Praetorian Clockwork: Difference between revisions
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== Overview == | == Overview == | ||
'''Pretorian Clockwork''' | '''Pretorian Clockwork''' are an ally and enemy group in [[Praetoria]]. Clockwork are ubiquitous throughout Praetoria. Created by [[Anti-Matter]] and [[Neuron]], several types exist that perform different functions. They are seen throughout the cities and beneath them. | ||
== Background == | == Background == | ||
== Sales Pitch == | == Sales Pitch == | ||
[[File:PraetorianClockwork.png|left|200px|]] | |||
[[Neuron|NEURON]] TECHNOLOGIES UNLIMITED provides the LATEST in personal-, public-, and government-issued clockwork servitors. Our new production line is LEAPS AND BOUNDS ahead of last year's model, featuring MIRROR FINISH CHROME highlights, multiple voice print recognition, and a SELF-RECHARGING POWER SOURCE. | [[Neuron|NEURON]] TECHNOLOGIES UNLIMITED provides the LATEST in personal-, public-, and government-issued clockwork servitors. Our new production line is LEAPS AND BOUNDS ahead of last year's model, featuring MIRROR FINISH CHROME highlights, multiple voice print recognition, and a SELF-RECHARGING POWER SOURCE. | ||
With everyone working hard toward a BRIGHTER FUTURE, how is a growing family supposed to enjoy a NOURISHING HOME-COOKED MEAL in a household FREE OF CLUTTER? The answer, of course, is the HOME COMPANION, the latest from NEURON TECHNOLOGIES UNLIMITED. The HOME COMPANION comes preprogrammed with OVER NINE THOUSAND home care routines: meal preparations, school lessons, repair and refurbishing skill sets, and CONVERSATION TOPICS. Your family will FEEL COMPLETE with the HOME COMPANION. | With everyone working hard toward a BRIGHTER FUTURE, how is a growing family supposed to enjoy a NOURISHING HOME-COOKED MEAL in a household FREE OF CLUTTER? The answer, of course, is the HOME COMPANION, the latest from NEURON TECHNOLOGIES UNLIMITED. The HOME COMPANION comes preprogrammed with OVER NINE THOUSAND home care routines: meal preparations, school lessons, repair and refurbishing skill sets, and CONVERSATION TOPICS. Your family will FEEL COMPLETE with the HOME COMPANION. | ||
For the public sector, NEURON TECHNOLOGIES UNLIMITED has UPGRADED all existing clockwork with the NEW TYPE 40. The NEW TYPE 40 features a much kinder exterior, thus PROMOTING HAPPINESS AND WELL-BEING. Its carbon titanium shell is a PLEASING TITANIUM WHITE and resistant to all forms of corrosion, ensuring a LONG SERVICE LIFE. All citizens can REST EASY knowing that their friendly neighborhood clockwork will also respond to THREATS TO THE POPULACE, conducting arrests or creating SAFE ZONES in case of a TELLURIAN PLAGUE OUTBREAK. | For the public sector, NEURON TECHNOLOGIES UNLIMITED has UPGRADED all existing clockwork with the NEW TYPE 40. The NEW TYPE 40 features a much kinder exterior, thus PROMOTING HAPPINESS AND WELL-BEING. Its carbon titanium shell is a PLEASING TITANIUM WHITE and resistant to all forms of corrosion, ensuring a LONG SERVICE LIFE. All citizens can REST EASY knowing that their friendly neighborhood clockwork will also respond to THREATS TO THE POPULACE, conducting arrests or creating SAFE ZONES in case of a [[Tellurian Plague|TELLURIAN PLAGUE]] OUTBREAK. | ||
At NEURON TECHNOLOGIES UNLIMITED we TAKE PRIDE in listening to our customers. We hope you TAKE AS MUCH PRIDE in our products as we do, and we look forward to meeting THE DEMANDS OF TOMORROW, today. | At NEURON TECHNOLOGIES UNLIMITED we TAKE PRIDE in listening to our customers. We hope you TAKE AS MUCH PRIDE in our products as we do, and we look forward to meeting THE DEMANDS OF TOMORROW, today. | ||
:''Taken from [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/praetorian-clockwork.html Praetorian Clockwork Official Enemy Group Profile]'' | :''Taken from [http://web.archive.org/web/20111028072434/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/praetorian-clockwork.html Praetorian Clockwork Official Enemy Group Profile]'' | ||
== Enemy Types == | == Enemy Types == | ||
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==== Cleaner ==== | ==== Cleaner ==== | ||
[[File:Cleaner1.jpg|right|125px|thumb|{{center|Cleaner}}]] | |||
Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Plasma Blast| Ranged, Moderate Damage(Energy)| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Plasma Blast ''(Only Level 6 and up)''| Ranged, Moderate Damage(Energy), Foe -Regeneration| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Welding Ray ''(Only Level 16 and up)''| Ranged, Moderate Damage(Energy), Foe -Defense| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their defense decreased. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Charged Blast ''(Only Level 40 and up)''| Ranged, High Damage(Energy), Foe -Regeneration, Knockdown| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Sweeper ==== | |||
