Golden Roller: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Snorii (historical)
mNo edit summary
 
(82 intermediate revisions by 22 users not shown)
Line 1: Line 1:
__NOEDITSECTION__
[[Image:Golden_Roller.jpg|right|thumb|100px]]
== Overview ==
== Overview ==


'''Golden Roller''' is a City of Villains contact located in [[Cap Au Diable]].  Its coordinates are (-590, 0, -1,878).
{{Infobox Contact
|name=Golden Roller
|image=Golden_Roller.jpg
|img_capt=Gold Bricker Troubleshooter
|zone=[[Cap au Diable]]
|x=-590|y=0|z=-1878
|levels=15-19
|introed='''== Broker =='''<br />[[Boris the Russian]]<br />[[Desdemona the Glint]]<br />'''== Level 10-14 =='''<br />[[Dmitri Krylov]]<br />[[Ashley McKnight]]
|intros=[[Seer Marino]]
|enemies={{Enemy Arachnos}}
{{Enemy Circle of Thorns}}
{{Enemy Clockwork}}
{{Enemy Crey}}
{{Enemy Gold Brickers}}
{{Enemy Longbow}}
{{Enemy Luddites}}
{{Enemy The Family}}
{{Enemy The Lost}}
{{Enemy Trolls}}
{{Enemy Tsoo}}
{{Enemy Vahzilok}}
{{Enemy Wyvern}}
}}
 
{{Contact Overview|City=V|Zone=Cap au Diable|x=-590|y=0|z=-1878|Pronoun=its|HoodYN=Y|Hood=New Haven|OriginYN=N|Origin=|LevelYN=Y|Level=15-19}}
 
__TOC__
__TOC__
== Introductions ==
== Introductions ==


=== Contact Introduced By ===
=== Contact Introduced By ===
 
==== Brokers ====
* [[Boris the Russian]]
* [[Desdemona the Glint]]
==== Level 10-14 ====
* [[Dmitri Krylov]]
* [[Dmitri Krylov]]
* [[Peter Themari]]
* [[Ashley McKnight]]


=== New Contact(s) ===
=== Contact Introduces ===
==== Level 15-19 ====
* [[Seer Marino]]


* [[Seer Marino]]
(There are no details for this contact. Please see the introduction mission instead)


=== Information ===
=== Information ===
'''Gold Bricker Troubleshooter'''


'''Goldbricker Troubleshooter'''
No one knows who the Golden Roller really is, only that he gets his name from the sleek gold luxury car he drives around [[Cap au Diable]].  The word on the street is he's a troubleshooter for the [[Gold Brickers]], the high-tech thieves that plague the island.


No one knows who the Golden Roller really is, only that he gets his name from the sleek gold luxury car he drives around Cap Au Diable. The word on the street is he's a troubleshooter for the Goldbrickers, the high-tech thieves that plague the island.
=== Prior to Introduction ===
I don't know you. Step away from the vehicle. You want an introduction, I suggest you talk to [[Dmitri Krylov]]. He's one smart cookie.


=== Initial Contact ===
=== Initial Contact ===
Hello {{Character}}. Pardon me if I don't leave the vehicle, but I prefer to keep my business dealings anonymous. You can understand, yes?
=== Greeting ===
* I have a proposition for you.
* This could be mutually beneficial.
* Let's get down to business, shall we?
=== Too Busy ===
You've got enough going on. Talk to me when you get rid of your current load.
=== No More Missions ===
{{Missing No More}}


Hello. Pardon me if I don't leave the vehicle, but I prefer to keep my business dealings anonymous. You can understand, yes?
== Store ==
* [[Inspirations]]
* {{Store Tec Sci|Level=15|Price=200}}
''Satisfactory work, {{Character}}. I think I can work with you. You should call me regularly. And check out my {{green|store!}}''
* {{Store Tec Sci|Level=20|Price=200}}
''Pure gold! I appreciate your hard work, {{Character}}. Here, take a look at my {{green|store.}}''


== Story Arc ==
== Story Arc ==


=== Golden Hubcap ===
=== High-Tech Gold ===
 
{{ArcAward|m=10}}


This is a golden hubcap given to you by Golden Roller after you helped him and the Goldbrickers steal some new tech from Crey in a tale called:
'''Souvenir:''' Golden Hubcap
 
This is a golden hubcap given to you by Golden Roller after you helped him and the [[Gold Brickers]] steal some new tech from [[Crey]] in a tale called:


'''High-Tech Gold'''
'''High-Tech Gold'''


The word on the street was that Crey has been developing some new technology that Dr. Aeon has been helping with.  The Goldbrickers wanted a piece of that action, so they needed to snatch one of the Crey scientists on the project.  You broke into one of Dr. Aeon's labs where the Crey scientist known as Dr. Cambrian was vising and kidnapped him, bringing him back to Golden Roller for interrogation.
The word on the street was that Crey has been developing some new technology that [[Dr. Aeon]] has been helping with.  The Gold Brickers wanted a piece of that action, so they needed to snatch one of the Crey scientists on the project.  You broke into one of Dr. Aeon's labs where the Crey scientist known as [[Dr. Cambrian]] was vising and kidnapped him, bringing him back to Golden Roller for interrogation.
 
