Crey Industries: Difference between revisions

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== Overview ==
== Overview ==
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{{red|note:  lots and lots of info still to be added.  Don't need to add every single named enemy from Crey's list, just the ones who contributed most to Crey background/storylines, perhaps?}}
{{red|note:  lots and lots of info still to be added.  Don't need to add every single named enemy from Crey's list, just the ones who contributed most to Crey background/storylines, perhaps?}}


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[[Category:Game Background]]
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[[Category:Companies]]
[[Category:Companies]]

Revision as of 17:55, 4 May 2010

Overview

Crey Industries, or Crey, or sometimes Crey Corporation, is a megacorporation founded by Count Alphonse Crey and Countess Clarissa Van Dorn-Crey. With humble beginnings in Switzerland as a pharmaceutical company, after Count Alphonse Crey's coma, Countess Crey took it on herself to ensure the company they founded together would survive. With buy-outs, hostile takeovers, and key personnel acquisitions, Crey Industries, now based in Paragon City, grew to become the economic juggernaut it is today.

Crey Industries is known to have working relationships with other companies such as Aeon Corp. Aeon Corp has allowed the use of their Power Transfer System for Crey Industries to conduct experiments which require huge amounts of energy in Nerva Archipelago. Recently, Crey Industries provided Aeon Corp funding to produce the worldwide company Architect Entertainment.

Crey Industries also has an understanding with Arachnos, and are working together in Grandville in the area known as the Fab building something not revealed yet.

When Hero Corps's initial headquarters in Overbrook was destroyed by unknown attackers in power armor, Countess Crey used the might of Crey Industries to provide backing and funding for a new headquarters to be located in Baumton, but public protest by both citizens and superheroes due to Hero Corps' image made the plans fall through. It isn't known if Crey Industries still supports Hero Corps.

Crey Industries also sponsors one of the many supergroups in Paragon City - the Paragon Protectors.


Subsidiary companies include:

  • Crey Biotech - the pharmaceutical branch of Crey Industries, also the beginnings of Crey.
  • Crey Pharmaceuticals - possibly another name for Crey Biotech, or a smaller offshoot branch of the above.
  • Crey Technologies - the tech branch of Crey Industries.
  • Crey Security - the weapons branch of Crey Industries. Some of their tech, such as turrets, is placed on the open market for sale.


Products produced include the following:

  • Component parts for 99% of existing technology available.
  • Crey Cola - contains 90% sugar, 9% artificial coloring and 1% nanite. Was pulled by Crey pending further studies by the FDA.
  • Wound Wise - a special drug used to heal injuries. Used in hospitals worldwide. Many heroes (and possibly villains) use Wound Wise to deal with injuries during battle. Wound Wise is actually developed from the mutagen used to turn the Lost into the Rikti. Repeated use of Wound Wise is responsible for long-term cellular degeneration, and studies indicate that it may even cause skin cancer.
  • CreyComp - Crey's computer operating system. A sophisticated mind control program which uses subliminal messages to brainwash citizens into buying Crey products and adore Countess Crey.
  • Revenant Hero Project - part of Project: Locke, this data is not released to the general public. However, it does concern the well-being of missing heroes as well as the Paragon Protectors.
  • Hypothetical Framework - designed by Dr. Brainstorm, and mass-marketed by Crey Technologies. A blue-frame cube which can combine various salvage into new inventions which can increase a Hero or Villain's power. As Dr. Brainstorm is still alive, it is assumed he is paid by Crey Industries to allow marketing of his work.
  • Turrets - rotating mounted heavy guns designed for maximum security. Many groups, such as Longbow, Arachnos, Council, Malta, and more, have all purchased (or perhaps stolen) turret weaponry from Crey Industries.


Key personnel or significant people includes:

note: lots and lots of info still to be added. Don't need to add every single named enemy from Crey's list, just the ones who contributed most to Crey background/storylines, perhaps?