Golden Roller: Difference between revisions
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== Overview == | == Overview == | ||
{{Contact Overview|City=V|Zone=Cap | |||
{{Infobox Contact | |||
|name=Golden Roller | |||
|image=Golden_Roller.jpg | |||
|img_capt=Gold Bricker Troubleshooter | |||
|zone=[[Cap au Diable]] | |||
|x=-590|y=0|z=-1878 | |||
|levels=15-19 | |||
|introed='''== Broker =='''<br />[[Boris the Russian]]<br />[[Desdemona the Glint]]<br />'''== Level 10-14 =='''<br />[[Dmitri Krylov]]<br />[[Ashley McKnight]] | |||
|intros=[[Seer Marino]] | |||
|enemies={{Enemy Arachnos}} | |||
{{Enemy Circle of Thorns}} | |||
{{Enemy Clockwork}} | |||
{{Enemy Crey}} | |||
{{Enemy Gold Brickers}} | |||
{{Enemy Longbow}} | |||
{{Enemy Luddites}} | |||
{{Enemy The Family}} | |||
{{Enemy The Lost}} | |||
{{Enemy Trolls}} | |||
{{Enemy Tsoo}} | |||
{{Enemy Vahzilok}} | |||
{{Enemy Wyvern}} | |||
}} | |||
{{Contact Overview|City=V|Zone=Cap au Diable|x=-590|y=0|z=-1878|Pronoun=its|HoodYN=Y|Hood=New Haven|OriginYN=N|Origin=|LevelYN=Y|Level=15-19}} | |||
__TOC__ | __TOC__ | ||
== Introductions == | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
==== Brokers ==== | |||
* [[Boris the Russian]] | |||
* [[Desdemona the Glint]] | |||
==== Level 10-14 ==== | |||
* [[Dmitri Krylov]] | * [[Dmitri Krylov]] | ||
* [[Ashley McKnight]] | |||
=== | === Contact Introduces === | ||
==== Level 15-19 ==== | |||
* [[Seer Marino]] | |||
(There are no details for this contact. Please see the introduction mission instead) | |||
=== Information === | === Information === | ||
'''Gold Bricker Troubleshooter''' | |||
' | No one knows who the Golden Roller really is, only that he gets his name from the sleek gold luxury car he drives around [[Cap au Diable]]. The word on the street is he's a troubleshooter for the [[Gold Brickers]], the high-tech thieves that plague the island. | ||
=== Prior to Introduction === | |||
I don't know you. Step away from the vehicle. You want an introduction, I suggest you talk to [[Dmitri Krylov]]. He's one smart cookie. | |||
=== Initial Contact === | === Initial Contact === | ||
Hello {{Character}}. Pardon me if I don't leave the vehicle, but I prefer to keep my business dealings anonymous. You can understand, yes? | |||
=== Greeting === | |||
* I have a proposition for you. | |||
* This could be mutually beneficial. | |||
* Let's get down to business, shall we? | |||
== | === Too Busy === | ||
You've got enough going on. Talk to me when you get rid of your current load. | |||
=== No More Missions === | |||
{{Missing No More}} | |||
* | == Store == | ||
* Level 15 | * [[Inspirations]] | ||
* Level 20 | * {{Store Tec Sci|Level=15|Price=200}} | ||
''Satisfactory work, {{Character}}. I think I can work with you. You should call me regularly. And check out my {{green|store!}}'' | |||
* {{Store Tec Sci|Level=20|Price=200}} | |||
''Pure gold! I appreciate your hard work, {{Character}}. Here, take a look at my {{green|store.}}'' | |||
== Story Arc == | == Story Arc == | ||
=== High-Tech Gold === | === High-Tech Gold === | ||
{{ArcAward|m=10}} | |||
'''Souvenir:''' Golden Hubcap | '''Souvenir:''' Golden Hubcap | ||
This is a golden hubcap given to you by Golden Roller after you helped him and the [[Gold Brickers]] steal some new tech from [[Crey]] in a tale called: | |||
This is a golden hubcap given to you by Golden Roller after you helped him and the [[ | |||
'''High-Tech Gold''' | '''High-Tech Gold''' | ||
The word on the street was that Crey has been developing some new technology that [[Dr. Aeon]] has been helping with. The | The word on the street was that Crey has been developing some new technology that [[Dr. Aeon]] has been helping with. The Gold Brickers wanted a piece of that action, so they needed to snatch one of the Crey scientists on the project. You broke into one of Dr. Aeon's labs where the Crey scientist known as [[Dr. Cambrian]] was vising and kidnapped him, bringing him back to Golden Roller for interrogation. | ||
The scientist revealed that a Crey laboratory in [[Paragon City]] was developing a new type of micro-circuitry that could be used in clothes and light armor. The | The scientist revealed that a Crey laboratory in [[Paragon City]] was developing a new type of micro-circuitry that could be used in clothes and light armor. The Gold Brickers were very interested in getting ahold of this technology, and so commissioned you to secure transport to the mainland by clearing out a cargo ship infested by [[Lost]]. | ||
