Freaklok: Difference between revisions

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==== Overcharged Carver ====
==== Overcharged Carver ====
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Overcharged Carvers are the torchbearers for tactical electrical technologies.
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Overcharged Carvers are the torchbearers for tactical electrical technologies.
''Levels: 29-54''
''Powers''
{{Power|[[File:ElectricMelee TargetedModerateDmg.png|22px]]| Havoc Punch| Melee, Moderate Damge(Smash/Energy), Foe Sleep, -Endurance, -Recovery, Self +Endurance| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| Melee (Cone), High Damage(Energy), Foe Sleep, -Endurance, -Recovery| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}
{{Power|[[File:ElectricControl JoltingChain.png|22px]]| Jolting Chain| Ranged (Chain Area of Effect), Minor Damage(Energy), Foe Knockdown, -Endurance, -Recovery| You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly. }}
{{Power|[[File:ShockTherapy EmpoweringCircuit.png|22px]]| Empowering Circuit| Ranged (Chain), Ally +Damage, +ToHit| Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. }}
{{Power|[[File:DarkArmor SoulTransfer.png|22px]]| Lok Reboot| Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance| A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot. }}
{{Power|[[File:PsychicBlast_PsychicWail.png|22px]]| Freaklok Immolated Upload| Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit| When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands. }}
{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| Auto, Point Blank Area of Effect, Minor Damage over Time(Energy), Foe -Endurance| While active, you emit a storm of electricity that constantly damages all nearby foes. }}
{{clr}}


==== Spine Carver ====
==== Spine Carver ====

Revision as of 04:23, 16 May 2022

This article is a stub. You can help the Wiki by expanding it.

Overview

Enemy Types

Minions

Freaklok Boomer

This liquid cooled zombie crammed with ordinance is clearly not OSHA certified. Dr. Pierce outfits the least promising specimens with minimal or highly theoretical CMRj techniques for testing, and cares little for their survival. Only the perfomance data matters!

Levels: 29-54

Powers

Inherent Brawl.png Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.

FieryFray Incinerate.png Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.

FireBlast Inferno.png Kamikaze Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage
Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible.

RadiationBurst NeutrinoBlast.png Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.


Freaklok Feral Cadaver

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a feral Freak zombie, which experts are calling 'terrifying'.

Levels: 29-54

Powers

FireBlast FireBlast.png Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.

SavageMelee SavageStrike.png Savage Strike Melee, Minor Damage(Lethal), Minor Damage over Time(Lethal), Self +1 Blood Frenzy
You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. This power can bruise an enemy, making them more vulnerable to damage. Savage Strikes grants you 1 stack of Blood Frenzy.

SavageMelee MaimingSlash.png Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.

RadiationBurst NeutrinoBlast.png Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.


Freaklok Juiced Cadaver

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of electrified grunts with internal and external tesla coils.

Levels: 29-54

Powers

FireBlast FireBlast.png Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.

ElectricMelee TargetedMinorDmg.png Charged Brawl Melee, Minor Damage(Smash/Energy), Foe Sleep, -Endurance, -Recovery, Self +Endurance
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

ElectricMelee ConeModerateDmg.png Jacobs Ladder Melee (Cone), High Damage(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

DarkArmor SoulTransfer.png Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.


Freaklok Pin-Cushion

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of frontline disposable minions that are outfitted with shrapnel barbs for anti-personnel applications.

Levels: 29-54

Powers

FireBlast FireBlast.png Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.

ThornyAssault Darts.png Thorny Darts Ranged, Minor Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
Hurls small Thorny Darts at your foes. Thorny Darts deal minor damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense.

ThornyAssault Skewer.png Skewer Melee, Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals moderate damage and poisons your foe. Poison from the Thorns deals additional Toxic damage and can reduce your foes Defense.

RadiationBurst NeutrinoBlast.png Corpse Gas Post Death Special: Location Area of Effect, Superior Damage over Time(Toxic), Foe Fear
When Frealok die, their regulatory systems that were holding back gases from internal decomposition die with them. And now you get to experience them first-hand!

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.


Freaklok Swipey Cadaver

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a new kind of Freak swiper, one that is more vicious and easier to command.

Levels: 29-54

Powers

FireBlast FireBlast.png Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.

Claws ClawsSwipe.png Swipe Melee, Minor Damage(Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.

Claws Slash.png Slash Melee, Moderate Damage(Lethal), Foe -Defense
You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.

RadiationBurst NeutrinoBlast.png Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.


Shambling Luminous Eidolon

The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can channel self-generated radioactive gas at unsuspecting supers.

Levels: 29-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutrino Bolt.

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutron Bomb.

RadiationBurst Irradiate.png Irradiate Point Blank Area of Effect, Light Damage over Time(Energy), Foe -Defense
Your Defenses have been reduced by the Irradiate attack.