[[File:Sweeper1.jpg|right|100px|thumb|{{center|Sweeper}}]] | |||
Sweepers are often seen patrolling the street cleaning up litter and debris to make [[Praetoria]] a more beautiful place to live. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Plasma Spray| Ranged (Cone), Moderate Damage over Time(Energy), Foe -Regeneration| The clockwork android fires a barrage of plasma beams from its wrist at its targets dealing minor energy damage and reducing targets' regeneration rate. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Plasma Ray ''(Only Level 21 and up)''| Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regeneration| The clockwork android fires a ray from its wrist that can pierce through multiple foes from its wrist at its targets dealing moderate energy damage and reducing targets' regeneration rate. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Malfunctioning Unit ==== | |||
[[File:MU1.jpg|right|125px|thumb|{{center|Malfunctioning Unit}}]] | |||
Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. | Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. | ||
==== | ''Powers'' | ||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Plasma Blast| Ranged, Moderate Damage(Energy)| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Plasma Blast ''(Only Level 6 and up)''| Ranged, Moderate Damage(Energy), Foe -Regeneration| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Welding Ray ''(Only Level 16 and up)''| Ranged, Moderate Damage(Energy), Foe -Defense| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their defense decreased. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Charged Blast ''(Only Level 40 and up)''| Ranged, High Damage(Energy), Foe -Regeneration, Knockdown| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Malfunctioning Unit ==== | |||
Sweepers are often seen patrolling the street cleaning up litter and debris to make [[Praetoria]] a more beautiful place to live. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Plasma Spray| Ranged (Cone), Moderate Damage over Time(Energy), Foe -Regeneration| The clockwork android fires a barrage of plasma beams from its wrist at its targets dealing minor energy damage and reducing targets' regeneration rate. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Plasma Ray ''(Only Level 21 and up)''| Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regeneration| The clockwork android fires a ray from its wrist that can pierce through multiple foes from its wrist at its targets dealing moderate energy damage and reducing targets' regeneration rate. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
=== Lieutenants === | === Lieutenants === | ||
==== Builder ==== | |||
[[File:Builder1.jpg|right|100px|thumb|{{center|Builder}}]] | |||
Should another Clockwork Android fall due to unforeseen circumstances or job hazards the Builders are there to rebuild the fallen Android on the job. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Particle Stunner ''(Only Level 11 and up)''| Ranged, Light Damage over Time(Energy), Foe Disorient| Particle Stunners are capable of dazing even the most resilient of targets, the target will also suffer minor Energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Spray ''(Only Level 16 and up)''| Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:Empathy_Resurrect.png|22px]]| Quick Repair| Resurrect Clockwork| The Builder can repair a fallen Clockwork. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Mender ==== | ==== Mender ==== | ||
Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast Barrage ''(Only Level 11 and up)''| Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]| Particle Burst ''(Only Level 16 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:Empathy_HealOther.png|22px]]| Nano Repair| Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }} | |||
{{Power|[[Image:ForceField_DeflectionShield.png|22px]]| Field Projector ''(Only Level 31 and up)''| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Malfunctioning Unit ==== | |||
[[File:MalfunctioningUnit1.jpg|right|100px|thumb|{{center|Malfunctioning Unit}}]] | |||