Taking the transport to Paragon City, you made your way to the Crey building in [[Kings Row]]. Breaking into the facilities, you managed to secure the encrypted research data and the decryption device. | Taking the transport to Paragon City, you made your way to the Crey building in [[Kings Row]]. Breaking into the facilities, you managed to secure the encrypted research data and the decryption device. | ||
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'''Briefing''' | '''Briefing''' | ||
My associates have discovered that [[Crey]] Industries is developing a new technology that could come in quite useful. The first step is finding out where the device is. My sources tell me that a Crey scientist involved with the project is currently visiting one of [[Dr. Aeon]]'s labs. Infiltrate the laboratory and kidnap Dr. Cambrian. | My associates have discovered that [[Crey]] Industries is developing a new technology that could come in quite useful. The first step is finding out where the device is. My sources tell me that a Crey scientist involved with the project is currently visiting one of [[Dr. Aeon]]'s labs. '''Infiltrate the laboratory and kidnap Dr. Cambrian.''' | ||
'''Mission Acceptance''' | |||
Try to minimalize casualties if possible. We don't want [[Arachnos]] coming after us! | Try to minimalize casualties if possible. We don't want [[Arachnos]] coming after us! | ||
{{Mission Objective|Entrance=The smell of ozone pervades the air|Primary=Kidnap Dr. Cambrian|Secondary=|Additional=|Completion=}} | '''Unnecessary Solicitation''' | ||
Quickly get to the Crey scientist before he leaves Dr. Aeon's laboratory! | |||
{{Mission Objective|Entrance=The smell of ozone pervades the air|Primary=Kidnap Dr. Cambrian|Secondary=Kidnap Dr. Cambrian|Additional=|Completion=You kidnapped Dr. Cambrian!}} | |||
'''Upon Exit of Mission''' | |||
''Dr. Cambrian is whisked away by some Gold Brickers!'' | |||
'''Enemies''' | '''Enemies''' | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* Wolf Spider | * {{Named|Faction=Arachnos|Type=Wolf Spider Huntsman}} (Boss) (Guarding Dr. Cambrian) | ||
* [[Dr. Cambrian]] (NPC? | * [[Hapless Citizen|Dr. Cambrian]] (Hostage, must be escorted to entrance) | ||
{{Ambush|''Don't let them get away with Cambrian!'' | |||
'''After kidnapping Dr. Cambrian''' you'll be attacked by '''three squads''' of '''Arachnos soldiers'''}} | |||
{{NPC Text|type=villain|title=Random chatter 1|text= | |||
Arachnos 1: ''"Is Dr. Aeon going to show?"''<br /> | |||
Arachnos 2: ''"Hard to tell with him."''}} | |||
{{NPC Text|type=villain|title=Random chatter 2|text= | |||
Arachnos 3: ''"What have you heard about this new Crey technology?"''<br /> | |||
Arachnos 4: ''"Not much. They've been pretty quiet."''}} | |||
{{NPC Text|type=villain|title=Dr. Cambrian Dialogue|text= | |||
'''Before combat:'''<br /> | |||
'''Arachnos soldier:''' ''"Settle down, Dr. Cambrian."''<br /> | |||
'''Dr. Cambrian:''' ''"Is Dr. Aeon late again?"''<br /> | |||
'''Combat start:'''<br /> | |||
'''Wolf Spider Huntsman:''' ''"We're under attack! Get them!"''<br /> | |||
'''Upon capture:''' ''"What are you doing? Help!"''<br /> | |||
'''If recaptured by enemy:''' ''"Whew! I thought I was a goner!"''<br /> | |||
'''If lost:''' ''"Must find a way to escape..."''<br /> | |||
'''If refound:''' ''"Ah! Not you again!"''<br /> | |||
'''Upon reaching exit:''' ''"Crey Industries watches over its employees! You'll see!"''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Fine work. It seems that [[Wyvern]] came across the same information we did, and made a move to stop it falling into the wrong hands. | Fine work, {{Character}}. It seems that [[Wyvern]] came across the same information we did, and made a move to stop it falling into the wrong hands. | ||
Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development. | Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development. | ||
==== {{UL|Defeat Lost in cargo ship}} ==== | ==== {{UL|Defeat Lost in cargo ship}} ==== | ||
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With regards to that new [[Crey]] technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows. Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor. This is exactly the kind of technology my associates would like to get ahold of for themselves. | With regards to that new [[Crey]] technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows. Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor. This is exactly the kind of technology my associates would like to get ahold of for themselves. | ||