RadioactiveAssault BuildUp.png Fusion Self +Damage, +ToHit, Special
Fusion boosts your damage and chance to hit moderately and also causes your next few attacks to have a 100% chance to inflict Contaminated on your enemies.

RadioactiveAssault RadiationSiphon.png Radiation Siphon Melee, High Damage(Energy/Smash), Foe -Defense, -Contaminated, Special
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. Hitting Contaminated targets will also heal you for a large amount of health over 3 seconds and remove the Contaminated effect from the target. However, uncontaminated targets have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.

RadioactiveAssault XRayBeam.png X-Ray Beam Ranged, Moderate Damage(Energy), Foe -Defense, +Contaminated
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.

RadiationBurst NeutrinoBlast.png Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

SuperReflexes FocusedFighting.png Focus Self, Toggle, Def( M24 R24 )
The Eidolon can Focus his mind to evade many attacks.


Shambling Mire Eidolon

The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can weaponize their physiologies to periodically emit pheromones that stun unsuspecting supers.

Levels: 29-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Your Accuracy has been reduced by the Night Fall.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You are Immobilized by the tentacles. Your Accuracy is reduced.

DarknessControl HeartofDarkness.png Heart of Darkness Point Blank Area of Effect, Minor Damage over Time(Negative), Foe Disorient, -ToHit
In a burst of negative energy you overwhelm the minds of those around you causing them to be disoriented and suffer minor negative energy damage over a short time. Affected targets will also have their chance to hit reduced.

RadiationBurst NeutrinoBlast.png Corpse Gas Post Death Special: Location Area of Effect, Superior Damage over Time(Toxic), Foe Fear
When Frealok die, their regulatory systems that were holding back gases from internal decomposition die with them. And now you get to experience them first-hand!

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.


Shambling Murk Eidolon

The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can dispense highly adhesive biofluids to snare and weaken unsuspecting supers.

Levels: 21-34

Powers

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Your Accuracy is reduced by the Shadow Punch.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Superior Damage over Time(Negative), Foe Immobilize, -ToHit
You are Immobilized by the Midnight Grasp. Your Accuracy is reduced as a result.

DarkMiasma TarPatch.png Tar Patch Ranged (Location Area of Effect), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

RadiationBurst NeutrinoBlast.png Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

DarkArmor DarkEmbrace.png Dark Embrace Self, Toggle, Res( S30 L30 N20 T20 )
The Eidolon taps into the energy of the netherworld to protect him from damage. Dark Embrace shrouds the Eidolon in darkness and grants the Eidolon resistance to Lethal, Smashing, and Negative Energy Damage. Cannot be used at the same time as Murky Cloud or Obsidian Shield.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You have been Disoriented.


Lieutenants

Bugged Out Freak Psycho

The 'Bugged Out' soldiers in Pierce's army are the Found Freaks that made the cut for the program, but didn't take to the mental conditioning regimen as hoped. As a result, the partially lobotomized and inhibitor-chipped lunatics bring a fair bit of chaos to the table for everyone to enjoy!

Levels: 29-54

Powers

MentalControl MindControl.png Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.

MentalControl Levitate.png Levitate Ranged, Moderate Damage(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Moderate Damage(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

PsychicBlast Subdue.png Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.


Flesh Carver

Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Flesh Carvers are wielders of electricity and bonesaws to mend allies and maim foes.

Levels: 29-54

Powers

Claws Evicerate.png Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.

BattleAxe Gash.png Chop Melee, High Damage(Lethal), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target.

Claws ClawsStrike.png Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.

ShockTherapy RejuvenatingCircuit.png Rejuvenating Circuit Ranged (Chain), Ally Heal
Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static.

ElectricControl ChainFences.png Chain Fences Ranged (Targeted Area of Effect), Minor Damage(Energy), Foe Immobilize, -Endurance, -Fly, -Recovery
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Empathy Resurrect.png Resurrect Freaklok Ally Resurrect
Freaklok can resurrect the fallen. This power can be interrupted.

DarkArmor SoulTransfer.png Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.


Found Freak

Found Freaks are members of the Lost that were, to wit, 'found' by Dr. Pierce's scavenging groups and brought back to be 'volunteered' into the Freaklok army. They've been mentally conditioned to be loyal and offer their abilities for both research and defense.

Levels: 29-54

Powers

MedievalWeapons MaceClobber.png Rikti Pistol Ranged, Moderate Energy Damage, Foe Disorient
You have been Disoriented.

PsionicMelee PsiBlade.png Psi Blade Melee, Moderate Damage(Psionic/Lethal), Foe -Recharge, Self +Insight
You lash at your foe's mind with a mentally projected blade of psychic energy to deal moderate Psionic and Lethal damage. Affected foes will have their recharge rate reduced. Psi Blade has a moderate chance to grant you Insight. While you have Insight, Psi Blade will deal additional minor psionic damage over time.

