Energy Aura: Difference between revisions
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{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge}} | ||
{{PowerBlock_Blank|Foe -Recharge}} | {{PowerBlock_Blank|Foe -Recharge ([[Sentinel]] only)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
Revision as of 00:44, 18 April 2022
Overview
Energy Aura is a standard power set that is a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"You can surround yourself in powerful defensive Energy Auras that can deflect your foes' attacks. Like other defensive powers, Energy Aura powers do not reduce the damage you take, but rather reduce your chance of getting hit by deflecting your foes' attacks. Energy Aura offers good defense to all attack types, but offer superior defense to Energy based attacks. However, Energy Aura offers no defense to Psionic attacks."
Power Tables
Brute
The Energy Aura power Set is available as a secondary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Kinetic Shield | 1 | Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff) |
Dampening Field | 2 | Auto: Self +Res(Smash, Lethal, Energy, End Drain) |
Power Shield | 4 | Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff) |
Entropic Aura | 10 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), Self +Rech, Foe -Rech |
Energy Protection | 16 | Auto: Self +Res(Energy, Neg, Toxic, Slow) |
Energy Cloak | 20 | Toggle: Self Stealth, +DEF |
Energy Drain | 28 | PBAoE, Self +End, +Def, Foe -End |
Energize | 35 | Self End Disc, Heal, +Regen |
Overload | 38 | Self +DEF(All but Psionics), +Res(DEF Debuff) +Rec, +Max HP, +Special |
Scrapper
The Energy Aura power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Kinetic Shield | 1 | Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff) |
Dampening Field | 2 | Auto: Self +Res(Smash, Lethal, Energy, End Drain) |
Power Shield | 4 | Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff) |
Entropic Aura | 10 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), Self +Rech, Foe -Rech |
Energy Protection | 16 | Auto: Self +Res(Energy, Neg, Toxic, Slow) |
Energy Cloak | 20 | Toggle: Self Stealth, +DEF(All) |
Energize | 28 | Self End Discount, Heal, +Regen |
Energy Drain | 35 | PBAoE, Self +End, +Def, Foe -End |
Overload | 38 | Self +DEF(All but Psionics), +Res(DEF Debuff) +Rec, +Max Health, +Special |
Sentinel
The Energy Aura power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Kinetic Shield | 1 | Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff) |
Kinetic Dampening | 2 | Auto: Self +Res(Energy, Neg, Toxic, Lethal, Smash, Slow) |
Power Shield | 4 | Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff) |
Energize | 10 | Self End Discount, Heal, +Regen |
Entropy Shield | 16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), +Rech, Foe -Rech |
Power Armor | 20 | Toggle: Self +HP, +RES(All but Psionics) |
Repelling Force | 28 | Auto: +DEF |
Power Drain | 35 | PBAoE, Self +End, Foe -End |
Overload | 38 | Self +DEF(All but Psionics), +Res(DEF Debuff) +Rec, +Max HP, +Special |
Stalker
The Energy Aura power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(All but Psionics) |
Kinetic Shield | 2 | Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff) |
Power Shield | 4 | Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff) |
Entropy Shield | 10 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), +Rech |
Kinetic Dampening | 16 | Auto: Self +Res(Energy, Neg, Toxic, Lethal, Smash, Slow) |
Disrupt | 20 | Toggle: PBAoE, Foe Disorient |
Energy Drain | 28 | PBAoE, Self +End, +Def, Foe -End |
Energize | 35 | Self End Disc, Heal, +Regen |
Overload | 38 | Self +DEF(All but Psionics), +Res(DEF Debuff) +Rec, +Max HP, +Special |
Powers
Dampening Field
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons as well as Energy damage. This auto power permanently reduces all incoming Smashing, Lethal and Energy damage as well as providing a minor amount of resistance to Endurance Drain effects. This power is always on and costs no Endurance.
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
Effects | Auto: Self +Resistance(Smashing, Lethal, Energy, Endurance Drain) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Disrupt
This Toggle power creates a field that periodically sends out waves of intense energy that overload nearby enemy senses leaving them briefly stunned. Disrupt drains a small amount of endurance for each enemy it attempts to stun.
