Hydra: Difference between revisions

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''Powers''
''Powers''
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Toggle, Self Untouchable| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High Psionic Damage, Foe Immobilize| The Hydra has Immobilized you! }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior Psionic Damage, Foe Sleep| The Hydra has put you to Sleep! }}
   
   
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}


{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}


{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it. }}
 
{{Power|[[File:FireBlast Inferno.png|22px]]| Tentacle Death| Post Death Special| When the Hydra Head dies, all Tentacles die with it. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|0|0|0|0|1000}}, Resist(Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport), +Perception, -Regeneration| Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}


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Revision as of 00:16, 17 May 2022

Overview


Villain types

Minions

Spawn

These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.

Powers

Hydra Spawn.jpg

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attacks may knock down foes.

Temporary PVP BuffDefense.png Resistance Res( S25 L-25 )
Auto, Self

Tentacle

For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?

Powers

Sowhichway.jpg

FireBlast FireBlast.png Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash
Smash with self.

Lieutenants

Protean

Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.

Powers

Hydra Protean.jpg

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.

Temporary PVP BuffDefense.png Resistance Res( S25 L-25 )
Auto, Self

Tentacle

For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?

Powers

Inherent Brawl.png Pummel Melee, Smash
Smash with self.

FireBlast FireBlast.png Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.


Bosses

Man O' War

The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.

Powers

Hydra ManOWar.jpg

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.

Temporary PVP BuffDefense.png Resistance Res( S25 L-25 )
Auto, Self

Tentacle

For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?

Powers

FireBlast FireBlast.png Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash
Smash with self.

Temporary PVP BuffDefense.png Resistance +Res( S60 L50 F60 C60 E60 N50 P60 T75 ) +Prot( Fr 100 Rp 100 ) +Res( Fr 99% )
Auto, Self


Monsters

Hatched Kraken

Main Article: Hatched Kraken

The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.

Powers

Hydra HatchedKraken.jpg

Inherent Brawl.png Pummel Melee Cone, Smash, Foe Knockback
Punch 'em.

SuperStrength FootStomp.png Foot Stomp Point Blank Area Effect, Smash, Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

FireBlast FireBlast.png Spit Ranged Area of Effect, Damage over Time (Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!

Temporary PVP BuffDefense.png Resistance Res( S20 N-20 T75 )
Monster resistance.


Giant Monsters

Kraken

Main Article: Kraken

The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.

Powers

Hydra Kraken.jpg

Inherent Brawl.png Pummel Melee Cone, Smash, Foe Knockback
Punch 'em.

SuperStrength FootStomp.png Foot Stomp Point Blank Area Effect, Smash, Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

FireBlast FireBlast.png Spit Ranged Area of Effect, Damage over Time (Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!

Temporary PVP BuffDefense.png Resistance Res( S20 N-20 T75 )
Monster resistance.


Archvillains

Hydra

Main Article: Hydra (Archvillain)

The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.

Powers

Head of the Hydra

ForceField PersonalForceField.png Force Field Toggle, Self Untouchable
The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam.

PsychicBlast Subdue.png Subdue Ranged, High Psionic Damage, Foe Immobilize
The Hydra has Immobilized you!

PsychicBlast WillDomination.png Will Domination Ranged, Superior Psionic Damage, Foe Sleep
The Hydra has put you to Sleep!

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate!

FireTrap FireImps.png Reinforcements Summon Reinforcements
When the Hydra Head is at half life, Rikti will teleport in to protect it.

FireTrap FireImps.png Reinforcements 2 Summon Reinforcements
When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it.

FireBlast Inferno.png Tentacle Death Post Death Special
When the Hydra Head dies, all Tentacles die with it.

Power Missing.png Immobile Self Immobilize
The Hydra is immobile.

Temporary PVP BuffDefense.png Resistance Auto, Res( All1000 ), Resist(Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport), +Perception, -Regeneration
Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.


Hydra

Main Article: Death from Below

The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threatening the city as a whole.

Powers:

Robotics LaserRifleBurst.png Geiser Power Ranged (Location Area of Effect), Autohit, Foe Knockup
Obliteration Beam.

Robotics LaserRifleBurst.png Gas Power Ranged (Location Area of Effect), Autohit, High Damage(Toxic)
Obliteration Beam.

Robotics LaserRifleBurst.png Boil Power Ranged (Location Area of Effect), Autohit, Extreme Damage(Toxic)
Obliteration Beam.

Power Missing.png Immobile Self Immobilize
The Hydra is immobile.

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain Resistance.


Named bosses

  • O 'ai "e (Man O' War)
  • Aue "io (Man O' War)

Related Badges

Badge

Mindless, yes. But yours to command.

Badge

The Kraken was unleashed, but your might has put it down for another day.