Template:Field Crafter Salvage: Difference between revisions

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imported>Sekoia (historical)
m (removing extra newline before noinclude tag)
(merge from Template:Aggregate Field Crafter Salvage, since an update to one table requires an update to the other, and they're used in the same place)
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{| class="wikitable" style="text-align: center" cellpadding="3"
|+ '''Table of Salvage Requirements by Crafted Enhancement Level'''
! Levels
! Enhancement
! Qty
! Salvage
! Qty
! Salvage
! Qty
! Salvage
|-
|align="left"|40-35-30
|align="left"|[[Invention: Taunt Duration|Taunt]]
|9
|align="left"|[[Rune Salvage|Rune]]
|9
|align="left"|[[Spell Ink Salvage|Spell Ink]]
|9
|align="left"|[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Taunt Duration|Taunt]]
|7
|align="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|7
|align="left"|[[Simple Chemical Salvage|Simple Chemical]]
|7
|align="left"|[[Brass Salvage|Brass]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: Healing|Heal]]
|21
|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|42
|align="left"|[[Ancient Bone Salvage|Ancient Bone]]
|colspan="2" rowspan="2"|
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Healing|Heal]]
|23
|align="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|46
|align="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: Intangibility|Intangibility]]
|21
|align="left"|[[Alchemical Silver Salvage|Alchemical Silver]]
|21
|align="left"|[[Ancient Bone Salvage|Ancient Bone]]
|21
|align="left"|[[Circuit Board Salvage|Circuit Board]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Intangibility|Intangibility]]
|23
|align="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|23
|align="left"|[[Inanimate Carbon Rod Salvage|Inanimate Carbon Rod]]
|23
|align="left"|[[Computer Virus Salvage|Computer Virus]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: Fear Duration|Fear]]
|23
|align="left"|[[Masterwork Weapon Salvage|Masterwork Weapon]]
|23
|align="left"|[[Ancient Bone Salvage|Ancient Bone]]
|23
|align="left"|[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Fear Duration|Fear]]
|25
|align="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|25
|align="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|25
|align="left"|[[Brass Salvage|Brass]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: Endurance Modification|End Mod]]
|26
|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|26
|align="left"|[[Inert Gas Salvage|Inert Gas]]
|26
|align="left"|[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Endurance Modification|End Mod]]
|29
|align="left"|[[Spell Scroll Salvage|Spell Scroll]]
|29
|align="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|29
|align="left"|[[Simple Chemical Salvage|Simple Chemical]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: Interrupt Duration|Interrupt]]
|30
|align="left"|[[Spell Ink Salvage|Spell Ink]]
|30
|align="left"|[[Circuit Board Salvage|Circuit Board]]
|30
|align="left"|[[Iron Salvage|Iron]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Interrupt Duration|Interrupt]]
|32
|align="left"|[[Luck Charm Salvage|Luck Charm]]
|32
|align="left"|[[Clockwork Winder Salvage|Clockwork Winder]]
|32
|align="left"|[[Inanimate Carbon Rod Salvage|Inanimate Carbon Rod]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: To Hit Buff|To Hit Buff]]
|30
|align="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|30
|align="left"|[[Inert Gas Salvage|Inert Gas]]
|30
|align="left"|[[Scientific Theory Salvage|Scientific Theory]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: To Hit Buff|To Hit Buff]]
|32
|align="left"|[[Runebound Armor Salvage|Runebound Armor]]
|64
|align="left"|[[Boresight Salvage|Boresight]]
|colspan="2"|
|-
|align="left"|40-35-30
|align="left"|[[Invention: Knockback|Knockback]]
|30
|align="left"|[[Masterwork Weapon Salvage|Masterwork Weapon]]
|30
|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|30
|align="left"|[[Circuit Board Salvage|Circuit Board]]
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Knockback|Knockback]]
|32
|align="left"|[[Ancient Artifact Salvage|Ancient Artifact]]
|32
|align="left"|[[Clockwork Winder Salvage|Clockwork Winder]]
|32
|align="left"|[[Brass Salvage|Brass]]
|-
|align="left"|40-35-30
|align="left"|[[Invention: Jump|Jump]]
|30
|align="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|30
|align="left"|[[Scientific Theory Salvage|Scientific Theory]]
|colspan="2" rowspan="2"|
|-
|align="left"|25-20-15-10
|align="left"|[[Invention: Jump|Jump]]
|32
|align="left"|[[Luck Charm Salvage|Luck Charm]]
|32
|align="left"|[[Simple Chemical Salvage|Simple Chemical]]
|}
{| class="wikitable sortable" style="text-align: center" cellpadding="2"
{| class="wikitable sortable" style="text-align: center" cellpadding="2"
|+ '''Table of Total Salvage Requirements'''
|+ '''Table of Total Salvage Requirements'''

Revision as of 13:07, 29 April 2022

Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
40-35-30 Taunt 9 Rune 9 Spell Ink 9 Stabilized Mutant Genome
25-20-15-10 Taunt 7 Human Blood Sample 7 Simple Chemical 7 Brass
40-35-30 Heal 21 Demonic Blood Sample 42 Ancient Bone
25-20-15-10 Heal 23 Spiritual Essence 46 Human Blood Sample
40-35-30 Intangibility 21 Alchemical Silver 21 Ancient Bone 21 Circuit Board
25-20-15-10 Intangibility 23 Spiritual Essence 23 Inanimate Carbon Rod 23 Computer Virus
40-35-30 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
25-20-15-10 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
40-35-30 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
25-20-15-10 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
40-35-30 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
25-20-15-10 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
40-35-30 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
25-20-15-10 To Hit Buff 32 Runebound Armor 64 Boresight
40-35-30 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
25-20-15-10 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
40-35-30 Jump 30 Improvised Cybernetic 30 Scientific Theory
25-20-15-10 Jump 32 Luck Charm 32 Simple Chemical
Table of Total Salvage Requirements
Salvage Count
Alchemical Silver 21
Ancient Artifact 32
Ancient Bone 86
Boresight 64
Brass 64
Circuit Board 81
Clockwork Winder 64
Computer Virus 23
Demonic Blood Sample 77
Human Blood Sample 78
Improvised Cybernetic 60
Inanimate Carbon Rod 55
Inert Gas 56
Iron 30
Luck Charm 64
Masterwork Weapon 53
Rune 9
Runebound Armor 32
Scientific Theory 60
Simple Chemical 68
Spell Ink 39
Spell Scroll 29
Spiritual Essence 100
Stabilized Mutant Genome 58