Should another Clockwork Android fall due to unforeseen circumstances or job hazards the Builders are there to rebuild the fallen Android on the job. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Particle Stunner ''(Only Level 11 and up)''| Ranged, Light Damage over Time(Energy), Foe Disorient| Particle Stunners are capable of dazing even the most resilient of targets, the target will also suffer minor Energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Spray ''(Only Level 16 and up)''| Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:Empathy_Resurrect.png|22px]]| Quick Repair| Resurrect Clockwork| The Builder can repair a fallen Clockwork. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Malfunctioning Unit ==== | |||
[[File:MalfunctioningUnit2.jpg|right|100px|thumb|{{center|Malfunctioning Unit}}]] | |||
Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition. | Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition. | ||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast Barrage ''(Only Level 11 and up)''| Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]| Particle Burst ''(Only Level 16 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:Empathy_HealOther.png|22px]]| Nano Repair| Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }} | |||
{{Power|[[Image:ForceField_DeflectionShield.png|22px]]| Field Projector ''(Only Level 31 and up)''| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Mobile Sentry Turret ==== | |||
Sentry Turret are mobile turrets that ensure the security of sensitive areas. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Rapid Fire| Ranged, Moderate Damage(Energy), Foe -Regeneration| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Sentry Turret ==== | |||
Sentry Turret are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma gun can reach out and touch anyone even remotely threatening their position. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Rapid Fire| Ranged, Moderate Damage(Energy), Foe -Regeneration| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
=== Bosses === | === Bosses === | ||
==== Dismantler ==== | |||
[[File:Dismantler1.jpg|right|125px|thumb|{{center|Dismantler}}]] | |||
Dismantlers are occasionally called in when their plasma torches can be put to use to tear apart crumbling or collapsed buildings. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Spray| Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Anti-Matter Beam| Ranged (Narrow Cone), High Damage(Energy), Foe -Defense, Knockback| Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. }} | |||
{{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]| Particle Burst ''(Only Level 16 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Anti-Matter Ray ''(Only Level 31 and up)''| Ranged (Location Area of Effect), Superior Damage over Time(Energy), Foe -Defense| All foes that pass through these Anti-Matter particles will suffer intense Energy Damage and have their defense reduced substantially. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Guardian Turret ==== | |||
Guardian Turrets are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma cannon can reach out and touch anyone even remotely threatening their position. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Charged Shot| Ranged, High Damage(Energy), Foe -Regeneration, Knockdown| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. }} | |||
{{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]| Plasma Detonation| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Regeneration| Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Lifter ==== | |||
[[File:Lifter1.jpg|right|125px|thumb|{{center|Lifter}}]] | |||
Lifters, as their name indicates, do a lot of the heavy lifting and construction. They are able to easily lift machinery and building materials that previously could only be lifted by powerful cranes. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Anti-Matter Beam| Ranged (Narrow Cone), Superior Damage(Energy), Foe -Defense, Knockback| Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. }} | |||
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Spray ''(Only Level 11 and up)''| Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Punch ''(Only Level 16 and up)''| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Malfunctioning Unit ==== | |||
Dismantlers are occasionally called in when their plasma torches can be put to use to tear apart crumbling or collapsed buildings. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Spray| Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Anti-Matter Beam| Ranged (Narrow Cone), High Damage(Energy), Foe -Defense, Knockback| Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. }} | |||