The main Crey Industries laboratory developing this micro-circuitry is located in [[Paragon City]]. However, we need to secure a cargo ship to take to the mainland. We've found one that's infested by Lost, but would be a good vessel otherwise. Go in and clear out [[ | The main Crey Industries laboratory developing this micro-circuitry is located in [[Paragon City]]. However, we need to secure a cargo ship to take to the mainland. We've found one that's infested by Lost, but would be a good vessel otherwise. '''Go in and clear out [[the Lost]] from the cargo ship.''' | ||
'''Mission Acceptance''' | |||
Once the vessel is cleared of Lost, we can take it to Paragon City. | Once the vessel is cleared of Lost, we can take it to Paragon City. | ||
{{Mission Objective|Entrance=Within the holds of this massive cargo ship, shadowy figures trudge along|Primary=Defeat Lost in cargo ship|Secondary=|Additional=|Completion=}} | '''Unnecessary Solicitation''' | ||
The cargo ship isn't cleared of Lost yet. Get on that. | |||
{{Mission Objective|Entrance=Within the holds of this massive cargo ship, shadowy figures trudge along.|Primary=Defeat Lost in cargo ship|Secondary=|Additional=|Completion=You cleared out the cargo ship!}} | |||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy The Lost}} | {{Enemy The Lost}} | ||
{{EdNote|note={{Defeat All}}}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* Aberrant Rector x2 (Boss) | * {{Named|Faction=The Lost|Type=Aberrant Rector}} x2 (Boss) | ||
* Aberrant Eremite (Boss) | * {{Named|Faction=The Lost|Type=Aberrant Eremite}} (Boss) | ||
{{NPC Text|type=villain|title=Aberrant Rector Dialogue|text= | |||
'''Before combat:''' ''"The time of change is coming!"''}} | |||
{{NPC Text|type=villain|title=Aberrant Eremite Dialogue|text= | |||
'''Combat start:''' ''"You cannot stop us! The world will be ours!"''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Nice work. We should be able to take the ship into Paragon City undetected. | Nice work, {{Character}}. We should be able to take the ship into Paragon City undetected. | ||
==== {{UL|Steal data and decryption key}} ==== | ==== {{UL|Steal data and decryption key}} ==== | ||
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'''Briefing''' | '''Briefing''' | ||
Listen up, because this is the big score. That scientist you kidnapped revealed that a certain Crey lab in [[Paragon City]] has been developing some new micro-circuitry that my associates would like to get their hands on. We have a transport vessel to get us there since you cleared out that cargo ship. | Listen up, {{Character}}, because this is the big score. That scientist you kidnapped revealed that a certain Crey lab in [[Paragon City]] has been developing some new micro-circuitry that my associates would like to get their hands on. We have a transport vessel to get us there since you cleared out that cargo ship. | ||
Now the time has come to make our move on the Crey building itself. Break into the Crey office building and steal the micro-circuitry research data. | Now the time has come to make our move on the Crey building itself. '''Break into the Crey office building and steal the micro-circuitry research data.''' | ||
'''Mission Acceptance''' | |||
My associates strongly desire this research data. Don't disappoint us. | My associates strongly desire this research data. Don't disappoint us. | ||
{{Mission Objective|Entrance=You make your way quickly to the Crey building. There are too many heroes in this town|Primary=Steal Data and decryption key|Secondary=Steal Research Data | '''Unnecessary Solicitation''' | ||
You haven't left yet? I must stress the importance of the research data! | |||
{{Mission Objective|Entrance=You make your way quickly to the Crey building. There are too many heroes in this town.|Primary=Steal Data and decryption key|Secondary=Steal Research Data | |||
** Steal decryption key|Additional=|Completion=You stole the research data and decryption key!}} | |||
'''Upon Exit of Mission''' | |||
''You board the cargo ship and make your way back to Cap Au Diable in the Rogue Isles.'' | |||
'''Enemies''' | '''Enemies''' | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* Chief Plasma Scientist ( | * {{Named|Faction=Crey|Type=Chief Plasma Scientist}} ([[Boss]]) | ||
