Paladin Construction: Difference between revisions
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== Occurs == | == Occurs == | ||
According to the [http://web.archive.org/web/20071024195705/http://www.cityofheroes.com/gameinfo/giant_monsters.html City of Heroes Giant Monster Guide], | According to the [http://web.archive.org/web/20071024195705/http://www.cityofheroes.com/gameinfo/giant_monsters.html City of Heroes Giant Monster Guide], the time span between occurrences can range from one minute to 36 hours. Up to three [[Paladin|Paladins]] can be under construction and/or completed at any given time. | ||
== Notes == | == Notes == | ||
Construction | Construction starts when Clockwork minions begin appearing around Kings Row carrying construction equipment. These minions, usually [[Clockwork#Cog|Cogs]], gather the supplies on rooftops around the city where [[Clockwork#Cannon_Knight|Knights]] build the larger [[Clockwork#Assembler_Prince|Clockwork Princes]]. Once these are completed, they move together to one of three areas where the construction of the far larger [[Paladin]] begins. | ||
Paladin is | While under construction, the [[Paladin]] is inactive, unable to defend itself, and is referred to as a [[Clockwork#Monster_Construction|Monster Construction]]. If the [[Clockwork#Monster_Construction|Monster Construction]] is not disturbed, it will reach full health in five minutes and become a [[Paladin]]. However, the [[Clockwork#Monster_Construction|Monster Construction]] cannot be defeated until ten minutes have passed since it spawned. If the [[Clockwork#Monster_Construction|Monster Construction]] is brought to 0% health within ten minutes of spawning, it will respawn with approximately 25% health. In order to successfully defeat the [[Clockwork#Monster_Construction|Monster Construction]], players must keep its health below 100% for a total of ten minutes since the moment spawned, at which time it may be defeated as normal. | ||
If [[Paladin]] is successfully constructed, the construction site from which it spawned is considered active and unable to spawn another [[Clockwork#Monster_Construction|Monster Construction]] until that [[Paladin]] has been defeated. Each [[Paladin]] paths through Kings Row, ultimately arriving in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active [[Paladin|Paladins]] to end up there. | |||
Prior to the destruction of Galaxy City, one tactic to defeat [[Paladin]] (and thus allow the spawn point to reset) involved luring [[Paladin]] to the Galaxy City gate, where the [[Police Drones]] would defeat it. This tactic is no longer viable, and players must defeat [[Paladin]] in order to reset each spawn point so that another construction event may start. | |||
Prior to the destruction of Galaxy City, one tactic to defeat | |||
=== Dialogue === | === Dialogue === | ||
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=== Spawn and End Points === | === Spawn and End Points === | ||
[[Paladin]] is constructed at one of three spawn points in [[Kings Row]]. Once constructed, it wanders the zone escorted by a parade of Clockwork until it reaches one of several destinations. | |||
There are three spawn points: | There are three spawn points: | ||
* | |||
* | * In the southwest corner, around an electrical tower just bordering a warehouse. {{coords|520|-42|2778}} | ||
* | * Towards the middle of [[Kings Row]] in the large electrical complex. {{coords|-1640|-42|1729}} | ||
* In the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865|-42|-507}} | |||
<center> | <center> | ||
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</center> | </center> | ||
Upon completion, each [[Paladin]] paths to one of four locations in the High Park neighborhood at the north end of [[Kings Row]]. Heroes can defeat them along their path or defeat them of these locations. More than one [[Paladin]] may end up at the same destination. | |||
Upon completion, each Paladin | |||
There are four | There are four destinations: | ||
* One is in the southwestern part of High Park, in a small park area. {{coords|350|- | * One is in the southwestern part of High Park, in a small park area. {{coords|350|-43|-2500}} | ||
* One is in south-central High Park, at the end of a long park area. {{coords|150|- | * One is in south-central High Park, at the end of a long park area. {{coords|150|-43|-1800}} | ||
* One is in the parking lot behind the P4wn Shop in central High Park. {{coords|1200|- | * One is in the parking lot behind the P4wn Shop in central High Park. {{coords|1200|-43|-1800}} | ||
* One is {{missing}}{{red|text description}} {{coords|32 | * One is {{missing}}{{red|text description}} {{coords|32|-42|-1570}} | ||
<center><gallery widths=100px> | <center><gallery widths=100px> | ||
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== Badges == | == Badges == | ||
'''Preventing''' the Paladin's construction will award the [[Knight Errant Badge]]. This badge is '''NOT''' rewarded for defeating a constructed Paladin. | '''Preventing''' the [[Paladin]]'s construction will award the [[Knight Errant Badge]]. This badge is '''NOT''' rewarded for defeating a constructed [[Paladin]]. | ||
{{BadgeBox|Knight Errant}} | {{BadgeBox|Knight Errant}} |
Revision as of 01:55, 3 June 2021
Overview
The Paladin Construction is a zone event that occurrs in Kings Row. It was replaced in Issue 24 by The Clockwork Paladin zone event, but was reinstated in Issue 27.