{{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]| Particle Burst ''(Only Level 16 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Anti-Matter Ray ''(Only Level 31 and up)''| Ranged (Location Area of Effect), Superior Damage over Time(Energy), Foe -Defense| All foes that pass through these Anti-Matter particles will suffer intense Energy Damage and have their defense reduced substantially. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Malfunctioning Unit ==== | |||
Lifters, as their name indicates, do a lot of the heavy lifting and construction. They are able to easily lift machinery and building materials that previously could only be lifted by powerful cranes. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Anti-Matter Beam| Ranged (Narrow Cone), Superior Damage(Energy), Foe -Defense, Knockback| Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. }} | |||
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | |||
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Spray ''(Only Level 11 and up)''| Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | |||
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Punch ''(Only Level 16 and up)''| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
==== Mobile Guardian Turret ==== | |||
Guardian Turrets are mobile turrets that ensure the security of sensitive areas. | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBolts.png|22px]]| Charged Shot| Ranged, High Damage(Energy), Foe -Regeneration, Knockdown| Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. }} | |||
{{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]| Plasma Detonation| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Regeneration| Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns. }} | |||
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Levels 21 and 38)''| Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | |||
{{clr}} | |||
== Named Bosses == | |||
* Lead Mender (Mender) | |||
* Lifter Prototype (Lifter) | |||
* Dismantler Prototype (Dismantler) | |||
== Notes == | |||
* Prior to [[Going Rogue]], ingame lore as well as the [[City of Heroes (Comic Book)|City of Heroes comics]] had Praetorian Clockwork referring to the '[[Praetorians (Enemy Group)#Anti-Matter Robots|blue Clockwork]]' and '[[Praetorians (Enemy Group)#Neuron Robots|silver Clockwork]]' [[Praetorians (Enemy Group)|Praetorian]] faction groups. | |||
== Related Badges == | |||
{{BadgeBox|Technophobe}} | |||
== External Links == | == External Links == | ||
* [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/praetorian-clockwork.html Praetorian Clockwork Official Enemy Group Profile]'' | * [http://web.archive.org/web/20111028072434/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/praetorian-clockwork.html Praetorian Clockwork Official Enemy Group Profile]'' | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category: | [[Category:Praetorians]] | ||
[[Category:Going Rogue]] | [[Category:Going Rogue]] |
Latest revision as of 02:43, 6 June 2022
Overview
Pretorian Clockwork are an ally and enemy group in Praetoria. Clockwork are ubiquitous throughout Praetoria. Created by Anti-Matter and Neuron, several types exist that perform different functions. They are seen throughout the cities and beneath them.
Background
Sales Pitch
NEURON TECHNOLOGIES UNLIMITED provides the LATEST in personal-, public-, and government-issued clockwork servitors. Our new production line is LEAPS AND BOUNDS ahead of last year's model, featuring MIRROR FINISH CHROME highlights, multiple voice print recognition, and a SELF-RECHARGING POWER SOURCE.
With everyone working hard toward a BRIGHTER FUTURE, how is a growing family supposed to enjoy a NOURISHING HOME-COOKED MEAL in a household FREE OF CLUTTER? The answer, of course, is the HOME COMPANION, the latest from NEURON TECHNOLOGIES UNLIMITED. The HOME COMPANION comes preprogrammed with OVER NINE THOUSAND home care routines: meal preparations, school lessons, repair and refurbishing skill sets, and CONVERSATION TOPICS. Your family will FEEL COMPLETE with the HOME COMPANION.
For the public sector, NEURON TECHNOLOGIES UNLIMITED has UPGRADED all existing clockwork with the NEW TYPE 40. The NEW TYPE 40 features a much kinder exterior, thus PROMOTING HAPPINESS AND WELL-BEING. Its carbon titanium shell is a PLEASING TITANIUM WHITE and resistant to all forms of corrosion, ensuring a LONG SERVICE LIFE. All citizens can REST EASY knowing that their friendly neighborhood clockwork will also respond to THREATS TO THE POPULACE, conducting arrests or creating SAFE ZONES in case of a TELLURIAN PLAGUE OUTBREAK.
