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{{PlayerGuide}} | {{PlayerGuide}} | ||
== Overview == | == Overview == | ||
The '''Random Rare Recipe Roll''' is a [[Merit Rewards#Rewards Purchases|Reward Purchase]] available at [[Merit Vendor]]s. Some recipes have a higher chance to drop than others; this page contains information from the [http://boards.cityofheroes.com/showthread.php?t=205760 rare recipe weight project] to keep track of each recipe's weight in the tables. [[Synapse (Developer)|Synapse]] has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there. | The '''Random Rare Recipe Roll''' is a [[Merit Rewards#Rewards Purchases|Reward Purchase]] available at [[Merit Vendor]]s. Some recipes have a higher chance to drop than others; this page contains information from the [http://web.archive.org/web/20120905090117/http://boards.cityofheroes.com/showthread.php?t=205760 rare recipe weight project] to keep track of each recipe's weight in the tables. [[Synapse (Developer)|Synapse]] has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there. | ||
Due to the game's [[Sunset|shutdown]], the rare recipe weight project is no longer active, and this article stands as a record of that project's work. None of the actual tables or data have been released, so this page may be the closest players come to finding out the weight of recipe rolls. | |||
==Methodology== | |||
In the initial thread, TopDoc outlined the methodology of finding the weights of rare recipe rolls: | |||
{{Quotebox|name=TopDoc|source=the [http://web.archive.org/web/20120905090117/http://boards.cityofheroes.com/showthread.php?t=205760 official forums]|date=January 14, 2010|text=Another_Fan... suggested copying a char over to test several times in order to see what you might get using random rolls on the rare recipe table. While macskull doesn't think this is a good indication of what you might get, I disagree. In fact, I think gec72 had a good idea about using that method to try and determine the drop weights. The plan is as follows. Earn lots of merits on a char. Copy them to test lots of time. Roll lots of random rolls. Compile logs. Analyze results. | |||
The first big question is what level range(s) to use? According to ParagonWiki, there are 33 recipes in the 10-14 level range, up to a high of 106 recipes in the 30-34 range, and back down to 64 in the 46-50 range. It would be nice if entire categories were all rated the same, as we could just use the lowest level range and a fairly small sample size. For example, 500 rolls on the 10-14 range should average 15 of each assuming equal weighting. I think that's a good area to focus most of the rolls, just to give us something to look at. Any patterns should be obvious. Then we use another 500 rolls at the 46-50 range to see if there are any unexpected results. | |||
As to how to accomplish all this, anyone have a char with loads of merits on hand and want to offer their services? Just do as many rolls as possible in the 10-14 level range and post the results. Then if you're not burned out, do the 46-50 range too. Otherwise, I can run a Posi a day and get 594 on a char in 9 days. Then 18 copies will get me 522 random rolls total. }} | |||
== Level 10-14 == | == Level 10-14 == | ||
This table is based on | This table is based on 5438 rolls by Hell_Jumper, Mister_Mass, Energizing_Ion, Canis_Lupus, PumBumbler and Leandro. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 18: | Line 29: | ||
!Weight | !Weight | ||
|- | |- | ||
|align="right" | | |align="right" |348 | ||
|[[File:IO Impervious Skin.png|20px]] [[Impervious Skin: End/Rech/Res]] | |[[File:IO Impervious Skin.png|20px]] [[Impervious Skin: End/Rech/Res]] | ||
|align="right" | | |align="right" |6.40% | ||
|align="right" |1 in | |align="right" |1 in 15 | ||
|align="right" |5.00x | |align="right" |5.00x | ||
|- | |- | ||
|align="right" | | |align="right" |332 | ||