* Chief Cryo Scientist ( | * {{Named|Faction=Crey|Type=Chief Cryo Scientist}} ([[Boss]], holding decryption key) | ||
{{NPC Text|type=villain|title=Random chatter 1|text= | |||
'''Before combat:'''<br /> | |||
Crey 1: ''"Have you heard the latest? Our big guys are going to be getting a major upgrade!"''<br /> | |||
Crey 2: ''"No kiddin'?"''<br /> | |||
'''Combat start:'''<br /> | |||
Crey 1: ''"Who's that? Get them!"''}} | |||
{{NPC Text|type=villain|title=Chief Plasma Scientist|text= | |||
'''Combat start:''' ''"Time to field-test my plasma device!"''}} | |||
{{NPC Text|type=villain|title=Chief Cryo Scientist|text= | |||
'''Combat start:''' ''"Ha! Without this decryption key the research data is useless!"''<br /> | |||
'''Upon defeat:''' ''"..."''<br /> | |||
''"I think I said too much..."''}} | |||
''You found the research data.'' | |||
{{Mission Clue|Name=Micro-Circuitry Research Data|Text=You have downloaded the micro-circuitry research data from the Crey laboratory computer. However, it looks like it's encrypted.}} | {{Mission Clue|Name=Micro-Circuitry Research Data|Text=You have downloaded the micro-circuitry research data from the Crey laboratory computer. However, it looks like it's encrypted.}} | ||
''You found the decryption key!'' | |||
{{Mission Clue|Name=Decryption Algorithm|Text=This Crey decryption algorithm is able to unlock certain encryption data files.}} | {{Mission Clue|Name=Decryption Algorithm|Text=This Crey decryption algorithm is able to unlock certain encryption data files.}} | ||
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'''Debriefing''' | '''Debriefing''' | ||
Excellent work! This micro-circuitry research data can go a long ways towards giving the [[ | Excellent work, {{Character}}! This micro-circuitry research data can go a long ways towards giving the [[Gold Brickers]] the edge in [[Cap au Diable]]. | ||
== Missions == | == Missions == | ||
=== {{UL|Speak with Arachnos Liaison}} === | === {{UL|Speak with Arachnos Liaison}} === | ||
'''Briefing''' | '''Briefing''' | ||
You heard about [[Bloody Bay]]? [[Arachnos]] is recruiting villains there to fight against the heroes coming in from [[Paragon City]]. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in [[Cap | You heard about [[Bloody Bay]]? [[Arachnos]] is recruiting villains there to fight against the heroes coming in from [[Paragon City]]. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in [[Cap au Diable]]. | ||
The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not. | The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not. | ||
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{{orange|Missing Debriefing}} | {{orange|Missing Debriefing}} | ||
=== {{UL|Break | === {{UL|Break Gold Brickers out of Wyvern hideout}} === | ||
'''Briefing''' | '''Briefing''' | ||
During a heist a team of [[ | During a heist a team of [[Gold Brickers]] got nabbed by a group called Wyvern, a bunch of freelance vigilantes who stick their noses where they don't belong. We need someone to go in to the Wyvern Hideout where they're interrogating the Gold Brickers and break them out. | ||
{{Mission Objective|Entrance=This old warehouse has been taken over by Wyvern as a temporary base|Primary=Break | Make sure you get the Gold Bricker boss out, a guy by the name of Flashbang. He's the most valuable of that lot. | ||
[[File:Flashbang's Squad.jpg|thumb|250px|right|{{center|Flashbang's squad}}]] | |||
{{Mission Objective|Entrance=This old warehouse has been taken over by Wyvern as a temporary base|Primary=Break Gold Brickers out of Wyvern hideout|Secondary=Rescue Flashbang|Additional=|Completion=}} | |||
'''Enemies''' | '''Enemies''' | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* Sting Agent x2 (Boss) (One guarding each Bombardier) | * {{Named|Faction=Wyvern|Type=Sting Agent}} x2 (Boss) (One guarding each Bombardier) | ||
* Wing Sting Agent (Boss) (Guarding Flashbang) | * {{Named|Faction=Wyvern|Type=Wing Sting Agent}} (Boss) (Guarding Flashbang) | ||
* [[Bombardier]] x2 (Hostage/Ally) | * [[Bombardier]] x2 (Hostage/Ally) | ||
* [[Flashbang]] (Hostage/Ally) | * [[Flashbang]] (Hostage/Ally) | ||
{{NPC Text|title=Patrolling Wyvern Dialogue|text= | |||
'''Before combat:''' '' ''<br /> | |||
'''Combat start:''' ''We're under attack!''<br /> | |||
}} | |||
{{NPC Text|type=villain|title=Bombardiers Dialogue|text= | |||
once free:<br /> | |||
'''Bombardier:''' ''Let's get Flashbang outta here!''}} | |||
{{NPC Text|type=villain|title=Flashbang Dialogue|text= | |||
once free: | |||