At NEURON TECHNOLOGIES UNLIMITED we TAKE PRIDE in listening to our customers. We hope you TAKE AS MUCH PRIDE in our products as we do, and we look forward to meeting THE DEMANDS OF TOMORROW, today.
Enemy Types
Minions
Cleaner
Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves.
Powers
Plasma Blast Ranged, Moderate Damage(Energy)
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased.
Plasma Blast (Only Level 6 and up) Ranged, Moderate Damage(Energy), Foe -Regeneration
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased.
Welding Ray (Only Level 16 and up) Ranged, Moderate Damage(Energy), Foe -Defense
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their defense decreased.
Charged Blast (Only Level 40 and up) Ranged, High Damage(Energy), Foe -Regeneration, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Sweeper
Sweepers are often seen patrolling the street cleaning up litter and debris to make Praetoria a more beautiful place to live. They have an innocuous appearance, however if threatened they are more than capable of defending themselves.
Powers
Plasma Spray Ranged (Cone), Moderate Damage over Time(Energy), Foe -Regeneration
The clockwork android fires a barrage of plasma beams from its wrist at its targets dealing minor energy damage and reducing targets' regeneration rate.
Plasma Ray (Only Level 21 and up) Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regeneration
The clockwork android fires a ray from its wrist that can pierce through multiple foes from its wrist at its targets dealing moderate energy damage and reducing targets' regeneration rate.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Malfunctioning Unit
Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves.
Powers
Plasma Blast Ranged, Moderate Damage(Energy)
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased.
Plasma Blast (Only Level 6 and up) Ranged, Moderate Damage(Energy), Foe -Regeneration
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased.
Welding Ray (Only Level 16 and up) Ranged, Moderate Damage(Energy), Foe -Defense
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their defense decreased.
Charged Blast (Only Level 40 and up) Ranged, High Damage(Energy), Foe -Regeneration, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Malfunctioning Unit
Sweepers are often seen patrolling the street cleaning up litter and debris to make Praetoria a more beautiful place to live. They have an innocuous appearance, however if threatened they are more than capable of defending themselves.
Powers
Plasma Spray Ranged (Cone), Moderate Damage over Time(Energy), Foe -Regeneration
The clockwork android fires a barrage of plasma beams from its wrist at its targets dealing minor energy damage and reducing targets' regeneration rate.
Plasma Ray (Only Level 21 and up) Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regeneration
The clockwork android fires a ray from its wrist that can pierce through multiple foes from its wrist at its targets dealing moderate energy damage and reducing targets' regeneration rate.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Lieutenants
Builder
Should another Clockwork Android fall due to unforeseen circumstances or job hazards the Builders are there to rebuild the fallen Android on the job.
Powers
Particle Blast Ranged, Moderate Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Stunner (Only Level 11 and up) Ranged, Light Damage over Time(Energy), Foe Disorient
Particle Stunners are capable of dazing even the most resilient of targets, the target will also suffer minor Energy damage over time.
Particle Spray (Only Level 16 and up) Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Quick Repair Resurrect Clockwork
The Builder can repair a fallen Clockwork.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Mender
Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition.
Powers
Particle Blast Ranged, Moderate Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Blast Barrage (Only Level 11 and up) Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Burst (Only Level 16 and up) Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Nano Repair Ally Heal, Heal over Time
Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself.
Field Projector (Only Level 31 and up) Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Malfunctioning Unit
Should another Clockwork Android fall due to unforeseen circumstances or job hazards the Builders are there to rebuild the fallen Android on the job.
Powers
Particle Blast Ranged, Moderate Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Stunner (Only Level 11 and up) Ranged, Light Damage over Time(Energy), Foe Disorient
Particle Stunners are capable of dazing even the most resilient of targets, the target will also suffer minor Energy damage over time.