|[[File:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs: Acc/Dam/End/Rech]] | |||
|align="right" |6.11% | |||
|align="right" |1 in 16 | |||
|align="right" |4.77x | |||
|- style="background: #fff3f3" | |||
|align="right" |326 | |||
|[[File:IO Salvo.png|20px]] [[Salvo: Acc/Dam/End/Range]] | |[[File:IO Salvo.png|20px]] [[Salvo: Acc/Dam/End/Range]] | ||
|align="right" | | |align="right" |5.99% | ||
|align="right" |1 in 16 | |align="right" |1 in 16 | ||
|align="right" |4. | |align="right" |4.68x | ||
|- | |- | ||
|align="right" |277 | |||
|align="right" | | |||
|[[File:IO Kismet.png|20px]] [[Kismet: Def/End/Rech]] | |[[File:IO Kismet.png|20px]] [[Kismet: Def/End/Rech]] | ||
|align="right" |5. | |align="right" |5.09% | ||
|align="right" |1 in | |align="right" |1 in 19 | ||
|align="right" |3. | |align="right" |3.98x | ||
|- | |- | ||
|align="right" | | |align="right" |272 | ||
|[[File:IO | |[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: End/Rech/Slow]] | ||
|align="right" |5.00% | |align="right" |5.00% | ||
|align="right" |1 in 19 | |||
|align="right" |3.91x | |||
|- | |||
|align="right" |269 | |||
|[[File:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr: Knockback Reduction (4 points)]] | |||
|align="right" |4.95% | |||
|align="right" |1 in 20 | |align="right" |1 in 20 | ||
|align="right" |3. | |align="right" |3.86x | ||
|- | |- | ||
|align="right" | | |align="right" |265 | ||
|[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: Chance for Smashing Damage]] | |[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: Chance for Smashing Damage]] | ||
|align="right" |4. | |align="right" |4.87% | ||
|align="right" |1 in 20 | |align="right" |1 in 20 | ||
|align="right" |3. | |align="right" |3.81x | ||
|- style="background: #fff3f3" | |||
|align="right" |255 | |||
|[[File:IO Eradication.png|20px]] [[Eradication: Acc/Dam/Rech/End]] | |||
|align="right" |4.69% | |||
|align="right" |1 in 21 | |||
|align="right" |3.66x | |||
|- style="background: #fff3f3" | |||
|align="right" |251 | |||
|[[File:IO Eradication.png|20px]] [[Eradication: Chance for energy damage]] | |||
|align="right" |4.62% | |||
|align="right" |1 in 21 | |||
|align="right" |3.61x | |||
|- | |- | ||
|align="right" | | |align="right" |218 | ||
|[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Chance for -Rech]] | |[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Chance for -Rech]] | ||
|align="right" |4. | |align="right" |4.01% | ||
|align="right" |1 in | |align="right" |1 in 24 | ||
|align="right" |3. | |align="right" |3.13x | ||
|- | |- | ||
|align="right" | | |align="right" |209 | ||
|[[File:IO | |[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Chance for Psionic damage]] | ||
|align="right" | | |align="right" |3.84% | ||
|align="right" |1 in | |align="right" |1 in 26 | ||
|align="right" | | |align="right" |3.00x | ||
|- | |- | ||
|align="right" | | |align="right" |203 | ||
|[[File:IO | |[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Acc/Hold/Rech]] | ||
|align="right" | | |align="right" |3.73% | ||
|align="right" |1 in | |align="right" |1 in 26 | ||
|align="right" |2. | |align="right" |2.92x | ||
|- | |- | ||
|align="right" | | |align="right" |198 | ||
|[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Chance for Immobilize]] | |[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Chance for Immobilize]] | ||
|align="right" |3. | |align="right" |3.64% | ||
|align="right" |1 in 27 | |align="right" |1 in 27 | ||
|align="right" |2. | |align="right" |2.84x | ||
|- | |- | ||
|align="right" | | |align="right" |188 | ||
|[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Acc/End/Rech/Hold]] | |||
|align="right" |3.46% | |||
|align="right" |1 in 28 | |||
|align="right" |2.70x | |||
|- style="background: #fff3f3" | |||
|align="right" |186 | |||
|[[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue: End/Heal/Rech]] | |[[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue: End/Heal/Rech]] | ||