'''Flashbang:''' ''Alright! Let's get outta here!'' | |||
At the mission exit: | |||
'''Flashbang:''' ''Nice work, {{Character}}.''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Good job. The last thing we need is Wyvern learning | Good job. The last thing we need is Wyvern learning Gold Bricker secrets. | ||
Satisfactory work, | Satisfactory work, {{Character}}. I think I can work with you. you should call me regularly. And check out my store! | ||
=== {{UL|Shut down the D-Rifter}} === | === {{UL|Shut down the D-Rifter}} === | ||
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'''Briefing''' | '''Briefing''' | ||
Here's a big score. Ever heard of [[Dr. Carl Egon]]? He was a brilliant scientist that came to the [[Rogue Isles|Rogue Islands]] in the late 80's. Unfortunately he got on the wrong side of [[Randall Kirchoff]], the governor of the island at the time, and the two became bitter archenemies. It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart. [[Arachnos]] was forced to go in a and mop up the aliens, while Egon was captured and executed for treason. | Here's a big score. Ever heard of [[Dr. Egon|Dr. Carl Egon]]? He was a brilliant scientist that came to the [[Rogue Isles|Rogue Islands]] in the late 80's. Unfortunately he got on the wrong side of [[Randall Kirchoff]], the governor of the island at the time, and the two became bitter archenemies. It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart. [[Arachnos]] was forced to go in a and mop up the aliens, while Egon was captured and executed for treason. | ||
It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower. The problem was that no one was able to find it... until now. We think we've found it here in [[Cap | It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower. The problem was that no one was able to find it... until now. We think we've found it here in [[Cap au Diable]], and the [[Gold Brickers]] want that technological goldmine! The D-Rifter has been shifting Egon's lab through dimensional space, and it's only a matter of time before it 'jumps' again. The Gold Brickers will go in to salvage the tech once the lab is secured. | ||
You have 90 minutes to complete this mission. | You have 90 minutes to complete this mission. | ||
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'''Debriefing''' | '''Debriefing''' | ||
Excellent work! The [[ | Excellent work! The [[Gold Brickers]] will secure the lab and start harvesting the technology it has to offer. | ||
=== {{UL|Set bombs at PTS}} === | === {{UL|Set bombs at PTS}} === | ||
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'''Briefing''' | '''Briefing''' | ||
Longbow has been watching the | Longbow has been watching the Gold Brickers like hawks lately, waiting for them to slip up. The Gold Brickers have a major heist planned, but they need a distraction - that'll be you. Plant these bombs around one of the power transfer systems. We'll send an anonymous 'tip' to Longbow letting them know that you're up to no good. | ||
'''Mission Acceptance''' | |||
The bombs have been loaded on a truck. The truck will take you past the perimeter security. From there you're on your own. | The bombs have been loaded on a truck. The truck will take you past the perimeter security. From there you're on your own. | ||
[[ | [[File:PTSComplex1.jpg|thumb|250px|right|{{center|The PTS complex}}]] | ||
{{Mission Objective|Entrance=The constant thrum of power emanates from the power transformers|Primary=Set bombs at [[PTS]]|Secondary=3 bombs to plant|Additional=|Completion=}} | {{Mission Objective|Entrance=The constant thrum of power emanates from the power transformers|Primary=Set bombs at [[PTS]]|Secondary=3 bombs to plant|Additional=|Completion=You set the bombs at the power transfer station!}} | ||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Longbow}} | {{Enemy Longbow}} | ||
{{Enemy Clockwork}} | {{Enemy Clockwork}} | ||
{{Enemy Gold Brickers}} | |||
{{Enemy | |||
{{Enemy Luddites}} | {{Enemy Luddites}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
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'''Debriefing''' | '''Debriefing''' | ||
The bombs caused enough of a distraction to allow the | The bombs caused enough of a distraction to allow the Gold Brickers to pull off their heist. Nice piece of work! | ||
=== {{UL|Defeat the Luddites}} === | === {{UL|Defeat the Luddites}} === | ||
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'''Briefing''' | '''Briefing''' | ||
