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| == Villain Types == | | == Villain Types == |
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| | === Subgroups === |
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| | {{image link list |
| | | image1 = Contact Small 5th Column Officer.jpg |
| | | link1 = 5th Column/Nebel Division |
| | | text1 = Nebel Division |
| | | image2 = Contact Small 5th Column Officer.jpg |
| | | link2 = 5th Column/Nacht Division |
| | | text2 = Nacht Division |
| | | image3 = Contact Small 5th Column Officer.jpg |
| | | link3 = 5th Column/Raserei Division |
| | | text3 = Raserei Division |
| | | image4 = Portrait Zenith Mech Man.jpg |
| | | link4 = 5th Column/Robots |
| | | text4 = 5th Column Robots |
| | | image5 = Portrait Equinox.jpg |
| | | link5 = 5th Column/Vampyri |
| | | text5 = Vampyri |
| | | image6 = Portrait Warwolf.jpg |
| | | link6 = 5th Column/War Wolves |
| | | text6 = War Wolves |
| | }} |
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| === Underlings === | | === Underlings === |
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| ===== Nebel Praktikant ===== | | ===== Nebel Praktikant ===== |
| [[File:LegionOfPrakitant.PNG|thumb|left|125px|{{center|Division of Nebel Praktikant}}]] | | [[File:LegionOfPrakitant.PNG|thumb|right|125px|{{center|Division of Nebel Praktikant}}]] |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. | | It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. |
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Minor Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }} | | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Minor Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }} |
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| === Minions ===
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| ==== Nebel Division ====
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| ===== Nebel Fist =====
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| [[File:Nebel Fist.jpg|thumb|left|100px|{{center|Nebel Fist}}]]
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| As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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|
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nebel Rifle =====
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Force =====
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| [[File:Nebel Force.jpg|thumb|left|100px|{{center|Nebel Force}}]]
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Grenade =====
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| [[File:Nebel Grenade.jpg|thumb|left|100px|{{center|Nebel Grenade}}]]
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|
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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|
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Fire =====
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| [[File:Nebel Flame.jpg|thumb|left|100px|{{center|Nebel Fire}}]]
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
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| ===== Nebel Rocket =====
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| [[File:Nebel Rocket.jpg|thumb|right|100px|{{center|Nebel Rocket}}]]
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|
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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|
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Fist =====
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| [[File:Nebel Elite Fist.jpg|thumb|right|100px|{{center|Nebel Elite Fist}}]]
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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|
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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|
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nebel Elite Rifle =====
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| [[File:Nebel Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column soldier, Nebel division, Elite rank</div>]]
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Force =====
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Grenade =====
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| [[File:Nebel Elite Grenade.jpg|thumb|right|100px|{{center|Nebel Elite Grenade}}]]
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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|
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| ''Levels: 5-19''
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|
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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|
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| ===== Nebel Elite Fire =====
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
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| ===== Nebel Elite Rocket =====
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Fist =====
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| [[File:Nebel Uber Fist.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Fist}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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|
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nebel Ubermenschen Rifle =====
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| [[File:Nebel Uber Rifle.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rifle}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Force =====
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| [[File:Nebel Uber Force.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Force}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Grenade =====
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| [[File:NebelUberGrenade.PNG|125px|thumb| |<div style="text-align: center;border:none">Nebel Ubermenschen Grenade</div>]]
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|
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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|
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| ''Levels: 20-24''
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| ''Powers''
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|
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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|
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| ===== Nebel Ubermenschen Fire =====
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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|
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
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|
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| ===== Nebel Ubermenschen Rocket =====
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| [[File:Nebel Uber Rocket.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rocket}}]]
| |
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| |
|
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| ''Levels: 20-24''
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|
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| ''Powers''
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|
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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|
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| ==== Nacht Division ====
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|
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| ===== Nacht Fist =====
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| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
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|
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| ''Levels: 5-19''
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|
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| ''Powers''
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|
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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|
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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|
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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|
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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|
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| ===== Nacht Rifle =====
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| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
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| ''Levels: 5-19''
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|
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| ''Powers''
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|
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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|
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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|
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| ===== Nacht Force =====
| |