The scientist revealed that a Crey laboratory in [[Paragon City]] was developing a new type of micro-circuitry that could be used in clothes and light armor.  The Gold Brickers were very interested in getting ahold of this technology, and so commissioned you to secure transport to the mainland by clearing out a cargo ship infested by [[Lost]].
 
Taking the transport to Paragon City, you made your way to the Crey building in [[Kings Row]].  Breaking into the facilities, you managed to secure the encrypted research data and the decryption device.
 
==== {{UL|Kidnap Dr. Cambrian}} ====
 
'''Briefing'''
 
My associates have discovered that [[Crey]] Industries is developing a new technology that could come in quite useful.  The first step is finding out where the device is.  My sources tell me that a Crey scientist involved with the project is currently visiting one of [[Dr. Aeon]]'s labs.  '''Infiltrate the laboratory and kidnap Dr. Cambrian.'''
 
'''Mission Acceptance'''
 
Try to minimalize casualties if possible.  We don't want [[Arachnos]] coming after us!
 
'''Unnecessary Solicitation'''
 
Quickly get to the Crey scientist before he leaves Dr. Aeon's laboratory!
 
{{Mission Objective|Entrance=The smell of ozone pervades the air|Primary=Kidnap Dr. Cambrian|Secondary=Kidnap Dr. Cambrian|Additional=|Completion=You kidnapped Dr. Cambrian!}}
 
'''Upon Exit of Mission'''
 
''Dr. Cambrian is whisked away by some Gold Brickers!''


The scientist revealed that a Crey laboratory in Paragon City was developing a new type of micro-circuitry that could be used in clothes and light armor.  The Goldbrickers were very interested in getting ahold of this technology, and so commissioned you to secure transport to the mainland by clearing out a cargo ship infested by Lost.
'''Enemies'''


Taking the transport to Paragon City, you made your way to the Crey building in Kings Row.  Breaking into the facilities, you managed to secure the encrypted research data and the decryption device.
{{Enemy Arachnos}}


== Missions ==


=== Speak with Arachnos Liaison ===
'''Notable NPCs'''
 
* {{Named|Faction=Arachnos|Type=Wolf Spider Huntsman}} (Boss) (Guarding Dr. Cambrian)
* [[Hapless Citizen|Dr. Cambrian]] (Hostage, must be escorted to entrance)


'''Briefing'''
{{Ambush|''Don't let them get away with Cambrian!''


You heard about Bloody Bay? Arachnos is recruiting villains there to fight against the heroes coming in from Paragon City. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in Cap Au Diable.
'''After kidnapping Dr. Cambrian'''  you'll be attacked by '''three squads''' of '''Arachnos soldiers'''}}


The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not.
{{NPC Text|type=villain|title=Random chatter 1|text=
Arachnos 1: ''"Is Dr. Aeon going to show?"''<br />
Arachnos 2: ''"Hard to tell with him."''}}


'''Mission Objective(s)'''
{{NPC Text|type=villain|title=Random chatter 2|text=
Arachnos 3:  ''"What have you heard about this new Crey technology?"''<br />
Arachnos 4:  ''"Not much. They've been pretty quiet."''}}


* Speak with Arachnos Liaison
{{NPC Text|type=villain|title=Dr. Cambrian Dialogue|text=
'''Before combat:'''<br />
'''Arachnos soldier:''' ''"Settle down, Dr. Cambrian."''<br />
'''Dr. Cambrian:''' ''"Is Dr. Aeon late again?"''<br />
'''Combat start:'''<br />
'''Wolf Spider Huntsman:''' ''"We're under attack! Get them!"''<br />
'''Upon capture:''' ''"What are you doing? Help!"''<br />
'''If recaptured by enemy:'''  ''"Whew! I thought I was a goner!"''<br />
'''If lost:'''  ''"Must find a way to escape..."''<br />
'''If refound:'''  ''"Ah! Not you again!"''<br />
'''Upon reaching exit:''' ''"Crey Industries watches over its employees! You'll see!"''}}


'''Debriefing'''
'''Debriefing'''


So how's the situation in Bloody Bay? Bloody, I'm assuming.
Fine work, {{Character}}.  It seems that [[Wyvern]] came across the same information we did, and made a move to stop it falling into the wrong hands.
 
Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development.


