Croatoa War: Difference between revisions

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This results in the common ability for players to catch the war in this stalled state, and help it along by clearing out the vale themselves of all combatants.  This will unstick the war and allow the next wave to spawn.  If this is repeated by clearing out each new wave of the war spawn, players can in essence force the spawn of the two giant monsters, allowing players to then defeat the monsters.
This results in the common ability for players to catch the war in this stalled state, and help it along by clearing out the vale themselves of all combatants.  This will unstick the war and allow the next wave to spawn.  If this is repeated by clearing out each new wave of the war spawn, players can in essence force the spawn of the two giant monsters, allowing players to then defeat the monsters.


If the war is not currently active, however, there is nothing a player can do to start it.
If the war is not currently active, however, there is nothing a player can do to start it. There is a 25% chance of the war starting every one to two hours. [http://www.cityofheroes.com/gameinfo/giant_monsters.html]


Identifying whether the war is active is often as easy as seeing if there are Fir Bolg spawns in the vale.  Fir Bolg are not part of the native spawns for the vale, only Cabal and Red Caps.  If there are Fir Bolg present in the vale, they are almost certainly left over from a war spawn.  Rarely they are left over from the final wave of the war.  But much, much more commonly they are from one of the earlier waves, and are thus an indicator that the player may be able to force the spawn of the two giant monsters with a little work.
Identifying whether the war is active is often as easy as seeing if there are Fir Bolg spawns in the vale.  Fir Bolg are not part of the native spawns for the vale, only Cabal and Red Caps.  If there are Fir Bolg present in the vale, they are almost certainly left over from a war spawn.  Rarely they are left over from the final wave of the war.  But much, much more commonly they are from one of the earlier waves, and are thus an indicator that the player may be able to force the spawn of the two giant monsters with a little work.


== Badges ==
== Badges ==

Revision as of 13:54, 14 September 2006

Overview

The Croatoa War is a zone event that occurs in Croatoa. The Fir Bolg, Cabal, Tuatha de Dannan, and Red Caps have declared all out war on each other.

Description

At random intervals a war breaks out in the Grim Vale area of Croatoa. The Fir Bolg and Cabal are on one side, against their ancient enemies the Tuatha de Dannan and Red Caps. Large numbers of both groups spawn at opposite ends of the vale in several waves and rush towards each other, intent on wipeing each other out. There are 3 - 4 waves total, and on the final wave the two giant monsters, Eochai and Jack in Irons spawn to fight each other.


Notes

Jack in Irons
Eochai

The war spawns for each side are generally fairly evenly matched. But given that the Vale is normally populated by large numbers of Cabal bosses, the Fir Bolg/Cabal side generally has a distinct advantage in the war once the native spawns enter the fight. This usually results in the Tuatha de Dannan/Red Caps side of the war spawn being defeated, while a large portion of the Cabal/Fir Bolg side is left intact. This has the effect of stalling the war, since most or all of one wave has to be eliminated before the next wave can spawn.

This results in the common ability for players to catch the war in this stalled state, and help it along by clearing out the vale themselves of all combatants. This will unstick the war and allow the next wave to spawn. If this is repeated by clearing out each new wave of the war spawn, players can in essence force the spawn of the two giant monsters, allowing players to then defeat the monsters.

If the war is not currently active, however, there is nothing a player can do to start it. There is a 25% chance of the war starting every one to two hours. [1]

Identifying whether the war is active is often as easy as seeing if there are Fir Bolg spawns in the vale. Fir Bolg are not part of the native spawns for the vale, only Cabal and Red Caps. If there are Fir Bolg present in the vale, they are almost certainly left over from a war spawn. Rarely they are left over from the final wave of the war. But much, much more commonly they are from one of the earlier waves, and are thus an indicator that the player may be able to force the spawn of the two giant monsters with a little work.

Badges

[[|link=|alt=Badge]]
[[|link=|alt=Badge]]