|align="right" |3. | |align="right" |3.42% | ||
|align="right" |1 in | |align="right" |1 in 29 | ||
|align="right" |2. | |align="right" |2.67x | ||
|- | |- | ||
|align="right" | | |align="right" |160 | ||
|[[File:IO | |[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Acc/Stun/Rech]] | ||
|align="right" | | |align="right" |2.94% | ||
|align="right" |1 in | |align="right" |1 in 33 | ||
|align="right" |2. | |align="right" |2.30x | ||
|- | |- | ||
|align="right" | | |align="right" |139 | ||
|[[File:IO | |[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Chance for Lethal Damage]] | ||
|align="right" | | |align="right" |2.56% | ||
|align="right" |1 in | |align="right" |1 in 39 | ||
|align="right" |2. | |align="right" |2.00x | ||
|- | |||
|align="right" |137 | |||
|[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Acc/End/Rech]] | |||
|align="right" |2.52% | |||
|align="right" |1 in 39 | |||
|align="right" |1.97x | |||
|- | |- | ||
|align="right" | | |align="right" |134 | ||
|[[File:IO Call to Arms.png|20px]] [[Call to Arms: End/Dam/Rech]] | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: End/Dam/Rech]] | ||
|align="right" |2. | |align="right" |2.46% | ||
|align="right" |1 in | |align="right" |1 in 40 | ||
|align="right" |1. | |align="right" |1.93x | ||
|- | |- | ||
|align="right" | | |align="right" |129 | ||
|[[File:IO Commanding Presence.png|20px]] [[Commanding Presence: Acc/Dam/End]] | |[[File:IO Commanding Presence.png|20px]] [[Commanding Presence: Acc/Dam/End]] | ||
|align="right" |2. | |align="right" |2.37% | ||
|align="right" |1 in | |align="right" |1 in 42 | ||
|align="right" |1. | |align="right" |1.85x | ||
|- | |- | ||
|align="right" | | |align="right" |129 | ||
|[[File:IO Call to Arms.png|20px]] [[Call to Arms: Defense Bonus Aura for Pets]] | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: Defense Bonus Aura for Pets]] | ||
|align="right" |2. | |align="right" |2.37% | ||
|align="right" |1 in | |align="right" |1 in 42 | ||
|align="right" |1. | |align="right" |1.85x | ||
|- | |- | ||
|align="right" |86 | |||
|[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Chance for +End]] | |||
|align="right" |1.58% | |||
|align="right" |1 in 63 | |||
|align="right" |1.24x | |||
|align="right" | | |||
|[[File:IO | |||
|align="right" | | |||
|align="right" |1 in | |||
|align="right" |1. | |||
|- | |- | ||
|align="right" | | |align="right" |80 | ||
|[[File:IO | |[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Acc/End/Rech]] | ||
|align="right" |1. | |align="right" |1.47% | ||
|align="right" |1 in | |align="right" |1 in 67 | ||
|align="right" |1.15x | |align="right" |1.15x | ||
|- | |- | ||
|align="right" | | |align="right" |70 | ||
|[[File:IO | |[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Acc/Fear/Rech]] | ||
|align="right" |1. | |align="right" |1.29% | ||
|align="right" |1 in | |align="right" |1 in 77 | ||
|align="right" |1. | |align="right" |1.01x | ||
|- | |- | ||
|align="right" | | |align="right" |70 | ||
|[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Chance for Stun]] | |[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Chance for Stun]] | ||
|align="right" |1. | |align="right" |1.29% | ||
|align="right" |1 in | |align="right" |1 in 77 | ||
|align="right" |1. | |align="right" |1.01x | ||
|- | |||
|align="right" |68 | |||
|[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Chance for Disorient]] | |||
|align="right" |1.25% | |||
|align="right" |1 in 79 | |||
|align="right" |0.98x | |||
|- | |- | ||
|align="right" | | |align="right" |67 | ||
|[[File:IO Induced Coma.png|20px]] [[Induced Coma: Chance for Recharge Slow]] | |[[File:IO Induced Coma.png|20px]] [[Induced Coma: Chance for Recharge Slow]] | ||
|align="right" |1. | |align="right" |1.23% | ||
|align="right" |1 in | |align="right" |1 in 81 | ||
|align="right" |0.96x | |align="right" |0.96x | ||
|- | |- | ||
|align="right" | | |align="right" |67 | ||
