Darkness Affinity: Difference between revisions
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}} | ||
{{PowerBlock_Effects|Summon Dark Servant: Ranged | {{PowerBlock_Effects|Summon Dark Servant: Ranged Debuff Special}} | ||
{{PowerBlock_Other|Header=Dark Servant Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|20px]] Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)}} | {{PowerBlock_Other|Header=Dark Servant Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|20px]] Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)}} | ||
{{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|20px]] Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)}} | {{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|20px]] Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)}} | ||
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{{PowerBlock_Effects|Ranged (Area of Effect)}} | {{PowerBlock_Effects|Ranged (Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Slow, -Recharge, -Regeneration, Disorient}} | {{PowerBlock_Blank|Foe Slow, -Recharge, -Regeneration, Disorient}} | ||
{{PowerBlock_Blank|Ally | {{PowerBlock_Blank|Ally Ressurect}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:DarknessAffinity_SoulAbsorption.png]] Soul Absorption === | === [[File:DarknessAffinity_SoulAbsorption.png]] Soul Absorption === | ||
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and | You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Healing}}}} | {{PowerBlock_Sets|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Speed, - | {{PowerBlock_Blank|Foe -Speed, -Resistance, -Fly}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} |
Revision as of 21:18, 22 August 2021
Overview
Darkness Affinity is a secondary power set for Controllers.
"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."
Power Table
The Darkness Affinity power set is available as a secondary set for Controllers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Twilight Grasp | 1 | Ranged, Foe -To Hit, -DMG, -Regen, Team Heal |
Tar Patch | 2 | Ranged (Location AoE), Target -Speed, -Res, -Fly |
Darkest Night | 4 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit |
Howling Twilight | 10 | Ranged (AoE), Minor DMG(Neg), Target Slow, -Rech, -Regen, Disorient, Ally Rez |
Shadow Fall | 16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear) |
Fade | 20 | PBAoE Ally, +Def(All), +Res(Defense Debuffs, Lethal, Smash, Neg, Psionic) |
Soul Absorption | 28 | PBAoE Team +Regen, +Rec, Foe -To Hit |
Black Hole | 35 | Ranged (Targeted AoE), Foe Intangible |
Dark Servant | 38 | Summon Dark Servant: Ranged Debuff Special |
Powers
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servant is resistant to Negative Energy but vulnerable to Energy.
Recharge | Very Long |
Minimum Level | 38 (Controller) |
Effects | Summon Dark Servant: Ranged Debuff Special |
Dark Servant Powers | Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit) |
Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG) | |
Petrifying Gaze (Ranged, Foe Hold) | |
Resistance (Auto, Self Res( E-20 N30 )) | |
Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit) | |
Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Accurate Healing |
Healing/Absorb | |
Holds | |
Immobilize | |
Accurate ToHit Debuff | |
ToHit Debuff |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.
Recharge | Moderate |
Minimum Level | 4 (Controller) |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe -Damage, -To Hit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Fade
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.
Recharge | Very Slow |
Minimum Level | 20 (Controller) |
Effects | Point Blank Area of Effect |
Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
Damage | Minor(Negative) |
Recharge | Very Long |
Minimum Level | 10 (Controller) |
Effects | Ranged (Area of Effect) |
Foe Slow, -Recharge, -Regeneration, Disorient | |
Ally Ressurect | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Stuns | |
Universal Damage |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Recharge | Slow |
Minimum Level | 16 (Controller) |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Soul Absorption
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
Recharge | Very Slow |
Minimum Level | 28 (Controller) |
Effects | Point Blank Area of Effect |
Team +Regeneration, +Recovery | |
Foe -To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
Endurance Modification | |
Accurate ToHit Debuff | |
ToHit Debuff |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 2 (Controller) |
Effects | Ranged (Location Area of Effect) |
Foe -Speed, -Resistance, -Fly | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
Foe -To Hit, -Damage, -Regeneration | |
Team Heal | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Accurate Healing |
Healing/Absorb | |
Accurate ToHit Debuff | |
ToHit Debuff |
Historical
- This set was added to the game for Controllers in Issue 22.