| [[File:Nacht Force.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Covert Ops specialists: Natcht soldier</div>]]
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|
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
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| ''Levels: 5-19''
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|
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| ''Powers''
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|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Grenade =====
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
| |
| ''Levels: 5-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Fire =====
| |
| [[File:Nacht Fire.jpg|thumb|right|125px|{{center|Nacht Fire}}]]
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
| |
| ''Levels: 5-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
|
| |
| ===== Nacht Rocket =====
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
| |
| ''Levels: 5-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Elite Fist =====
| |
| [[File:Nacht Elite Fist.jpg|thumb|right|100px|{{center|Nacht Elite Fist}}]]
| |
|
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
|
| |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
|
| |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
|
| |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
|
| |
| ===== Nacht Elite Rifle =====
| |
| [[File:Nacht Elite Rifle.jpg|thumb|right|100px|{{center|Nacht Elite Rifle}}]]
| |
|
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
|
| |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Elite Force =====
| |
| [[File:NachtEliteForce.PNG|thumb|right|125px|{{center|Nacht Elite Force}}]]
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Elite Grenade =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Elite Fire =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
|
| |
| ===== Nacht Elite Rocket =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Ubermenschen Fist =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
|
| |
| ''Levels: 25-29''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
|
| |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
|
| |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
|
| |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
|
| |
| ===== Nacht Ubermenschen Rifle =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
|
| |
| ''Levels: 25-29''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
|
| |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Ubermenschen Force =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
|
| |
| ''Levels: 25-29''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Ubermenschen Grenade =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
|
| |
| ''Levels: 25-29''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Nacht Ubermenschen Fire =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
|
| |
| ''Levels: 25-29''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
|
| |
| ===== Nacht Ubermenschen Rocket =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
|
| |
| ''Levels: 25-29''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ==== Raserei Division ====
| |
|
| |
| ===== Raserei Fist =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
| ''Levels: 15-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
|
| |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
|
| |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
|
| |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
|
| |
| ===== Raserei Rifle =====
| |
| [[File:Raserei Rifle.jpg|thumb|right|100px|{{center|Raserei Rifle}}]]
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
| ''Levels: 15-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
|
| |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Force =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
| ''Levels: 15-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Grenade =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
| ''Levels: 15-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Fire =====
| |
| [[File:Raserei Fire.jpg|thumb|right|100px|{{center|Raserei Fire}}]]
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
| ''Levels: 15-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
|
| |
| ===== Raserei Rocket =====
| |
| [[File:Raserei Rocket.jpg|thumb|right|100px|{{center|Raserei Rocket}}]]
| |
|
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
| ''Levels: 15-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Elite Fist =====
| |
| [[File:Raserei Elite Fist.jpg|thumb|right|100px|{{center|Raserei Elite Fist}}]]
| |
|
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
|
| |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
|
| |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
|
| |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
|
| |
| ===== Raserei Elite Rifle =====
| |
| [[File:Raserei Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division soldier, Elite rank</div>]]
| |
|
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
|
| |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Elite Force =====
| |
| [[File:RasereiEliteForce.PNG|thumb|right|100px|{{center|Raserei Elite Force}}]]
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Elite Grenade =====
| |
| [[File:Raserei Elite Grenade.jpg|thumb|right|100px|{{center|Raserei Elite Grenade}}]]
| |
|
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Elite Fire =====
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
|
| |
| ===== Raserei Elite Rocket =====
| |
| [[File:Raserei Elite Rocket.jpg|thumb|right|100px|{{center|Raserei Elite Rocket}}]]
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Ubermenschen Fist =====
| |
| [[File:Raserei Uber Fist.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Fist}}]]
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|
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
| ''Levels: 25-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
|
| |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
|
| |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
|
| |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
|
| |
| ===== Raserei Ubermenschen Rifle =====
| |
| [[File:Raserei Uber Rifle.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rifle}}]]
| |
|
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
| ''Levels: 25-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
|
| |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Ubermenschen Force =====
| |
| [[File:RasereiUberForce.PNG|thumb|right|100px|{{center|Raserei Ubermenschen Force}}]]
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
| ''Levels: 25-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Ubermenschen Grenade =====
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
| ''Levels: 25-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
|
| |
| ===== Raserei Ubermenschen Fire =====
| |
| [[File:RasereiUberFire.PNG|thumb|right|100px|{{center|Raserei Ubermenschen Fire}}]]
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
| ''Levels: 25-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
|
| |
| ===== Raserei Ubermenschen Rocket =====
| |
| [[File:Raserei Uber Rocket.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rocket}}]]
| |
|
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
| ''Levels: 25-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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|
| |
| ==== Robots ====
| |
|
| |
| ===== Steel Valkyrie =====
| |
| [[File:Steel Valkyrie.jpg|200px|thumb| |<div style="text-align: center;border:none">5th Column Steel Valkyrie</div>]]
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|
| |
| The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that [[Vandal]] was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
| |
|
| |
| ''Levels: 30-42''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Steel Valkyries Fly. }}
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|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Hoverbots can launch small missiles at long range. }}
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|
| |
| {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Steel Valkyries don´t have any Melee attacks at all''}}
| |
|
| |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
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|
| |
| {{clr}}
| |
|
| |
| ===== Mek Man =====
| |
| [[File:Mek Man.jpg|100px|thumb| |<div style="text-align: center;border:none">Vandal's 5th Column Mek Man</div>]]
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|
| |
| [[Vandal]], the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
| |
|
| |
| ''Levels: 25-34''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Smash/Energy Damage, Foe Disorient| An Energy Punch from the Mek Man has Disoriented you.}}
| |
|
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| {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light Smash/Energy Damage, Foe Disorient| A Barrage from the Mek Man has Disoriented you.}}
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|