Have you heard of the Luddites? They're a bunch of insane anti-technology fanatics that lurk around [[Cap | Have you heard of the Luddites? They're a bunch of insane anti-technology fanatics that lurk around [[Cap au Diable]]. Of course, this means they often come into conflict with my associates. There's a shipment of parts coming in to port here in Cap au Diable, and word is that Luddites have some vigilante working with them to sink it before it gets to port. Take out the Luddites that are attacking the cargo ship. | ||
Get out there before our ship is sunk. | Get out there before our ship is sunk. | ||
[[ | [[File:SeaWitch1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sea Witch</div>]] | ||
{{Mission Objective|Entrance=The sea winds whip the ocean into a fine spray. You pull up alongside the cargo ship and prepare to board.|Primary=Defeat the Luddites|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=The sea winds whip the ocean into a fine spray. You pull up alongside the cargo ship and prepare to board.|Primary=Defeat the Luddites|Secondary=|Additional=|Completion=}} | ||
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{{Enemy Luddites}} | {{Enemy Luddites}} | ||
'''Notes''' | |||
Only the Sea Witch and the opponents in the last cargo bay must be defeated. | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* Punchcard Perkins (Boss | * Punchcard Perkins {{Named|Faction=Luddites|Type=Crusader}} (Boss) | ||
* [[Sea Witch]] (Elite Boss) | * [[Sea Witch]] (Elite Boss) | ||
{{NPC Text|title=Sea Witch Dialogue|text= | |||
'''Before combat:''' ''We must not let these villains prevail.''<br /> | |||
'''Combat start:''' ''Watch out, my friends! {{Character}} is dangerous!''<br /> | |||
}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Very good. My associates were in desperate need of that shipment. | Very good. My associates were in desperate need of that shipment. | ||
Latest revision as of 00:19, 16 March 2022
Overview
Golden Roller | |
---|---|
Gold Bricker Troubleshooter | |
Zone | Cap au Diable |
Coordinates | (-590, 0, -1878) |
Level Range | 15-19 |
Introduced By |
== Broker == Boris the Russian Desdemona the Glint == Level 10-14 == Dmitri Krylov Ashley McKnight |
Introduces | Seer Marino |
Enemy Groups | |
Golden Roller is a villain contact in the New Haven neighborhood of Cap au Diable at coordinates (-590, 0, -1878). Its level range is 15-19.
Introductions
Contact Introduced By
Brokers
Level 10-14
Contact Introduces
Level 15-19
(There are no details for this contact. Please see the introduction mission instead)
Information
Gold Bricker Troubleshooter
No one knows who the Golden Roller really is, only that he gets his name from the sleek gold luxury car he drives around Cap au Diable. The word on the street is he's a troubleshooter for the Gold Brickers, the high-tech thieves that plague the island.
Prior to Introduction
I don't know you. Step away from the vehicle. You want an introduction, I suggest you talk to Dmitri Krylov. He's one smart cookie.
Initial Contact
Hello Character. Pardon me if I don't leave the vehicle, but I prefer to keep my business dealings anonymous. You can understand, yes?
Greeting
- I have a proposition for you.
- This could be mutually beneficial.
- Let's get down to business, shall we?
Too Busy
You've got enough going on. Talk to me when you get rid of your current load.
No More Missions
Missing No More Missions Dialogue
Store
- Inspirations
- Level 15 Technology/Science Dual Origin Enhancements (200% base costs)
Satisfactory work, Character. I think I can work with you. You should call me regularly. And check out my store!
- Level 20 Technology/Science Dual Origin Enhancements (200% base costs)
Pure gold! I appreciate your hard work, Character. Here, take a look at my store.
Story Arc
High-Tech Gold
Merit Rewards: This activity awards 10 Reward Merits.
Souvenir: Golden Hubcap
This is a golden hubcap given to you by Golden Roller after you helped him and the Gold Brickers steal some new tech from Crey in a tale called:
High-Tech Gold
The word on the street was that Crey has been developing some new technology that Dr. Aeon has been helping with. The Gold Brickers wanted a piece of that action, so they needed to snatch one of the Crey scientists on the project. You broke into one of Dr. Aeon's labs where the Crey scientist known as Dr. Cambrian was vising and kidnapped him, bringing him back to Golden Roller for interrogation.
