Alastor: Difference between revisions

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(→‎Contact Introduced By: adding popup text)
imported>Sekoia (historical)
(Undo revision 203516 by Sekoia (talk) Or maybe it was already in the article and I was blind...)
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=== Contact Introduced By ===
=== Contact Introduced By ===
None; Alastor is introduced by contact popup at the appropriate level.
None; Alastor is introduced by contact popup at the appropriate level.
:A ghostly spirit named Alastor contacts you...
:{{Character}}! You must come speak with me at once. I've heard about your actions within the Isles. I wish to work with you to help see my life's work realized, and your power increased!
:Alastor is the contact for the first episode of the first signature story arc, Who Will Die. He is located in Cap au Diable and can be found on your mini-map.


=== Contact Introduces ===
=== Contact Introduces ===

Revision as of 03:59, 30 September 2011

Overview

Alastor
Alastor.jpg
Cursed Spirit
Zone Cap au Diable
Coordinates (-13.1, 1969.3, 0.0)[Copy]
Level Range 10-20
Introduced By None
Introduces None
Enemy Groups
v  d  e

Alastor is a villain contact in the Haven neighborhood of Cap au Diable at coordinates (-13.1, 1969.3, 0.0)[Copy] . His level range is 10-20. He is on the docks in the southern end of Cap au Diable. Alastor is the first contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.


Introductions

Contact Introduced By

None; Alastor is introduced by contact popup at the appropriate level.

Contact Introduces

+++ Missing Information +++

Description

Cursed Spirit

The spirit of Alastor one day mysteriously appeared in Cap au Diable, haunting the boardwalk. The spirit demanded to see one who would, 'help him seek his vengeance'. After discovering he was haunting an area full of villains, Alastor decided that perhaps he could work with one such villain to seek out his vengeance.

Contact Unlocked

A ghostly spirit named Alastor contacts you...

Character! You must come speak with me at once. I've heard about your actions within the Isles. I wish to work with you to help see my life's work realized, and your power increased!

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

You. I can smell it on you, the lack of morality, the desire to take what you want. Perfect... perfect! I am Alastor, and as you can see, I am quite... dead.

You do not need to concern yourself regarding my fate, just know that what caused my death will not impede you. I speak with you today to see if you and I can form an alliance of a sort.

I was once quite powerful, back during my lifetime. Now, I have nothing, except my vengeance and a desire to see one of my greatest projects put to use. If you aid me, I promise you the prospect of great power, more than you've ever dreamed of!

  • Agree to form a strike force

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue


Content Not Purchased

You need to purchase the first episode of the first signature story arc, Who Will Die, or be a VIP in order to play this story arc.

Missions

Who Will Die? Part 1

Souvenir

+++ Missing Information +++

Mission 1

Part 1: I Circle of Trouble

Excellent! Now, allow me to explain. Many years ago, I, along with several colleagues, created powerful obelisks. They were infused with the ability to absorb the power of others. Naturally, this was rather... frowned upon.

Those who were against this slaughtered myself and my colleagues before we could even use the obelisks. We knew of their plot and attempted to hide the obelisks. In my dying moments, they claimed to have destroyed them all.

However, I know of at least one that remains! I believe the unearthing of this obelisk is what stirred my spirit to life. It is in possession of the Oranbegans, the Circle of Thorns. I do not know how they intend to use it, but I will not have those fools trifle with my magics!

The lair where they keep this obelisk is within Paragon City. Go there and find the obelisk, and use their magics to transport it back here. Then, you and I shall finally put this obelisk to use!

See Also