=== Talk to Seer Marino ===
==== {{UL|Defeat Lost in cargo ship}} ====


'''Briefing'''
'''Briefing'''


I've heard a rumor about an Arachnos Fortunata Seer who's looking for freelancers of around your level of power to handle some jobs for herWord is that Ghost Widow and the Wretch are involved somehowCould be dangerous, could be profitableEither way, I can set you up to meet with her.
With regards to that new [[Crey]] technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows.  Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor.  This is exactly the kind of technology my associates would like to get ahold of for themselves.
 
The main Crey Industries laboratory developing this micro-circuitry is located in [[Paragon City]]However, we need to secure a cargo ship to take to the mainlandWe've found one that's infested by Lost, but would be a good vessel otherwise'''Go in and clear out [[the Lost]] from the cargo ship.'''


'''Mission Acceptance'''
'''Mission Acceptance'''


This is just an introduction. You don't have to do her tasks, but I hear they may be pretty interesting.
Once the vessel is cleared of Lost, we can take it to Paragon City.
 
'''Unnecessary Solicitation'''
 
The cargo ship isn't cleared of Lost yet. Get on that.


'''Mission Objective(s)'''
{{Mission Objective|Entrance=Within the holds of this massive cargo ship, shadowy figures trudge along.|Primary=Defeat Lost in cargo ship|Secondary=|Additional=|Completion=You cleared out the cargo ship!}}


* Talk to Seer Marino
'''Enemies'''


=== Break Goldbrickers Out ===
{{Enemy The Lost}}


'''Briefing'''
{{EdNote|note={{Defeat All}}}}


During a heist a team of Goldbrickers got nabbed by a group called Wyvern, a bunch of freelance vigilantes who stick their noses where they don't belong.  We need someone to go in to the Wyvern Hideout where they're interrogating the Goldbrickers and break them out.
'''Notable NPCs'''


'''Mission Acceptance'''
* {{Named|Faction=The Lost|Type=Aberrant Rector}} x2 (Boss)
* {{Named|Faction=The Lost|Type=Aberrant Eremite}} (Boss)


Make sure you get the Goldbricker boss out, a guy by the name of Flashbang.  He's the most valuable of that lot.
{{NPC Text|type=villain|title=Aberrant Rector Dialogue|text=
'''Before combat:''' ''"The time of change is coming!"''}}


'''Mission Objective(s)'''
{{NPC Text|type=villain|title=Aberrant Eremite Dialogue|text=
'''Combat start:''' ''"You cannot stop us! The world will be ours!"''}}


* Break Goldbrickers out of Wyvern hideout


'''Debriefing'''
'''Debriefing'''


Good job. The last thing we need is Wyvern learning Goldbricker secrets.
Nice work, {{Character}}. We should be able to take the ship into Paragon City undetected.
Satisfactory work, villain-name. I think I can work with you. you should call me regularly. And check out my store!


=== Kidnap Dr. Cambrian ===
==== {{UL|Steal data and decryption key}} ====


'''Briefing'''
'''Briefing'''


My associates have discovered that Crey Industries is developing a new technology that could come in quite usefulThe first step is finding out where the device isMy sources tell me that a Crey scientist involved with the project is currently visiting one of Dr. Aeon's labs.  Infiltrate the laboratory and kidnap Dr. Cambrian.
Listen up, {{Character}}, because this is the big score.  That scientist you kidnapped revealed that a certain Crey lab in [[Paragon City]] has been developing some new micro-circuitry that my associates would like to get their hands onWe have a transport vessel to get us there since you cleared out that cargo ship.
 
Now the time has come to make our move on the Crey building itself'''Break into the Crey office building and steal the micro-circuitry research data.'''


'''Mission Acceptance'''
'''Mission Acceptance'''


Try to minimalize casualties if possibleWe don't want Arachnos coming after us!
My associates strongly desire this research dataDon't disappoint us.
 
'''Unnecessary Solicitation'''
 
You haven't left yet?  I must stress the importance of the research data!
 
{{Mission Objective|Entrance=You make your way quickly to the Crey building. There are too many heroes in this town.|Primary=Steal Data and decryption key|Secondary=Steal Research Data
** Steal decryption key|Additional=|Completion=You stole the research data and decryption key!}}
 
'''Upon Exit of Mission'''
 
''You board the cargo ship and make your way back to Cap Au Diable in the Rogue Isles.''