The scientist revealed that a Crey laboratory in Paragon City was developing a new type of micro-circuitry that could be used in clothes and light armor. The Gold Brickers were very interested in getting ahold of this technology, and so commissioned you to secure transport to the mainland by clearing out a cargo ship infested by Lost.
Taking the transport to Paragon City, you made your way to the Crey building in Kings Row. Breaking into the facilities, you managed to secure the encrypted research data and the decryption device.
Kidnap Dr. Cambrian
Briefing
My associates have discovered that Crey Industries is developing a new technology that could come in quite useful. The first step is finding out where the device is. My sources tell me that a Crey scientist involved with the project is currently visiting one of Dr. Aeon's labs. Infiltrate the laboratory and kidnap Dr. Cambrian.
Mission Acceptance
Try to minimalize casualties if possible. We don't want Arachnos coming after us!
Unnecessary Solicitation
Quickly get to the Crey scientist before he leaves Dr. Aeon's laboratory!
Mission Objective(s)
The smell of ozone pervades the air
- Kidnap Dr. Cambrian
- Kidnap Dr. Cambrian
You kidnapped Dr. Cambrian!
Upon Exit of Mission
Dr. Cambrian is whisked away by some Gold Brickers!
Enemies
Notable NPCs
- (Arachnos Wolf Spider Huntsman) (Boss) (Guarding Dr. Cambrian)
- Dr. Cambrian (Hostage, must be escorted to entrance)
Debriefing
Fine work, Character. It seems that Wyvern came across the same information we did, and made a move to stop it falling into the wrong hands.
Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development.
Defeat Lost in cargo ship
Briefing
With regards to that new Crey technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows. Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor. This is exactly the kind of technology my associates would like to get ahold of for themselves.
The main Crey Industries laboratory developing this micro-circuitry is located in Paragon City. However, we need to secure a cargo ship to take to the mainland. We've found one that's infested by Lost, but would be a good vessel otherwise. Go in and clear out the Lost from the cargo ship.
Mission Acceptance
Once the vessel is cleared of Lost, we can take it to Paragon City.
Unnecessary Solicitation
The cargo ship isn't cleared of Lost yet. Get on that.
Mission Objective(s)
Within the holds of this massive cargo ship, shadowy figures trudge along.
- Defeat Lost in cargo ship
You cleared out the cargo ship!
Enemies
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Notable NPCs
- (The Lost Aberrant Rector) x2 (Boss)
- (The Lost Aberrant Eremite) (Boss)
Debriefing
Nice work, Character. We should be able to take the ship into Paragon City undetected.
Steal data and decryption key
Briefing
Listen up, Character, because this is the big score. That scientist you kidnapped revealed that a certain Crey lab in Paragon City has been developing some new micro-circuitry that my associates would like to get their hands on. We have a transport vessel to get us there since you cleared out that cargo ship.
Now the time has come to make our move on the Crey building itself. Break into the Crey office building and steal the micro-circuitry research data.
Mission Acceptance
My associates strongly desire this research data. Don't disappoint us.
Unnecessary Solicitation
You haven't left yet? I must stress the importance of the research data!
Mission Objective(s)
You make your way quickly to the Crey building. There are too many heroes in this town.
- Steal Data and decryption key
- Steal Research Data
- Steal decryption key
You stole the research data and decryption key!
Upon Exit of Mission
You board the cargo ship and make your way back to Cap Au Diable in the Rogue Isles.
Enemies
Notable NPCs
- (Crey Chief Plasma Scientist) (Boss)
- (Crey Chief Cryo Scientist) (Boss, holding decryption key)
You found the research data.
You have downloaded the micro-circuitry research data from the Crey laboratory computer. However, it looks like it's encrypted.
You found the decryption key!
This Crey decryption algorithm is able to unlock certain encryption data files.
Debriefing
Excellent work, Character! This micro-circuitry research data can go a long ways towards giving the Gold Brickers the edge in Cap au Diable.
Missions
Speak with Arachnos Liaison
Briefing
You heard about Bloody Bay? Arachnos is recruiting villains there to fight against the heroes coming in from Paragon City. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in Cap au Diable.
The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not.