Recharge | Slow |
Minimum Level | 20 (Stalker) |
Effects | Toggle: Point Blank Area of Effect |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Energize
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
Recharge | Very Long |
Minimum Level | 35 (Brute) |
28 (Scrapper) | |
10 (Sentinel) | |
35 (Stalker) | |
Effects | Self Endurance Discount, Heal, +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Energy Cloak
The Energy Cloak bends light around you so you become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. Unlike some stealth powers, the Energy Cloak has no movement penalty. The Energy Cloak will not work with any other form of Concealment powers.
Recharge | Slow |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
Effects | Toggle: Self Stealth, +Defense |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Energy Drain
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Defense. If there are no foes within range, you will not gain any Endurance or Defense.
Recharge | Long |
Minimum Level | 28 (Brute) |
28 (Stalker) | |
35 (Scrapper) | |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Endurance, +Defense | |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Defense |
Endurance Modification | |
Taunt (except Scrappers) |
Energy Protection
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, and Toxic damage. Additionally, this power grants some resistance to both recharge and movement slowing effects. This power is always on and costs no Endurance.
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
Effects | Auto: Self +Resistance(Energy, Negative, Toxic, Slow) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Entropic Aura
Entropic Aura diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropic Aura also grants you good resistance to Defense Debuffs as well as providing you a recharge bonus for each foe in melee, up to the first 10 foes. Foes that get close to the user will have their own recharge rate reduced and may be taunted.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge |
Foe -Recharge | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Entropy Shield
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs as well as providing a recharge bonus for each foe in melee, up to the first 10 foes. Foes that get close to the user will have their own recharge rate reduced.
Recharge | Fast |
Minimum Level | 16 (Sentinel) |
10 (Stalker) | |
Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge |
Foe -Recharge (Sentinel only) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(All but Psionics) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Kinetic Dampening
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.
Minimum Level | 2 (Sentinel) |
16 (Stalker) | |
Effects | Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Kinetic Shield
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Kinetic Shield also adds an Elusivity defense bonus to Smashing, Lethal, and Energy Attacks in PVP zones.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
Effects | Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Overload
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points. However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Overload also adds a moderate Elusivity defense bonus to all attacks in PVP zones.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Sentinel) | |
38 (Stalker) | |
Effects | Self +Defense(All but Psionics), +Resistance(Defense Debuff) +Recovery, +Max Health, +Special |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Defense |
Endurance Modification | |
Healing/Absorb |
Power Armor
Power Armor increases your resistance to all damage types except Psionics or Toxic.
Recharge | Long |
Minimum Level | 20 (Sentinel) |
Effects | Toggle: Self +Max Health, +Res(All but Psionics) |
Enhancements | Enhance Damage Resistance |
Enhance Heal | |
Set Categories | Resist Damage |
Healing/Absorb |
Power Drain
Power Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Slow |
Minimum Level | 35 (Sentinel) |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Power Shield
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. Power Shield also adds Psionic Defense and an Elusivity defense bonus to Fire, Cold, Energy and Psionic Attacks in PVP zones.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
4 (Stalker) | |
Effects | Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Repelling Force
Your innate power over energies manifest itself naturally as a repelling force, increasing your defense against all types.
Minimum Level | 28 (Sentinel) |
Effects | Auto: +Defense (All) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Historical
- This set was added to the game with the original release of Brutes and Stalkers in Issue 6.
- This set was proliferated to Scrappers in Issue 21.
- Prior to Issue 21, Brutes and Stalkers had a copy of Conserve Power in place of Energize.
Conserve Power
You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 35 (Brute) |
35 (Stalker) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
- Prior to Issue 21, Stalkers had a PBAoE repel power in place of Disrupt called Repulse.
Repulse
This Toggle power creates a field that violently repels nearby foes. Each foe that is repelled costs you additional Endurance.
Recharge | Slow |
Minimum Level | 20 (Stalker) |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Knockback Distance |
External Links
- Energy Aura for Brutes at City of Data v2.0
- Energy Aura for Scrappers at City of Data v2.0
- Energy Aura for Sentinels at City of Data v2.0
- Energy Aura for Stalkers at City of Data v2.0