'''Mission Objective(s)'''
'''Enemies'''
 
{{Enemy Crey}}
 
 
'''Notable NPCs'''
 
* {{Named|Faction=Crey|Type=Chief Plasma Scientist}} ([[Boss]])
* {{Named|Faction=Crey|Type=Chief Cryo Scientist}} ([[Boss]], holding decryption key)
 
{{NPC Text|type=villain|title=Random chatter 1|text=
'''Before combat:'''<br />
Crey 1: ''"Have you heard the latest? Our big guys are going to be getting a major upgrade!"''<br />
Crey 2: ''"No kiddin'?"''<br />
'''Combat start:'''<br />
Crey 1: ''"Who's that? Get them!"''}}
 
{{NPC Text|type=villain|title=Chief Plasma Scientist|text=
'''Combat start:'''  ''"Time to field-test my plasma device!"''}}
 
{{NPC Text|type=villain|title=Chief Cryo Scientist|text=
'''Combat start:'''  ''"Ha! Without this decryption key the research data is useless!"''<br />
'''Upon defeat:'''  ''"..."''<br />
''"I think I said too much..."''}}
 
''You found the research data.''
{{Mission Clue|Name=Micro-Circuitry Research Data|Text=You have downloaded the micro-circuitry research data from the Crey laboratory computer.  However, it looks like it's encrypted.}}
 
''You found the decryption key!''
{{Mission Clue|Name=Decryption Algorithm|Text=This Crey decryption algorithm is able to unlock certain encryption data files.}}


* Kidnap Dr. Cambrian


'''Debriefing'''
'''Debriefing'''


Fine work. It seems that Wyvern came across the same information we did, and made a move to stop it falling into the wrong hands.
Excellent work, {{Character}}! This micro-circuitry research data can go a long ways towards giving the [[Gold Brickers]] the edge in [[Cap au Diable]].
 
== Missions ==
=== {{UL|Speak with Arachnos Liaison}} ===
 
'''Briefing'''
 
You heard about [[Bloody Bay]]? [[Arachnos]] is recruiting villains there to fight against the heroes coming in from [[Paragon City]]. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in [[Cap au Diable]].


Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development.
The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not.


=== Secure Ship for Paragon City Trip ===
{{Mission Objective|Entrance=|Primary=Speak with Arachnos Liaison|Secondary=|Additional=|Completion=}}


'''Briefing'''
'''Debriefing'''


With regards to that new Crey technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows.  Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor.  This is exactly the kind of technology my associates would like to get ahold of for themselves.
So how's the situation in Bloody Bay? Bloody, I'm assuming.


The main Crey Industries laboratory developing this micro-circuitry is located in Paragon City.  However, we need to secure a cargo ship to take to the mainland.  We've found one that's infested by Lost, but would be a good vessel otherwise.  Go in and clear out the Lost from the cargo ship.
=== {{UL|Talk to Seer Marino}} ===


'''Mission Acceptance'''
'''Briefing'''


Once the vessel is cleared of Lost, we can take it to Paragon City.
I've heard a rumor about an Arachnos Fortunata Seer who's looking for freelancers of around your level of power to handle some jobs for her.  Word is that [[Ghost Widow]] and the [[Wretch]] are involved somehow.  Could be dangerous, could be profitable.  Either way, I can set you up to meet with her.


'''Mission Objective(s)'''
This is just an introduction.  You don't have to do her tasks, but I hear they may be pretty interesting.


* Defeat Lost in cargo ship
{{Mission Objective|Entrance=|Primary=Talk to Seer Marino|Secondary=|Additional=|Completion=}}


'''Debriefing'''
'''Debriefing'''


Nice work.  We should be able to take the ship into Paragon City undetected.
{{orange|Missing Debriefing}}


=== Retrieve Microcircuitry ===
=== {{UL|Break Gold Brickers out of Wyvern hideout}} ===


'''Briefing'''
'''Briefing'''


Listen up, because this is the big score.  That scientist you kidnapped revealed that a certain Crey lab in Paragon City has been developing some new micro-circuitry that my associates would like to get their hands on.  We have a transport vessel to get us there since you cleared out that cargo ship.
During a heist a team of [[Gold Brickers]] got nabbed by a group called Wyvern, a bunch of freelance vigilantes who stick their noses where they don't belong.  We need someone to go in to the Wyvern Hideout where they're interrogating the Gold Brickers and break them out.
 
Make sure you get the Gold Bricker boss out, a guy by the name of Flashbang.  He's the most valuable of that lot.
[[File:Flashbang's Squad.jpg|thumb|250px|right|{{center|Flashbang's squad}}]]
{{Mission Objective|Entrance=This old warehouse has been taken over by Wyvern as a temporary base|Primary=Break Gold Brickers out of Wyvern hideout|Secondary=Rescue Flashbang|Additional=|Completion=}}


Now the time has come to make our move on the Crey building itself.  Break into the Crey office building and steal the micro-circuitry research data.  And don't leave any witnesses!
'''Enemies'''


'''Mission Acceptance'''
{{Enemy Wyvern}}
 
 
'''Notable NPCs'''
 
* {{Named|Faction=Wyvern|Type=Sting Agent}} x2 (Boss) (One guarding each Bombardier)
* {{Named|Faction=Wyvern|Type=Wing Sting Agent}} (Boss) (Guarding Flashbang)
* [[Bombardier]] x2 (Hostage/Ally)
* [[Flashbang]] (Hostage/Ally)
 
 
{{NPC Text|title=Patrolling Wyvern Dialogue|text=
'''Before combat:''' '' ''<br />
'''Combat start:''' ''We're under attack!''<br />
}}
 
{{NPC Text|type=villain|title=Bombardiers Dialogue|text=
 
once free:<br />


My associates strongly desire this research data.  Don't disappoint us.
'''Bombardier:''' ''Let's get Flashbang outta here!''}}


'''Mission Objective(s)'''
{{NPC Text|type=villain|title=Flashbang Dialogue|text=


* Steal Data
once free:
* Defeat Witnesses


'''Clue:''' Micro-Circuitry Research Data
'''Flashbang:''' ''Alright! Let's get outta here!''