Particle Spray (Only Level 16 and up) Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Quick Repair Resurrect Clockwork
The Builder can repair a fallen Clockwork.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Malfunctioning Unit
Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition.
Powers
Particle Blast Ranged, Moderate Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Blast Barrage (Only Level 11 and up) Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Burst (Only Level 16 and up) Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Nano Repair Ally Heal, Heal over Time
Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself.
Field Projector (Only Level 31 and up) Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Mobile Sentry Turret
Sentry Turret are mobile turrets that ensure the security of sensitive areas.
Powers
Rapid Fire Ranged, Moderate Damage(Energy), Foe -Regeneration
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Sentry Turret
Sentry Turret are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma gun can reach out and touch anyone even remotely threatening their position.
Powers
Rapid Fire Ranged, Moderate Damage(Energy), Foe -Regeneration
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Bosses
Dismantler
Dismantlers are occasionally called in when their plasma torches can be put to use to tear apart crumbling or collapsed buildings. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units.
Powers
Particle Blast Ranged, Moderate Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Spray Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Beam Ranged (Narrow Cone), High Damage(Energy), Foe -Defense, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet.
Particle Burst (Only Level 16 and up) Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Ray (Only Level 31 and up) Ranged (Location Area of Effect), Superior Damage over Time(Energy), Foe -Defense
All foes that pass through these Anti-Matter particles will suffer intense Energy Damage and have their defense reduced substantially.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Guardian Turret
Guardian Turrets are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma cannon can reach out and touch anyone even remotely threatening their position.
Powers
Charged Shot Ranged, High Damage(Energy), Foe -Regeneration, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down.
Plasma Detonation Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Regeneration
Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Lifter
Lifters, as their name indicates, do a lot of the heavy lifting and construction. They are able to easily lift machinery and building materials that previously could only be lifted by powerful cranes. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units.
Powers
Particle Blast Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Beam Ranged (Narrow Cone), Superior Damage(Energy), Foe -Defense, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Particle Spray (Only Level 11 and up) Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Punch (Only Level 16 and up) Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Malfunctioning Unit
Dismantlers are occasionally called in when their plasma torches can be put to use to tear apart crumbling or collapsed buildings. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units.
Powers
Particle Blast Ranged, Moderate Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Spray Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Beam Ranged (Narrow Cone), High Damage(Energy), Foe -Defense, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet.
Particle Burst (Only Level 16 and up) Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Ray (Only Level 31 and up) Ranged (Location Area of Effect), Superior Damage over Time(Energy), Foe -Defense
All foes that pass through these Anti-Matter particles will suffer intense Energy Damage and have their defense reduced substantially.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Malfunctioning Unit
Lifters, as their name indicates, do a lot of the heavy lifting and construction. They are able to easily lift machinery and building materials that previously could only be lifted by powerful cranes. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units.
Powers
Particle Blast Ranged, Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Beam Ranged (Narrow Cone), Superior Damage(Energy), Foe -Defense, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Particle Spray (Only Level 11 and up) Ranged (Cone), Moderate Damage(Energy), Light Damage over Time(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Punch (Only Level 16 and up) Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Mobile Guardian Turret
Guardian Turrets are mobile turrets that ensure the security of sensitive areas.
Powers
Charged Shot Ranged, High Damage(Energy), Foe -Regeneration, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down.
Plasma Detonation Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Regeneration
Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Levels 21 and 38)
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Named Bosses
- Lead Mender (Mender)
- Lifter Prototype (Lifter)
- Dismantler Prototype (Dismantler)
Notes
- Prior to Going Rogue, ingame lore as well as the City of Heroes comics had Praetorian Clockwork referring to the 'blue Clockwork' and 'silver Clockwork' Praetorian faction groups.
Related Badges
If the Praetorian Clockwork felt any emotion, they would learn to fear you. You defeated your fair share of Praetorian Clockwork to earn this badge.