Hydra: Difference between revisions
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''Powers'' | ''Powers'' | ||
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]] | [[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]] | ||
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| | {{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Toggle, Self Untouchable| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }} | ||
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| | {{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High Psionic Damage, Foe Immobilize| The Hydra has Immobilized you! }} | ||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| | {{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior Psionic Damage, Foe Sleep| The Hydra has put you to Sleep! }} | ||
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | ||
{{Power|[[File: | {{Power|[[File:FireTrap FireImps.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }} | ||
{{Power|[[File: | {{Power|[[File:FireTrap FireImps.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it. }} | ||
{{Power|[[File:FireBlast Inferno.png|22px]]| Tentacle Death| Post Death Special| When the Hydra Head dies, all Tentacles die with it. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}} | {{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}} | ||
{{Power|[[File:Temporary PVP | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|0|0|0|0|1000}}, Resist(Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport), +Perception, -Regeneration| Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }} | ||
{{ | |||
{{clr}} | {{clr}} |
Revision as of 00:16, 17 May 2022
Overview
Villain types
Minions
Spawn
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attacks may knock down foes.
Resistance Res( S25 L-25 )
Auto, Self
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash
Smash with self.
Lieutenants
Protean
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Resistance Res( S25 L-25 )
Auto, Self
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Pummel Melee, Smash
Smash with self.
Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Bosses
Man O' War
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Resistance Res( S25 L-25 )
Auto, Self
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash
Smash with self.
Resistance +Res( S60 L50 F60 C60 E60 N50 P60 T75 ) +Prot( Fr 100 Rp 100 ) +Res( Fr 99% )
Auto, Self
Monsters
Hatched Kraken
Main Article: Hatched Kraken
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Pummel Melee Cone, Smash, Foe Knockback
Punch 'em.
Foot Stomp Point Blank Area Effect, Smash, Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Spit Ranged Area of Effect, Damage over Time (Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Resistance Res( S20 N-20 T75 )
Monster resistance.
Giant Monsters
Kraken
Main Article: Kraken
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Pummel Melee Cone, Smash, Foe Knockback
Punch 'em.
Foot Stomp Point Blank Area Effect, Smash, Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Spit Ranged Area of Effect, Damage over Time (Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Resistance Res( S20 N-20 T75 )
Monster resistance.
Archvillains
Hydra
Main Article: Hydra (Archvillain)
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.
Powers
Force Field Toggle, Self Untouchable
The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam.
Subdue Ranged, High Psionic Damage, Foe Immobilize
The Hydra has Immobilized you!
Will Domination Ranged, Superior Psionic Damage, Foe Sleep
The Hydra has put you to Sleep!
Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate!
Reinforcements Summon Reinforcements
When the Hydra Head is at half life, Rikti will teleport in to protect it.
Reinforcements 2 Summon Reinforcements
When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it.
Tentacle Death Post Death Special
When the Hydra Head dies, all Tentacles die with it.
Immobile Self Immobilize
The Hydra is immobile.
Resistance Auto, Res( All1000 ), Resist(Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport), +Perception, -Regeneration
Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.
Hydra
Main Article: Death from Below
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threatening the city as a whole.
Powers:
Geiser Power Ranged (Location Area of Effect), Autohit, Foe Knockup
Obliteration Beam.
Gas Power Ranged (Location Area of Effect), Autohit, High Damage(Toxic)
Obliteration Beam.
Boil Power Ranged (Location Area of Effect), Autohit, Extreme Damage(Toxic)
Obliteration Beam.
Immobile Self Immobilize
The Hydra is immobile.
Resistance Resistance
Archvillain Resistance.
Named bosses
- O 'ai "e (Man O' War)
- Aue "io (Man O' War)
Related Badges
Mindless, yes. But yours to command.
The Kraken was unleashed, but your might has put it down for another day.