Issue 26: Difference between revisions

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Revision as of 09:52, 6 November 2021

Overview

Issue 26, Homecoming, was a major revision to Homecoming: City of Heroes. After the reveal of the secret Resurgence server and the opening of the Homecoming public servers it was decided a new Issue should be started to signify a clean break. Partway into the Issue it was announced that due to the differences in development compared to the original City of Heroes, each future Issue would be spread out across multiple smaller 'Page' updates.

This article summarizes some of the major features in the Pages of Issue 26.

Pages

Page 1

Main Article: Issue 26 Page 1

This page was primarily focused on clean-up and quality of life updates.

Highlights

Page 2

Main Article: Issue 26 Page 2

This page optimised and and improved stability of the game with the introduction of a 64-bit client.

Highlights
  • Added over 800 items to the base editor.
  • A new 32-bit and 64-bit client to future proof the game.
  • Added the Roleplaying tag.
  • Increased Supergroup membership limit from 150 to 300.
  • Replaced DirectInput with Game Controller support.
  • PhysX simulation is no longer frame-locked to the game. It now runs asynchronously.
  • Reworked Snipes & Dominator Assault sets
  • Changed the Ghost of Scrapyard zone event to require defeating 100 protesting miners.

Page 3

Main Article: Issue 26 Page 3

Page 3 was the first major content update to the game under Homecoming.

Highlights

Page 4

Main Article: Issue 26 Page 4

Highlights
  • Implemented Crash Handler to allow submitting of crash reports.
  • Changes to Tankers and Brutes including inherent powers Gauntlet and Fury.
  • Mastermind pet AI improvements, preventing some ranged focused pets moving in to melee range.
  • New customisation options for Phantom Army that mirror the character's current costume.
  • PvP powers changes standardizing Mez and Knockback rules.
  • 38 new base items.

Page 5

Main Article: Issue 26 Page 5

Highlights
  • Safe Mode discontinued.
  • Auras and Path Auras split into two separate slots.
  • Gloves and Boots asymmetrical toggle.
  • New support powerset, Electrical Affinity.
  • The Experimentation Specialized Power Pool.
  • 5 new IO Sets: Synapse's Shock, Power Transfer, Preemptive Optimization, Bombardment, Artillery
  • Katana received a new interruptible draw animation in an effort to phase out the No-Redraw animation theme in weapon sets.
  • Added the General chat channel.
  • Map fog of war information is now account based and stored in the game's installation folder rather than /appdata/.
  • Disabled resume_info.txt due to it's insecurity.

See Also