You have downloaded the micro-circuitry research data from the Crey laboratory computer.  However, it looks like it's encrypted.
At the mission exit:


'''Clue:''' Decryption Algorithm
'''Flashbang:''' ''Nice work, {{Character}}.''}}


This Crey decryption algorithm is able to unlock certain encryption data files.


'''Debriefing'''
'''Debriefing'''


Excellent work!  This micro-circuitry research data can go a long ways towards giving the Goldbrickers the edge in Cap Au Diable.
Good job. The last thing we need is Wyvern learning Gold Bricker secrets.
Satisfactory work, {{Character}}. I think I can work with you. you should call me regularly. And check out my store!


=== Secure Dr. Egon's Lab ===
=== {{UL|Shut down the D-Rifter}} ===


'''Briefing'''
'''Briefing'''


Here's a big score.  Ever heard of Dr. Carl Egon?  He was a brilliant scientist that came to the Rogue Islands in the late 80's.  Unfortunately he got on the wrong side of Randall Kirchoff, the governor of the island at the time, and the two became bitter archenemies.  It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart.  Arachnos was forced to go in a nd mop up the aliens, while Egon was captured and executed for treason.
Here's a big score.  Ever heard of [[Dr. Egon|Dr. Carl Egon]]?  He was a brilliant scientist that came to the [[Rogue Isles|Rogue Islands]] in the late 80's.  Unfortunately he got on the wrong side of [[Randall Kirchoff]], the governor of the island at the time, and the two became bitter archenemies.  It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart.  [[Arachnos]] was forced to go in a and mop up the aliens, while Egon was captured and executed for treason.


It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower.  The problem was that no one was able to find it... until now.  We think we've found it here in Cap Au Diable, and the Goldbrickers want that technological goldmine!  The D-Rifter has been shifting Egon's lab through dimensional space, and it's only a matter of time before it 'jumps' again.  The Goldbrickers will go in to salvage the tech once the lab is secured.
It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower.  The problem was that no one was able to find it... until now.  We think we've found it here in [[Cap au Diable]], and the [[Gold Brickers]] want that technological goldmine!  The D-Rifter has been shifting Egon's lab through dimensional space, and it's only a matter of time before it 'jumps' again.  The Gold Brickers will go in to salvage the tech once the lab is secured.


You have 90 minutes to complete this mission.
You have 90 minutes to complete this mission.


'''Mission Acceptance'''
There's been a lot of mysterious disappearances associated with Egon's lab.  There's no telling what you may find in there.
 
{{Mission Objective|Entrance=The air seems charged with weird energies. There are sounds of battle coming from within|Primary=Shut down the D-Rifter (Timed, 1:30:00)|Secondary=Destroy the D-Rifter|Additional=|Completion=}}
 
'''Enemies'''
 
{{Enemy Arachnos}}
{{Enemy Tsoo}}
{{Enemy Circle of Thorns}}
{{Enemy Trolls}}
{{Enemy The Family}}
{{Enemy The Lost}}
{{Enemy Clockwork}}
{{Enemy Vahzilok}}


There's been a lot of mysterious disappearances associated with Egon's lab.  There's no telling what you may find in there.


'''Mission Objective(s)'''
'''Notable NPCs'''


* Shut down the D-Rifter (Timed, 1:30)
* [[D-Rifter]] (Object)
* Destroy the D-Rifter


'''Debriefing'''
'''Debriefing'''


Excellent work!  The Goldbrickers will secure the lab and start harvesting the technology it has to offer.
Excellent work!  The [[Gold Brickers]] will secure the lab and start harvesting the technology it has to offer.


=== Distract Longbow by Planting Bombs ===
=== {{UL|Set bombs at PTS}} ===


'''Briefing'''
'''Briefing'''


Longbow has been watching the Goldbrickers like hawks lately, waiting for them to slip up.  The Goldbrickers have a major heist planned, but they need a distraction - that'll be you.  Plant these bombs around one of the power transfer systems.  We'll send an anonymous 'tip' to Longbow letting them know that you're up to no good.
Longbow has been watching the Gold Brickers like hawks lately, waiting for them to slip up.  The Gold Brickers have a major heist planned, but they need a distraction - that'll be you.  Plant these bombs around one of the power transfer systems.  We'll send an anonymous 'tip' to Longbow letting them know that you're up to no good.


