Template:Field Crafter Salvage: Difference between revisions

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imported>Bort13 (historical)
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(taunt renamed taunt/placate)
 
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{| class="wikitable sortable" style="text-align: center" cellpadding="2"
{| class="wikitable" style="text-align: center"
|+ '''Table of Total Salvage Requirements'''
|+ Table of Salvage Requirements by Crafted Enhancement Level
! Levels
! Enhancement
! Qty
! Salvage
! Qty
! Salvage
! Qty
! Salvage
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Taunt/Placate Duration|Taunt/<wbr>Placate]]
|7
|class="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|7
|class="left"|[[Simple Chemical Salvage|Simple Chemical]]
|7
|class="left"|[[Brass Salvage|Brass]]
|-
|class="left"|30-35-40
|class="left"|[[Invention: Taunt/Placate Duration|Taunt/<wbr>Placate]]
|7
|class="left"|[[Rune Salvage|Rune]]
|7
|class="left"|[[Spell Ink Salvage|Spell Ink]]
|7
|class="left"|[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Healing|Heal]]
|22
|class="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|44
|class="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|colspan="2" rowspan="4"|
|-
|class="left"|30-35-40
|class="left"|[[Invention: Healing|Heal]]
|21
|class="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|42
|class="left"|[[Ancient Bone Salvage|Ancient Bone]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Resist Damage|Resist Damage]]
|44
|class="left"|[[Runebound Armor Salvage|Runebound Armor]]
|22
|class="left"|[[Simple Chemical Salvage|Simple Chemical]]
|-
|class="left"|30-35-40
|class="left"|[[Invention: Resist Damage|Resist Damage]]
|21
|class="left"|[[Rune Salvage|Rune]]
|42
|class="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Fear Duration|Fear]]
|25
|class="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|25
|class="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|25
|class="left"|[[Brass Salvage|Brass]]
|-
|class="left"|30-35-40
|class="left"|[[Invention: Fear Duration|Fear]]
|23
|class="left"|[[Masterwork Weapon Salvage|Masterwork Weapon]]
|23
|class="left"|[[Ancient Bone Salvage|Ancient Bone]]
|23
|class="left"|[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Endurance Modification|End Mod]]
|29
|class="left"|[[Spell Scroll Salvage|Spell Scroll]]
|29
|class="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
|29
|class="left"|[[Simple Chemical Salvage|Simple Chemical]]
|-
|class="left"|30-35-40
|class="left"|[[Invention: Endurance Modification|End Mod]]
|26
|class="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|26
|class="left"|[[Inert Gas Salvage|Inert Gas]]
|26
|class="left"|[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Interrupt Duration|Interrupt]]
|32
|class="left"|[[Luck Charm Salvage|Luck Charm]]
|32
|class="left"|[[Clockwork Winder Salvage|Clockwork Winder]]
|32
|class="left"|[[Inanimate Carbon Rod Salvage|Inanimate Carbon Rod]]
|-
|class="left"|30-35-40
|class="left"|[[Invention: Interrupt Duration|Interrupt]]
|30
|class="left"|[[Spell Ink Salvage|Spell Ink]]
|30
|class="left"|[[Circuit Board Salvage|Circuit Board]]
|30
|class="left"|[[Iron Salvage|Iron]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: To Hit Buff|To Hit Buff]]
|32
|class="left"|[[Runebound Armor Salvage|Runebound Armor]]
|64
|class="left"|[[Boresight Salvage|Boresight]]
|colspan="2"|
|-
|class="left"|30-35-40
|class="left"|[[Invention: To Hit Buff|To Hit Buff]]
|30
|class="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|30
|class="left"|[[Inert Gas Salvage|Inert Gas]]
|30
|class="left"|[[Scientific Theory Salvage|Scientific Theory]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Knockback|Knockback]]
|32
|class="left"|[[Ancient Artifact Salvage|Ancient Artifact]]
|32
|class="left"|[[Clockwork Winder Salvage|Clockwork Winder]]
|32
|class="left"|[[Brass Salvage|Brass]]
|-
|class="left"|30-35-40
|class="left"|[[Invention: Knockback|Knockback]]
|30
|class="left"|[[Masterwork Weapon Salvage|Masterwork Weapon]]
|30
|class="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|30
|class="left"|[[Circuit Board Salvage|Circuit Board]]
|-
|class="left"|10-15-20-25
|class="left"|[[Invention: Jump|Jump]]
|32
|class="left"|[[Luck Charm Salvage|Luck Charm]]
|32
|class="left"|[[Simple Chemical Salvage|Simple Chemical]]
|colspan="2" rowspan="2"|
|-
|class="left"|30-35-40
|class="left"|[[Invention: Jump|Jump]]
|30
|class="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|30
|class="left"|[[Scientific Theory Salvage|Scientific Theory]]
|}
 
