Super Reflexes: Difference between revisions
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{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}} | {{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res( | {{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(DMG, Special, DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, | {{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immob, Knockback)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=16|Effect=Auto: Self +DEF(Melee), +Res( | {{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=16|Effect=Auto: Self +DEF(Melee), +Res(DMG, Special, DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=20|Effect=Auto: Self +Res( | {{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=20|Effect=Auto: Self +Res(Slow), +Rech, +SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|Level=28|Effect=Auto: Self +DEF(AoE), +Res( | {{Powers_LevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|Level=28|Effect=Auto: Self +DEF(vs. AoE), +Res(DMG, Special, DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}} | {{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF | {{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 15:28, 3 April 2022
Overview
Super Reflexes is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels and Stalkers.
"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."
Power Tables
Brute/Tanker
The Super Reflexes power set is available as a primary set for Tankers and as a secondary set for Brutes. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Focused Fighting | 1 | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 1 | 2 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 2 | 4 | Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special) |
Practiced Brawler | 6 | 10 | Self +Res(Disorient, Hold, Sleep, Immob, Knockback) |
Dodge | 8 | 16 | Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special) |
Evasion | 12 | 20 | Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff) |
Lucky | 18 | 28 | Auto: Self +DEF(vs. AoE), +Res(All DMG, DEF Debuff, Special) |
Quickness | 26 | 35 | Auto: Self +Rech, +SPD, +Res(Slow) |
Elude | 32 | 38 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Scrapper
The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Focused Fighting | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 2 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 4 | Auto: Self +DEF(Ranged), +Res(DMG, Special, DEF Debuff) |
Practiced Brawler | 10 | Self +Res(Disorient, Hold, Sleep, Immob, Knockback) |
Dodge | 16 | Auto: Self +DEF(Melee), +Res(DMG, Special, DEF Debuff) |
Quickness | 20 | Auto: Self +Res(Slow), +Rech, +SPD |
Lucky | 28 | Auto: Self +DEF(vs. AoE), +Res(DMG, Special, DEF Debuff) |
Evasion | 35 | Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff) |
Elude | 38 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Sentinel
The Super Reflexes power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Focused Fighting | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 2 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 4 | Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Master Brawler | 10 | Self +Absorb +Special |
Practiced Brawler | 10 | Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize) |
Enduring | 16 | Auto: Self +Recovery, +DEF(Psionic), Res(DeBuff DEF), Res(DMG, Special) |
Dodge | 20 | Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Quickness | 28 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD |
Evasion | 35 | Toggle: Self +DEF(AoE), +Res(DEF Debuff) |
Elude | 38 | Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special |
Stalkers
The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Focused Fighting | 2 | Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff) |
Focused Senses | 4 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 10 | Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Practiced Brawler | 16 | Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback) |
Dodge | 20 | Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Quickness | 28 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD |
Evasion | 35 | Toggle: Self +DEF(AoE), +Res(DEF Debuff) |
Elude | 38 | Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special |
Powers
Agile
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Auto: Self +Defense(Ranged), +Resistance(All Damage, Defense Debuff, Special) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Dodge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Sentinel) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Auto: Self +Defense(Melee), +Resistance(All Damage, Defense Debuff, Special) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Elude
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Sentinel) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Endurance Modification | |
Running & Sprints | |
Universal Travel |
Enduring
You become innately more Enduring, and are able to make your endurance last longer in battle. You also manage to avoid some psionic attacks and resist Defense DeBuffs. Your Enduring determination also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your endurance recovery and Defense versus psionic attacks.
Minimum Level | 16 (Sentinel) |
Effects | Auto: Self +Recovery, +DEF(Psionic), Res(DeBuff DEF), Res(DMG, Special) |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Set Categories | Defense |
Endurance Modification |
Evasion
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs. Evasion also adds an Elusivity defense bonus to AoE Attacks in PVP zones.
Recharge | Fast |
Minimum Level | 20 (Brute) |
35 (Scrapper) | |
35 (Sentinel) | |
35 (Stalker) | |
12 (Tanker) | |
Effects | Toggle: Self +Defense (vs. Area of Effect), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Defense |
Taunt (Brute/Tanker only) |
Focused Fighting
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense. Focused Fighting also adds an Elusivity defense bonus to Melee Attacks in PVP zones.
On Sentinels: If you own Master Brawler you will also gain resistance to Knockback and Immobilization powers. Focused Fighting also adds an Elusivity defense bonus to Melee Attacks in PVP zones.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Defense(Melee), +Resistance(Confuse, Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Focused Senses
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs. Focused Senses also adds Psionic Defense and an Elusivity defense bonus to Psionic and Ranged Attacks in PVP zones.
On Sentinels: If you own Master Brawler you will also gain resistance to Disorient, Hold, Sleep powers. Focused Senses also adds an Elusivity defense bonus to Ranged Attacks in PVP zones.
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Sentinel) | |
4 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
(This power is available only to Stalkers.)
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate |
Lucky
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
18 (Tanker) | |
Effects | Auto: Self +Defense(vs. Area of Effect), +Resistance(All Damage, Defense Debuff, Special) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Master Brawler
Your are a master brawler, as such you have learned when its best to block an attack and absorb damage the most effectively. Using this power when you have the highest amount of endurance but the lowest amount of health will result in the most powerful effect possible. Owning this power will also improve your Focused Fighting and Focused Senses abilities. This power can not be taken if you take Practiced Brawler.
Recharge | Slow |
Minimum Level | 10 (Sentinel) |
Effects | Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Practiced Brawler
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
On Sentinels: This power can not be taken if you take Master Brawler.
Quickness
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- This set was proliferated to Brutes in Issue 12.
- This set was proliferated to Tankers in Issue 21.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Super Reflexes for Brutes at City of Data v2.0
- Super Reflexes for Scrappers at City of Data v2.0
- Super Reflexes for Sentinels at City of Data v2.0
- Super Reflexes for Stalkers at City of Data v2.0
- Super Reflexes for Tankers at City of Data v2.0