'''Mission Acceptance'''
'''Mission Acceptance'''


The bombs have been loaded on a truck.  The truck will take you past the perimeter security.  From there you're on your own.
The bombs have been loaded on a truck.  The truck will take you past the perimeter security.  From there you're on your own.
[[File:PTSComplex1.jpg|thumb|250px|right|{{center|The PTS complex}}]]
{{Mission Objective|Entrance=The constant thrum of power emanates from the power transformers|Primary=Set bombs at [[PTS]]|Secondary=3 bombs to plant|Additional=|Completion=You set the bombs at the power transfer station!}}
'''Enemies'''
{{Enemy Longbow}}
{{Enemy Clockwork}}
{{Enemy Gold Brickers}}
{{Enemy Luddites}}


'''Mission Objective(s)'''
'''Notable NPCs'''


* Set bombs at PTS
* Cannon Prince (Boss)
* 3 bombs to plant


'''Debriefing'''
'''Debriefing'''


The bombs caused enough of a distraction to allow the Goldbrickers to pull off their heist.  Nice piece of work!
The bombs caused enough of a distraction to allow the Gold Brickers to pull off their heist.  Nice piece of work!


=== Protect Shipment from Sea Witch ===
=== {{UL|Defeat the Luddites}} ===


'''Briefing'''
'''Briefing'''


Have you heard of the Luddites?  They're a bunch of insane anti-technology fanatics that lurk around Cap Au Diable.  Of course, this means they often come into conflict with my associates.  There's a shipment of parts coming in to port here in Cap Au Diable, and word is that Luddites have some vigilante working with them to sink it before it gets to port.  Take out the Luddites that are attacking the cargo ship.
Have you heard of the Luddites?  They're a bunch of insane anti-technology fanatics that lurk around [[Cap au Diable]].  Of course, this means they often come into conflict with my associates.  There's a shipment of parts coming in to port here in Cap au Diable, and word is that Luddites have some vigilante working with them to sink it before it gets to port.  Take out the Luddites that are attacking the cargo ship.
 
Get out there before our ship is sunk.
[[File:SeaWitch1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sea Witch</div>]]
{{Mission Objective|Entrance=The sea winds whip the ocean into a fine spray. You pull up alongside the cargo ship and prepare to board.|Primary=Defeat the Luddites|Secondary=|Additional=|Completion=}}


'''Mission Acceptance'''
'''Enemies'''
 
{{Enemy Luddites}}
 
'''Notes'''
 
Only the Sea Witch and the opponents in the last cargo bay must be defeated.


Get out there before our ship is sunk.


'''Mission Objective(s)'''
'''Notable NPCs'''


* Defeat the Luddites
* Punchcard Perkins {{Named|Faction=Luddites|Type=Crusader}} (Boss)
* [[Sea Witch]] (Elite Boss)


'''Badge'''


[[Image:V badge StatureBadge3.png|29px|left]]Completing this mission earns a villain the [[Seaweed Badge]].{{clr}}
{{NPC Text|title=Sea Witch Dialogue|text=
'''Before combat:''' ''We must not let these villains prevail.''<br />
'''Combat start:''' ''Watch out, my friends! {{Character}} is dangerous!''<br />
}}


'''Debriefing'''
'''Debriefing'''


Very good.  My associates were in desperate need of that shipment.
Very good.  My associates were in desperate need of that shipment.
[[Category:Cap Au Diable Contacts]][[Category:CoV Contacts]]

Latest revision as of 00:19, 16 March 2022

Overview

Golden Roller
Golden Roller.jpg
Gold Bricker Troubleshooter
Zone Cap au Diable
Coordinates (-590, 0, -1878)[Copy]
Level Range 15-19
Introduced By == Broker ==
Boris the Russian
Desdemona the Glint
== Level 10-14 ==
Dmitri Krylov
Ashley McKnight
Introduces Seer Marino
Enemy Groups
v  d  e

Golden Roller is a villain contact in the New Haven neighborhood of Cap au Diable at coordinates (-590, 0, -1878)[Copy] . Its level range is 15-19.

Introductions

Contact Introduced By

Brokers

Level 10-14

Contact Introduces

Level 15-19

(There are no details for this contact. Please see the introduction mission instead)

Information

Gold Bricker Troubleshooter

No one knows who the Golden Roller really is, only that he gets his name from the sleek gold luxury car he drives around Cap au Diable. The word on the street is he's a troubleshooter for the Gold Brickers, the high-tech thieves that plague the island.

Prior to Introduction

I don't know you. Step away from the vehicle. You want an introduction, I suggest you talk to Dmitri Krylov. He's one smart cookie.