|[[File:IO | |[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Acc/Immob/Rech]] | ||
|align="right" |1. | |align="right" |1.23% | ||
|align="right" |1 in | |align="right" |1 in 81 | ||
|align="right" |0.96x | |align="right" |0.96x | ||
|- | |- | ||
|align="right" | | |align="right" |66 | ||
|[[File:IO | |[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Chance for negative energy damage]] | ||
|align="right" |1. | |align="right" |1.21% | ||
|align="right" |1 in | |align="right" |1 in 82 | ||
|align="right" |0. | |align="right" |0.95x | ||
|- | |- | ||
|align="right" | | |align="right" |65 | ||
|[[File:IO | |[[File:IO Induced Coma.png|20px]] [[Induced Coma: Acc/Sleep/Rech]] | ||
|align="right" |1.20% | |align="right" |1.20% | ||
|align="right" |1 in 83 | |align="right" |1 in 83 | ||
|align="right" |0. | |align="right" |0.93x | ||
|- | |- | ||
|align="right" | | |align="right" |63 | ||
|[[File:IO Cacophony.png|20px]] [[Cacophony: Chance for Energy Damage]] | |[[File:IO Cacophony.png|20px]] [[Cacophony: Chance for Energy Damage]] | ||
|align="right" |1. | |align="right" |1.16% | ||
|align="right" |1 in | |align="right" |1 in 86 | ||
|align="right" |0. | |align="right" |0.91x | ||
|- | |- | ||
|align="right" | | |align="right" |59 | ||
|[[File:IO Cacophony.png|20px]] [[Cacophony: Acc/Confuse/Rech]] | |[[File:IO Cacophony.png|20px]] [[Cacophony: Acc/Confuse/Rech]] | ||
|align="right" | | |align="right" |1.08% | ||
|align="right" |1 in | |align="right" |1 in 92 | ||
|align="right" |0. | |align="right" |0.85x | ||
|- | |- | ||
|align="right" | | |align="right" |52 | ||
|[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Acc/End/Rech]] | |[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Acc/End/Rech]] | ||
|align="right" |0. | |align="right" |0.96% | ||
|align="right" |1 in | |align="right" |1 in 104 | ||
|align="right" |0. | |align="right" |0.75x | ||
|} | |} | ||
Line 470: | Line 481: | ||
|- | |- | ||
|align="right" |13 | |align="right" |13 | ||
|[[File:IO Time | |[[File:IO Time & Space Manipulation.png|20px]] [[Time & Space Manipulation: Stealth]] | ||
|align="right" |0.79% | |align="right" |0.79% | ||
|align="right" |1 in 127 | |align="right" |1 in 127 | ||
Line 909: | Line 920: | ||
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
|align="right" |8 | |align="right" |8 | ||
|[[File:IO Time | |[[File:IO Time & Space Manipulation.png|20px]] [[Time & Space Manipulation: Stealth]] | ||
|align="right" |0.44% | |align="right" |0.44% | ||
|align="right" |1 in 225 | |align="right" |1 in 225 | ||
Line 939: | Line 950: | ||
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
|align="right" |7 | |align="right" |7 | ||
|[[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair: | |[[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair: Recharge/Endurance Reduction]] | ||
|align="right" |0.39% | |align="right" |0.39% | ||
|align="right" |1 in 257 | |align="right" |1 in 257 | ||
Line 945: | Line 956: | ||
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
|align="right" |6 | |align="right" |6 | ||
|[[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey: | |[[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey: Recharge/Endurance Reduction]] | ||
|align="right" |0.33% | |align="right" |0.33% | ||
|align="right" |1 in 300 | |align="right" |1 in 300 | ||
Line 1,384: | Line 1,395: | ||
|- | |- | ||
|align="right" |22 | |align="right" |22 | ||
|[[File:IO Time | |[[File:IO Time & Space Manipulation.png|20px]] [[Time & Space Manipulation: Stealth]] | ||
|align="right" |0.50% | |align="right" |0.50% | ||
|align="right" |1 in 201 | |align="right" |1 in 201 | ||
Line 1,907: | Line 1,918: | ||
|- | |- | ||
|align="right" |23 | |align="right" |23 | ||
|[[File:IO Time | |[[File:IO Time & Space Manipulation.png|20px]] [[Time & Space Manipulation: Stealth]] | ||
|align="right" |0.49% | |align="right" |0.49% | ||
|align="right" |1 in 202 | |align="right" |1 in 202 | ||
Line 2,521: | Line 2,532: | ||