Description
The Clockwork are using multiple power sources in Kings Row to help transform their scrap heaps into this new menace. It would seem that the Clockwork King's ultimate plan is to unleash these powerful Paladins in various locations throughout Kings Row in an attempt to bring the city to its knees.
Occurs
According to the City of Heroes Giant Monster Guide, the time span between occurrences can range from one minute to 36 hours. Up to three Paladins can be under construction and/or completed at any given time.
Notes
Construction starts when Clockwork minions begin appearing around Kings Row carrying construction equipment. These minions, usually Cogs, gather the supplies on rooftops around the city where Knights build the larger Clockwork Princes. Once these are completed, they move together to one of three areas where the construction of the far larger Paladin begins.
While under construction, the Paladin is inactive, unable to defend itself, and is referred to as a Monster Construction. If the Monster Construction is not disturbed, it will reach full health in five minutes and become a Paladin. However, the Monster Construction cannot be defeated until ten minutes have passed since it spawned. If the Monster Construction is brought to 0% health within ten minutes of spawning, it will respawn with approximately 25% health. In order to successfully defeat the Monster Construction, players must keep its health below 100% for a total of ten minutes since the moment spawned, at which time it may be defeated as normal.
If Paladin is successfully constructed, the construction site from which it spawned is considered active and unable to spawn another Monster Construction until that Paladin has been defeated. Each Paladin paths through Kings Row, ultimately arriving in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.
Prior to the destruction of Galaxy City, one tactic to defeat Paladin (and thus allow the spawn point to reset) involved luring Paladin to the Galaxy City gate, where the Police Drones would defeat it. This tactic is no longer viable, and players must defeat Paladin in order to reset each spawn point so that another construction event may start.
Dialogue
Upon completion of the Paladin Construction: I am born! No one can stop me!
Spawn and End Points
Paladin is constructed at one of three spawn points in Kings Row. Once constructed, it wanders the zone escorted by a parade of Clockwork until it reaches one of several destinations.
There are three spawn points:
- In the southwest corner, around an electrical tower just bordering a warehouse. (520, -42, 2778)
- Towards the middle of Kings Row in the large electrical complex. (-1640, -42, 1729)
- In the northeast, just south of Royal Refinery, near the spherical silos. (-2865, -42, -507)
Historic VidiotMap from Issue 23 showing Paladin construction sites (circled in red)
Upon completion, each Paladin paths to one of four locations in the High Park neighborhood at the north end of Kings Row. Heroes can defeat them along their path or defeat them of these locations. More than one Paladin may end up at the same destination.
There are four destinations:
- One is in the southwestern part of High Park, in a small park area. (350, -43, -2500)
- One is in south-central High Park, at the end of a long park area. (150, -43, -1800)
- One is in the parking lot behind the P4wn Shop in central High Park. (1200, -43, -1800)
- One is +++ Missing Information +++text description (32, -42, -1570)
Badges
Preventing the Paladin's construction will award the Knight Errant Badge. This badge is NOT rewarded for defeating a constructed Paladin.
You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.