Initial Contact

Hello Character. Pardon me if I don't leave the vehicle, but I prefer to keep my business dealings anonymous. You can understand, yes?

Greeting

  • I have a proposition for you.
  • This could be mutually beneficial.
  • Let's get down to business, shall we?

Too Busy

You've got enough going on. Talk to me when you get rid of your current load.

No More Missions

Missing No More Missions Dialogue

Store

  • Inspirations
  • Level 15 Technology/Science Dual Origin Enhancements (200% base costs)

Satisfactory work, Character. I think I can work with you. You should call me regularly. And check out my store!

  • Level 20 Technology/Science Dual Origin Enhancements (200% base costs)

Pure gold! I appreciate your hard work, Character. Here, take a look at my store.

Story Arc

High-Tech Gold

Merit Rewards: This activity awards 10 Reward Merits.

Souvenir: Golden Hubcap

This is a golden hubcap given to you by Golden Roller after you helped him and the Gold Brickers steal some new tech from Crey in a tale called:

High-Tech Gold

The word on the street was that Crey has been developing some new technology that Dr. Aeon has been helping with. The Gold Brickers wanted a piece of that action, so they needed to snatch one of the Crey scientists on the project. You broke into one of Dr. Aeon's labs where the Crey scientist known as Dr. Cambrian was vising and kidnapped him, bringing him back to Golden Roller for interrogation.

The scientist revealed that a Crey laboratory in Paragon City was developing a new type of micro-circuitry that could be used in clothes and light armor. The Gold Brickers were very interested in getting ahold of this technology, and so commissioned you to secure transport to the mainland by clearing out a cargo ship infested by Lost.

Taking the transport to Paragon City, you made your way to the Crey building in Kings Row. Breaking into the facilities, you managed to secure the encrypted research data and the decryption device.

Kidnap Dr. Cambrian

Briefing

My associates have discovered that Crey Industries is developing a new technology that could come in quite useful. The first step is finding out where the device is. My sources tell me that a Crey scientist involved with the project is currently visiting one of Dr. Aeon's labs. Infiltrate the laboratory and kidnap Dr. Cambrian.

Mission Acceptance

Try to minimalize casualties if possible. We don't want Arachnos coming after us!

Unnecessary Solicitation

Quickly get to the Crey scientist before he leaves Dr. Aeon's laboratory!

Mission Objective(s)

The smell of ozone pervades the air

  • Kidnap Dr. Cambrian
    • Kidnap Dr. Cambrian

You kidnapped Dr. Cambrian!

Upon Exit of Mission

Dr. Cambrian is whisked away by some Gold Brickers!

Enemies

Arachnos


Notable NPCs

Ambush! Don't let them get away with Cambrian!

After kidnapping Dr. Cambrian you'll be attacked by three squads of Arachnos soldiers

Debriefing

Fine work, Character. It seems that Wyvern came across the same information we did, and made a move to stop it falling into the wrong hands.

Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development.

Defeat Lost in cargo ship

Briefing

With regards to that new Crey technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows. Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor. This is exactly the kind of technology my associates would like to get ahold of for themselves.

The main Crey Industries laboratory developing this micro-circuitry is located in Paragon City. However, we need to secure a cargo ship to take to the mainland. We've found one that's infested by Lost, but would be a good vessel otherwise. Go in and clear out the Lost from the cargo ship.

Mission Acceptance

Once the vessel is cleared of Lost, we can take it to Paragon City.

Unnecessary Solicitation

The cargo ship isn't cleared of Lost yet. Get on that.

Mission Objective(s)

Within the holds of this massive cargo ship, shadowy figures trudge along.

  • Defeat Lost in cargo ship

You cleared out the cargo ship!

Enemies

The Lost
Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Notable NPCs


Debriefing

Nice work, Character. We should be able to take the ship into Paragon City undetected.

Steal data and decryption key

Briefing

Listen up, Character, because this is the big score. That scientist you kidnapped revealed that a certain Crey lab in Paragon City has been developing some new micro-circuitry that my associates would like to get their hands on. We have a transport vessel to get us there since you cleared out that cargo ship.

Now the time has come to make our move on the Crey building itself. Break into the Crey office building and steal the micro-circuitry research data.

Mission Acceptance

My associates strongly desire this research data. Don't disappoint us.

Unnecessary Solicitation

You haven't left yet? I must stress the importance of the research data!

Mission Objective(s)

You make your way quickly to the Crey building. There are too many heroes in this town.

  • Steal Data and decryption key
    • Steal Research Data
    • Steal decryption key

You stole the research data and decryption key!

Upon Exit of Mission

You board the cargo ship and make your way back to Cap Au Diable in the Rogue Isles.

Enemies

Crey


Notable NPCs

You found the research data.

Clue
Micro-Circuitry Research Data

You have downloaded the micro-circuitry research data from the Crey laboratory computer. However, it looks like it's encrypted.

You found the decryption key!

