Martial Arts: Difference between revisions
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{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=2|Effect=Melee, Moderate DMG(Smash), +DEF( | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=2|Effect=Melee, Moderate DMG(Smash), Self +DEF(Melee, Ranged, AoE)|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged, Foe Taunt | {{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=28|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=35|Effect=Melee, Superior DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)|Border=0}} | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 16:48, 22 April 2022
This article is about the Martial Arts power set. For the Martial Arts booster pack, see Super Booster IV: Martial Arts.
Overview
Martial Arts is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
Power Tables
Brute
The Martial Arts power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All) |
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1 | Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE) |
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2 | Melee, High DMG(Smash), Foe Disorient |
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6 | Self +DMG, +To-Hit |
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8 | Melee, High DMG(Smash), Foe Knockback |
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12 | Ranged (Targeted AoE), Foe Taunt |
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18 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
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26 | PBAoE Melee, Moderate DMG(Smash), Foe Knockback |
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32 | Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All) |
Scrapper
The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
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1 | Melee, Moderate DMG(Smash) |
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2 | Melee, High DMG(Smash), Foe Disorient |
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6 | Self +DMG, +To-Hit |
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8 | Melee, High DMG(Smash), Foe Knockback |
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12 | Ranged, Foe Taunt |
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18 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
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26 | PBAoE, Moderate DMG(Smash), Foe Knockback |
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32 | Melee, Superior DMG(Smash), Foe Minor Disorient, +Special |
Stalker
The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
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1 | Melee, Moderate DMG(Smash) |
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2 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
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6 | Melee, Special DMG(Smash) |
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8 | Self +DMG, +To-Hit |
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12 | Ranged, Foe Placate, Self Stealth/Hide |
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18 | Melee, Medium DMG(Smash), Foe Disorient |
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26 | Melee, High DMG(Smash), Foe Knockback |
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32 | Melee, Superior DMG(Smash), Foe Minor Disorient, +Special |
Tanker
The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All) |
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2 | Melee, Moderate DMG(Smash), Self +DEF(Melee, Ranged, AoE) |
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4 | Melee, High DMG(Smash), Foe Disorient |
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10 | Ranged(Targeted AoE), Foe Taunt |
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16 | Melee, High DMG(Smash), Foe Knockback |
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20 | PBAoE, Moderate DMG(Smash), Foe Knockback |
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28 | Self +DMG, +To-Hit |
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35 | Melee, Superior DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
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38 | Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All) |
Powers
Assassin's Blow
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Smashing) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Cobra Strike
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for Stalkers), but has a great chance of Disorienting your target.
Damage | High(Smashing) |
Stalker only: Medium(Smashing) | |
Recharge | Medium |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Crane Kick
You can perform a slow, high smashing damage kick that will likely knock your target back.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Crippling Axe Kick
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Damage | Superior(Smashing) |
Stalker only: Moderate(Smashing) | |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Immobilize, -Speed, -Fly, -Defense | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Dragon's Tail
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Damage | Moderate(Smashing) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Eagle's Claw
You can perform a devastating kick that can severaly Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.
For Stalkers: You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.
Damage | Superior(Smashing) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Foe Minor Disorient | |
Self +Damage(All) (except Stalkers), +Special (Stalkers only) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Focus Chi
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | ![]() |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | ![]() |
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Set Categories | ![]() |
Storm Kick
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts Brute & Tanker defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.
Damage | Moderate(Smashing) |
Recharge | Medium |
Minimum Level | ![]() |
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Effects | Melee |
Self +Defense(Melee, Ranged, Area of Effect) (Brute/Tanker only) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Thunder Kick
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage.
Damage | Minor(Smashing) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe Minor Disorient, -Resistance (Brute/Tanker only) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Warrior's Challenge
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Warrior's Provocation
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- In Issue 18, several powers in this set were buffed (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).
- This set was proliferated to Tankers in Issue 21.
- This set was proliferated to Brutes in Issue 25.
External Links
- Martial Arts for Brutes at City of Data v2.0
- Martial Arts for Scrappers at City of Data v2.0
- Martial Arts for Stalkers at City of Data v2.0
- Martial Arts for Tankers at City of Data v2.0