{| class="wikitable sortable" style="text-align: center"
|+ Table of Total Salvage Requirements
! Salvage
! Salvage
! Count
! Count
|-
|align="left" |[[Alchemical Silver Salvage|Alchemical Silver]]
|21
|-
|-
|align="left" |[[Ancient Artifact Salvage|Ancient Artifact]]
|class="left" |[[Ancient Artifact Salvage|Ancient Artifact]]
|32
|32
|-
|-
|align="left" |[[Ancient Bone Salvage|Ancient Bone]]
|class="left" |[[Ancient Bone Salvage|Ancient Bone]]
|86
|65
|-
|-
|align="left" |[[Boresight Salvage|Boresight]]
|class="left" |[[Boresight Salvage|Boresight]]
|64
|64
|-
|-
|align="left" |[[Brass Salvage|Brass]]
|class="left" |[[Brass Salvage|Brass]]
|64
|64
|-
|-
|align="left" |[[Circuit Board Salvage|Circuit Board]]
|class="left" |[[Circuit Board Salvage|Circuit Board]]
|81
|60
|-
|-
|align="left" |[[Clockwork Winder Salvage|Clockwork Winder]]
|class="left" |[[Clockwork Winder Salvage|Clockwork Winder]]
|64
|64
|-
|-
|align="left" |[[Computer Virus Salvage|Computer Virus]]
|class="left" |[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|23
|-
|align="left" |[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|77
|77
|-
|-
|align="left" |[[Human Blood Sample Salvage|Human Blood Sample]]
|class="left" |[[Human Blood Sample Salvage|Human Blood Sample]]
|78
|76
|-
|-
|align="left" |[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|class="left" |[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
|60
|102
|-
|-
|align="left" |[[Inanimate Carbon Rod Salvage|Inanimate Carbon Rod]]
|class="left" |[[Inanimate Carbon Rod Salvage|Inanimate Carbon Rod]]
|55
|32
|-
|-
|align="left" |[[Inert Gas Salvage|Inert Gas]]
|class="left" |[[Inert Gas Salvage|Inert Gas]]
|56
|56
|-
|-
|align="left" |[[Iron Salvage|Iron]]
|class="left" |[[Iron Salvage|Iron]]
|30
|30
|-
|-
|align="left" |[[Luck Charm Salvage|Luck Charm]]
|class="left" |[[Luck Charm Salvage|Luck Charm]]
|64
|64
|-
|-
|align="left" |[[Masterwork Weapon Salvage|Masterwork Weapon]]
|class="left" |[[Masterwork Weapon Salvage|Masterwork Weapon]]
|53
|53
|-
|-
|align="left" |[[Rune Salvage|Rune]]
|class="left" |[[Rune Salvage|Rune]]
|9
|28
|-
|-
|align="left" |[[Runebound Armor Salvage|Runebound Armor]]
|class="left" |[[Runebound Armor Salvage|Runebound Armor]]
|32
|76
|-
|-
|align="left" |[[Scientific Theory Salvage|Scientific Theory]]
|class="left" |[[Scientific Theory Salvage|Scientific Theory]]
|60
|60
|-
|-
|align="left" |[[Simple Chemical Salvage|Simple Chemical]]
|class="left" |[[Simple Chemical Salvage|Simple Chemical]]
|68
|90
|-
|-
|align="left" |[[Spell Ink Salvage|Spell Ink]]
|class="left" |[[Spell Ink Salvage|Spell Ink]]
|39
|37
|-
|-
|align="left" |[[Spell Scroll Salvage|Spell Scroll]]
|class="left" |[[Spell Scroll Salvage|Spell Scroll]]
|29
|29
|-
|-
|align="left" |[[Spiritual Essence Salvage|Spiritual Essence]]
|class="left" |[[Spiritual Essence Salvage|Spiritual Essence]]
|100
|76
|-
|-
|align="left" |[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|class="left" |[[Stabilized Mutant Genome Salvage|Stabilized Mutant Genome]]
|58
|56
|}
|}<noinclude>
 
[[Category:Invention System Templates]]</noinclude>

Latest revision as of 20:17, 2 May 2022

Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
10-15-20-25 Taunt/Placate 7 Human Blood Sample 7 Simple Chemical 7 Brass
30-35-40 Taunt/Placate 7 Rune 7 Spell Ink 7 Stabilized Mutant Genome
10-15-20-25 Heal 22 Spiritual Essence 44 Human Blood Sample
30-35-40 Heal 21 Demonic Blood Sample 42 Ancient Bone
10-15-20-25 Resist Damage 44 Runebound Armor 22 Simple Chemical
30-35-40 Resist Damage 21 Rune 42 Improvised Cybernetic
10-15-20-25 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
30-35-40 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
10-15-20-25 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
30-35-40 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
10-15-20-25 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
30-35-40 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
10-15-20-25 To Hit Buff 32 Runebound Armor 64 Boresight
30-35-40 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
10-15-20-25 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
30-35-40 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
10-15-20-25 Jump 32 Luck Charm 32 Simple Chemical
30-35-40 Jump 30 Improvised Cybernetic 30 Scientific Theory
Table of Total Salvage Requirements
Salvage Count
Ancient Artifact 32
Ancient Bone 65
Boresight 64
Brass 64
Circuit Board 60
Clockwork Winder 64
Demonic Blood Sample 77
Human Blood Sample 76
Improvised Cybernetic 102
Inanimate Carbon Rod 32
Inert Gas 56
Iron 30
Luck Charm 64
Masterwork Weapon 53
Rune 28
Runebound Armor 76
Scientific Theory 60
Simple Chemical 90
Spell Ink 37
Spell Scroll 29
Spiritual Essence 76
Stabilized Mutant Genome 56