Clue
Decryption Algorithm

This Crey decryption algorithm is able to unlock certain encryption data files.


Debriefing

Excellent work, Character! This micro-circuitry research data can go a long ways towards giving the Gold Brickers the edge in Cap au Diable.

Missions

Speak with Arachnos Liaison

Briefing

You heard about Bloody Bay? Arachnos is recruiting villains there to fight against the heroes coming in from Paragon City. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in Cap au Diable.

The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not.

Mission Objective(s)

  • Speak with Arachnos Liaison

Debriefing

So how's the situation in Bloody Bay? Bloody, I'm assuming.

Talk to Seer Marino

Briefing

I've heard a rumor about an Arachnos Fortunata Seer who's looking for freelancers of around your level of power to handle some jobs for her. Word is that Ghost Widow and the Wretch are involved somehow. Could be dangerous, could be profitable. Either way, I can set you up to meet with her.

This is just an introduction. You don't have to do her tasks, but I hear they may be pretty interesting.

Mission Objective(s)

  • Talk to Seer Marino

Debriefing

Missing Debriefing

Break Gold Brickers out of Wyvern hideout

Briefing

During a heist a team of Gold Brickers got nabbed by a group called Wyvern, a bunch of freelance vigilantes who stick their noses where they don't belong. We need someone to go in to the Wyvern Hideout where they're interrogating the Gold Brickers and break them out.

Make sure you get the Gold Bricker boss out, a guy by the name of Flashbang. He's the most valuable of that lot.

Flashbang's squad

Mission Objective(s)

This old warehouse has been taken over by Wyvern as a temporary base

  • Break Gold Brickers out of Wyvern hideout
    • Rescue Flashbang

Enemies

Wyvern


Notable NPCs



Debriefing

Good job. The last thing we need is Wyvern learning Gold Bricker secrets. Satisfactory work, Character. I think I can work with you. you should call me regularly. And check out my store!

Shut down the D-Rifter

Briefing

Here's a big score. Ever heard of Dr. Carl Egon? He was a brilliant scientist that came to the Rogue Islands in the late 80's. Unfortunately he got on the wrong side of Randall Kirchoff, the governor of the island at the time, and the two became bitter archenemies. It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart. Arachnos was forced to go in a and mop up the aliens, while Egon was captured and executed for treason.

It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower. The problem was that no one was able to find it... until now. We think we've found it here in Cap au Diable, and the Gold Brickers want that technological goldmine! The D-Rifter has been shifting Egon's lab through dimensional space, and it's only a matter of time before it 'jumps' again. The Gold Brickers will go in to salvage the tech once the lab is secured.

You have 90 minutes to complete this mission.

There's been a lot of mysterious disappearances associated with Egon's lab. There's no telling what you may find in there.

Mission Objective(s)

The air seems charged with weird energies. There are sounds of battle coming from within

  • Shut down the D-Rifter (Timed, 1:30:00)
    • Destroy the D-Rifter

Enemies

Arachnos
Tsoo
Circle of Thorns
Trolls
The Family
The Lost
Clockwork
Vahzilok


Notable NPCs

Debriefing

Excellent work! The Gold Brickers will secure the lab and start harvesting the technology it has to offer.

Set bombs at PTS

Briefing

Longbow has been watching the Gold Brickers like hawks lately, waiting for them to slip up. The Gold Brickers have a major heist planned, but they need a distraction - that'll be you. Plant these bombs around one of the power transfer systems. We'll send an anonymous 'tip' to Longbow letting them know that you're up to no good.

Mission Acceptance

The bombs have been loaded on a truck. The truck will take you past the perimeter security. From there you're on your own.

The PTS complex

Mission Objective(s)

The constant thrum of power emanates from the power transformers

  • Set bombs at PTS
    • 3 bombs to plant

You set the bombs at the power transfer station!

Enemies

Longbow
Clockwork
Gold Brickers
Luddites

Notable NPCs

  • Cannon Prince (Boss)

Debriefing

The bombs caused enough of a distraction to allow the Gold Brickers to pull off their heist. Nice piece of work!

Defeat the Luddites

Briefing

Have you heard of the Luddites? They're a bunch of insane anti-technology fanatics that lurk around Cap au Diable. Of course, this means they often come into conflict with my associates. There's a shipment of parts coming in to port here in Cap au Diable, and word is that Luddites have some vigilante working with them to sink it before it gets to port. Take out the Luddites that are attacking the cargo ship.

Get out there before our ship is sunk.

Sea Witch

Mission Objective(s)

The sea winds whip the ocean into a fine spray. You pull up alongside the cargo ship and prepare to board.

  • Defeat the Luddites

Enemies

Luddites

Notes

Only the Sea Witch and the opponents in the last cargo bay must be defeated.


Notable NPCs


Debriefing

Very good. My associates were in desperate need of that shipment.