BeamRifle SingleShot.png Single Shot Ranged, Moderate Damage(Energy), Foe Knockdown, Special
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly.

MentalControl MindControl.png Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.


Freakbomination

The wordy 'Freakbominations', or simply 'Big Freaks' as their friends call them, are reanimated vessels pulled from the Freakshow and from local morgues. The larger frames are chosen on purpose for perfecting some more of the vicious technologies for future size reductions in more inconspicuous ventures.

Levels: 29-54

Powers

SuperStrength Punch.png Punch Melee, Superior Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stands up.

SuperStrength Hurl.png Hurl Ranged, Extreme Damage(Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

KineticAttack RepulsingTorrent.png Repulsing Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe Knockback
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.

AssaultWeapons ARBurst.png Sawblade Ranged, High Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

BioOrganicArmor GeneticContamination.png Genetic Contamination Auto, Point Blank Area of Effect, Minor Damage over Time(Toxic), Foe -Damage
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.


Freaklok Disc Jockey

The Disc Jockeys are the result of wildly irreverent 'what if' experimentation in the lab. After many failed attempts in modifying the substandard sinew of Abominations for faster reflexes, Dr. Pierce's team found themselves with an overabundance of top halves and piles of burnt-out legs. A few loot runs later on Colonel Duray's stash-houses and the Abomination inventory has been salvaged.

Levels: 29-54

Powers

Flight TravelFlight.png Fly Self Fly
Allows the character to fly.

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance, -Recovery, Self +Endurance
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance, -Recovery, Self +Endurance
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

ElectricalBolt ShortCircuit.png Short Circuit Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Endurance, -Recovery, Special vs. Robots
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.

RadiationBurst NeutrinoBlast.png Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.


Overcharged Carver

Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Overcharged Carvers are the torchbearers for tactical electrical technologies.

Levels: 29-54

Powers

ElectricMelee TargetedModerateDmg.png Havoc Punch Melee, Moderate Damge(Smash/Energy), Foe Sleep, -Endurance, -Recovery, Self +Endurance
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricMelee ConeModerateDmg.png Jacobs Ladder Melee (Cone), High Damage(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricControl JoltingChain.png Jolting Chain Ranged (Chain Area of Effect), Minor Damage(Energy), Foe Knockdown, -Endurance, -Recovery
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

ShockTherapy EmpoweringCircuit.png Empowering Circuit Ranged (Chain), Ally +Damage, +ToHit
Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static.

DarkArmor SoulTransfer.png Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.

PsychicBlast PsychicWail.png Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.

ElectricityManipulation LightningField.png Lightning Field Auto, Point Blank Area of Effect, Minor Damage over Time(Energy), Foe -Endurance
While active, you emit a storm of electricity that constantly damages all nearby foes.


Spine Carver

Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Spine carvers are on the forefront of neuroelectrical and skeletal modifications.

Bosses

Freaklok Eidolon

In a rather mundane turn for the Freaklok, the Freaklok Eidolons are not a macabre techno-horror, but the first step towards realizing the true potential of CMRj for humanity, and an inch closer to Doctor Vahzilok's original goal to defeat death. They are self-repairing and wield the power of all their Eidolon predecessors.

Freaklok Riktografter

Doc Buzzsaw was no stranger to Rikti technological appropriation and happily handed her notes to Pierce once the lab was cleared and the tech was inventoried. The Freaklok Riktografter has gone a step further and begun to utilize some of the teleportation technology as well, making them an unpredictable lot.

Freaklok Terminal Ripper

Terminal Rippers are cast from the same psychological and physiological mold as the Freakshow Tanks; hopelessly addicted to Excelsior, they have endured multiple organ failures and limb replacements to the point that their humanity and physical body are lost, replaced with slipshod technology. They now need Excelsior on a constant drip to stay alive, for whatever time they have left.

Freaklok Zenigrafter

Dr. Pierce's quest to apply CMRj's potential quickly turned to a variety of unorthodox acquisitions. One such suggestion from Punkadelic was to raid a few Council storehouses he knew about from his time with Clamor. The result is a newly repurposed Eidolon that wields the offensive capabilities of a Zenith Warcry.

IDX Virus

Members of the Freakshow's IDX faction were some of the first to assist in the Freaklok's start-up, knowing the path forward to Bile was inevitable and his patronage was all but assured. They are efficient and thorough collectors, and erasers, of information under Bile's leadership. The 'Virus' is proficient in the skillset of data erasure.

Archvillains

Bile

Bile has undergone many transformations since he first joined the Freakshow. This latest set of upgrades may look flashy, but it's more than just for show. Approach him with caution, because his abilities are poorly documented at best.

Piecemeal

Dr. Pierce has committed herself to the advancement of the Freaklok by personally testing nearly every bit of technology on herself before it goes out into the field. The result is this new cybernetic evolution of the woman who once ran a shop out of Skyway City.