Sg music (Slash Command): Difference between revisions
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{{SlashCommandArticle|command=sg_music|options=filename|note=Sets a sound file to play over the music channel in a supergroup base.}} | {{SlashCommandArticle|command=sg_music|options=filename|note=Sets a sound file to play over the music channel in a supergroup base.}} | ||
The {{slashcommand|sg_music}} command plays .ogg music files from inside the piggs or data folders of the game, and everyone who enters the base will hear the music. Music file names that end in "_loop" will loop forever. So if you use <code>/sgmusic levelup7</code>, for example, it will play the level up sound once and then be silent, but if you use <code>/sgmusic Objective_loop</code> it will play the "glowies sound" forever. | |||
* To remove the music from the SG base, use <code>/sgmusic ""</code>; currently playing music will fade out, not abruptly stop. | |||
* You may also place your own .ogg music files into the <COH Install Directory>\data\sound\ogg folder, however only you will be able to hear the music. To share your custom music files with others so that they can hear it too, give them a copy of your music files and have them put it in the same folder that contains your file. | |||
* The music will update in real time if you use the command while inside your base, so you can use this to semi-DJ events in your base. | |||
* The background sound WarehouseAmb2_loop that played on the Sound FX channel everywhere in the base was removed. You can, of course, keep that sound in your base by using /sgmusic WarehouseAmb2_loop. | |||
* You must have base editing permissions to use this command. | * You must have base editing permissions to use this command. | ||
Revision as of 16:38, 24 June 2022
Slash command
/sg_music filename
Sets a sound file to play over the music channel in a supergroup base.
The /sg_music command plays .ogg music files from inside the piggs or data folders of the game, and everyone who enters the base will hear the music. Music file names that end in "_loop" will loop forever. So if you use /sgmusic levelup7
, for example, it will play the level up sound once and then be silent, but if you use /sgmusic Objective_loop
it will play the "glowies sound" forever.
- To remove the music from the SG base, use
/sgmusic ""
; currently playing music will fade out, not abruptly stop.
- You may also place your own .ogg music files into the <COH Install Directory>\data\sound\ogg folder, however only you will be able to hear the music. To share your custom music files with others so that they can hear it too, give them a copy of your music files and have them put it in the same folder that contains your file.
- The music will update in real time if you use the command while inside your base, so you can use this to semi-DJ events in your base.
- The background sound WarehouseAmb2_loop that played on the Sound FX channel everywhere in the base was removed. You can, of course, keep that sound in your base by using /sgmusic WarehouseAmb2_loop.
- You must have base editing permissions to use this command.