Mission Objective(s)
- Speak with Arachnos Liaison
Debriefing
So how's the situation in Bloody Bay? Bloody, I'm assuming.
Talk to Seer Marino
Briefing
I've heard a rumor about an Arachnos Fortunata Seer who's looking for freelancers of around your level of power to handle some jobs for her. Word is that Ghost Widow and the Wretch are involved somehow. Could be dangerous, could be profitable. Either way, I can set you up to meet with her.
This is just an introduction. You don't have to do her tasks, but I hear they may be pretty interesting.
Mission Objective(s)
- Talk to Seer Marino
Debriefing
Missing Debriefing
Break Gold Brickers out of Wyvern hideout
Briefing
During a heist a team of Gold Brickers got nabbed by a group called Wyvern, a bunch of freelance vigilantes who stick their noses where they don't belong. We need someone to go in to the Wyvern Hideout where they're interrogating the Gold Brickers and break them out.
Make sure you get the Gold Bricker boss out, a guy by the name of Flashbang. He's the most valuable of that lot.
Mission Objective(s)
This old warehouse has been taken over by Wyvern as a temporary base
- Break Gold Brickers out of Wyvern hideout
- Rescue Flashbang
Enemies
Notable NPCs
- (Wyvern Sting Agent) x2 (Boss) (One guarding each Bombardier)
- (Wyvern Wing Sting Agent) (Boss) (Guarding Flashbang)
- Bombardier x2 (Hostage/Ally)
- Flashbang (Hostage/Ally)
Debriefing
Good job. The last thing we need is Wyvern learning Gold Bricker secrets. Satisfactory work, Character. I think I can work with you. you should call me regularly. And check out my store!
Shut down the D-Rifter
Briefing
Here's a big score. Ever heard of Dr. Carl Egon? He was a brilliant scientist that came to the Rogue Islands in the late 80's. Unfortunately he got on the wrong side of Randall Kirchoff, the governor of the island at the time, and the two became bitter archenemies. It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart. Arachnos was forced to go in a and mop up the aliens, while Egon was captured and executed for treason.
It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower. The problem was that no one was able to find it... until now. We think we've found it here in Cap au Diable, and the Gold Brickers want that technological goldmine! The D-Rifter has been shifting Egon's lab through dimensional space, and it's only a matter of time before it 'jumps' again. The Gold Brickers will go in to salvage the tech once the lab is secured.
You have 90 minutes to complete this mission.
There's been a lot of mysterious disappearances associated with Egon's lab. There's no telling what you may find in there.
Mission Objective(s)
The air seems charged with weird energies. There are sounds of battle coming from within
- Shut down the D-Rifter (Timed, 1:30:00)
- Destroy the D-Rifter
Enemies
Notable NPCs
- D-Rifter (Object)
Debriefing
Excellent work! The Gold Brickers will secure the lab and start harvesting the technology it has to offer.
Set bombs at PTS
Briefing
Longbow has been watching the Gold Brickers like hawks lately, waiting for them to slip up. The Gold Brickers have a major heist planned, but they need a distraction - that'll be you. Plant these bombs around one of the power transfer systems. We'll send an anonymous 'tip' to Longbow letting them know that you're up to no good.
Mission Acceptance
The bombs have been loaded on a truck. The truck will take you past the perimeter security. From there you're on your own.
Mission Objective(s)
The constant thrum of power emanates from the power transformers
- Set bombs at PTS
- 3 bombs to plant
You set the bombs at the power transfer station!
Enemies
Notable NPCs
- Cannon Prince (Boss)
Debriefing
The bombs caused enough of a distraction to allow the Gold Brickers to pull off their heist. Nice piece of work!
Defeat the Luddites
Briefing
Have you heard of the Luddites? They're a bunch of insane anti-technology fanatics that lurk around Cap au Diable. Of course, this means they often come into conflict with my associates. There's a shipment of parts coming in to port here in Cap au Diable, and word is that Luddites have some vigilante working with them to sink it before it gets to port. Take out the Luddites that are attacking the cargo ship.
Get out there before our ship is sunk.
Mission Objective(s)
The sea winds whip the ocean into a fine spray. You pull up alongside the cargo ship and prepare to board.
- Defeat the Luddites
Enemies
Notes
Only the Sea Witch and the opponents in the last cargo bay must be defeated.
Notable NPCs
- Punchcard Perkins (Luddites Crusader) (Boss)
- Sea Witch (Elite Boss)
Debriefing
Very good. My associates were in desperate need of that shipment.