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
|align="right" |5 | |align="right" |5 | ||
|[[File:IO Time | |[[File:IO Time & Space Manipulation.png|20px]] [[Time & Space Manipulation: Stealth]] | ||
|align="right" |0.69% | |align="right" |0.69% | ||
|align="right" |1 in 144 | |align="right" |1 in 144 | ||
Line 2,612: | Line 2,623: | ||
== See Also == | == See Also == | ||
* [http://boards.cityofheroes.com/showthread.php?t=205760 Rare recipe weight project] at the official forums | * [http://web.archive.org/web/20120905090117/http://boards.cityofheroes.com/showthread.php?t=205760 Rare recipe weight project] at the official forums | ||
[[Category:Player Guides]][[Category:Invention System]] | |||
[[Category:Player Guides]] | |||
[[Category:Invention System]] |
Latest revision as of 16:55, 26 April 2021
This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.
Questions and concerns should be posed to the authors of the article using the article's talk page.
Overview
The Random Rare Recipe Roll is a Reward Purchase available at Merit Vendors. Some recipes have a higher chance to drop than others; this page contains information from the rare recipe weight project to keep track of each recipe's weight in the tables. Synapse has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there.
Due to the game's shutdown, the rare recipe weight project is no longer active, and this article stands as a record of that project's work. None of the actual tables or data have been released, so this page may be the closest players come to finding out the weight of recipe rolls.
Methodology
In the initial thread, TopDoc outlined the methodology of finding the weights of rare recipe rolls:
Another_Fan... suggested copying a char over to test several times in order to see what you might get using random rolls on the rare recipe table. While macskull doesn't think this is a good indication of what you might get, I disagree. In fact, I think gec72 had a good idea about using that method to try and determine the drop weights. The plan is as follows. Earn lots of merits on a char. Copy them to test lots of time. Roll lots of random rolls. Compile logs. Analyze results.
The first big question is what level range(s) to use? According to ParagonWiki, there are 33 recipes in the 10-14 level range, up to a high of 106 recipes in the 30-34 range, and back down to 64 in the 46-50 range. It would be nice if entire categories were all rated the same, as we could just use the lowest level range and a fairly small sample size. For example, 500 rolls on the 10-14 range should average 15 of each assuming equal weighting. I think that's a good area to focus most of the rolls, just to give us something to look at. Any patterns should be obvious. Then we use another 500 rolls at the 46-50 range to see if there are any unexpected results.
As to how to accomplish all this, anyone have a char with loads of merits on hand and want to offer their services? Just do as many rolls as possible in the 10-14 level range and post the results. Then if you're not burned out, do the 46-50 range too. Otherwise, I can run a Posi a day and get 594 on a char in 9 days. Then 18 copies will get me 522 random rolls total.
Level 10-14
This table is based on 5438 rolls by Hell_Jumper, Mister_Mass, Energizing_Ion, Canis_Lupus, PumBumbler and Leandro.
Level 15-19
This table is based on 1652 rolls by Hell_Jumper, Energizing_Ion and macskull.
Level 20-24
This table is based on 1803 rolls by PumBumbler, Liquid, Energizing_Ion, Hell Jumper and Leandro.
Level 25-29
This table is based on 4442 rolls by Hell_Jumper, PumBumbler, Liquid, Mitotaur, Sardan and Leandro.
Level 30-34
This table is based on 4663 rolls by Hell_Jumper, Minotaur, Energizing_Ion, Bionic_Flea and Leandro.
Level 35-39
This table is based on 26 rolls by Minotaur and Leandro.
Level 46-50
This table is based on 724 rolls by PumBumbler.
See Also
- Rare recipe weight project at the official forums