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| {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient| A Whirling Hands attack from the Mek Man has Disoriented you. }}
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|
| |
| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Smash/Energy Damage, Foe Disorient| A Stun Punch from the Mek Man has Disoriented you. }}
| |
|
| |
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}}
| |
|
| |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}| Resistance }}
| |
|
| |
| ==== Vampyri ====
| |
|
| |
| ===== Vampyr Mesmerist =====
| |
| [[File:Vampyr Mesmerist.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column supersoldier Vampyr</div>]]
| |
|
| |
| The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
| |
|
| |
| ''Levels: 35-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }}
| |
|
| |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Negative/Smash Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
| |
|
| |
| {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
| |
|
| |
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }}
| |
|
| |
| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
| |
|
| |
| {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| The Vampyri can concentrate for a few moments to heal himself. }}
| |
|
| |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
|
| |
| ===== Vampyr Parasite =====
| |
| The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
| |
|
| |
| ''Levels: 35-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }}
| |
|
| |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Negative/Smash Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
| |
|
| |
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
| |
|
| |
| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
| |
|
| |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
| |
|
| |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
|
| |
| ==== Werewolves ====
| |
|
| |
| ===== Nightwolf =====
| |
| [[File:Nightwolf.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Werewolf</div>]]
| |
|
| |
| The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
| |
|
| |
| ''Levels: 35-39''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
|
| |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
|
| |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
|
| |
| ===== Darkwolf =====
| |
| [[File:Darkwolf.jpg|thumb|right|125px|{{center|Darkwolf}}]]
| |
|
| |
| The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
| |
|
| |
| ''Levels: 40-54''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
|
| |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
|
| |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
|
| |
| === Lieutenants ===
| |
|
| |
| ==== Nebel Division ====
| |
|
| |
| ===== Nebel Unteroffizier =====
| |
| [[File:Nebel Unter.jpg|thumb|right|100px|{{center|Nebel Unteroffizier}}]]
| |
|
| |
| Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
| |
|
| |
| ''Levels: 1-4''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
|
| |
| ===== Nebel Elite Unteroffizier =====
| |
| [[File:Nebel Elite Unter.jpg|thumb|right|100px|{{center|Nebel Elite Unteroffizier}}]]
| |
|
| |
| A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
| |
|
| |
| ''Levels: 5-19''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
|
| |
| ===== Nebel Ubermenschen Unteroffizier =====
| |
| [[File:Nebel Uber Grenade.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Unteroffizier}}]]
| |
| The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
| |
|
| |
| ''Levels: 20-24''
| |
|
| |
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
|
| |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
|
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| ==== Nacht Division ====
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| ===== Nacht Unteroffizier =====
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| [[File:Nacht Unter.jpg|thumb|right|100px|{{center|Nacht Unteroffizier}}]]
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| The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nacht Elite Unteroffizier =====
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| [[File:Nacht Elite Unter.jpg|thumb|right|100px|{{center|Nacht Elite Unteroffizier}}]]
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| A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nacht Ubermenschen Unteroffizier =====
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| Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
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| ''Levels: 25-29''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Lieutenants can transform into Nightwolves. }}
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| ==== Raserei Division ====
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| ===== Raserei Unteroffizier =====
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| [[File:Raserei Unter.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division Unteroffizier</div>]]
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| Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
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| ''Levels: 15-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Raserei Elite Unteroffizier =====
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| [[File:Raserei Elite Unter.jpg|thumb|right|100px|{{center|Raserei Elite Unteroffizier}}]]
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| The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Raserei Ubermenschen Unteroffizier =====
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| [[File:Raserei Uber Unter.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Unteroffizier}}]]
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| Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
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| ''Levels: 25-54''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge ''(Only Level 30 and up)''| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
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| ==== Robots ====
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| ===== Mk I Wolfpack Robot =====
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| The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
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| ''Levels: 40-54''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| Wolfpack can launch small missiles at long range. }}
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Heavy Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Wolfpack brawling attacks. }}
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| {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, Resist(Fear, Sleep)| Resistance }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Resist(Knockback)| Wolfpack are highly resistant to Knockback. }}
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| ==== Vampyri ====
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| ===== Vampyr Adjutant =====
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| The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
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| ''Levels: 30-54''
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| ''Powers''
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }}
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| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Negative/Smash Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
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| {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
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| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }}
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| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
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| {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| The Vampyri can concentrate for a few moments to heal himself. }}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| ==== Werewolves ====
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| ===== Nightwolf Champion =====
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| The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
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| ''Levels: 35-54''
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| ''Powers''
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
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| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
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| =====Nightwolf Lycan=====
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| Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.
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| ''Levels: 1-54''
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| ''Powers:''
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
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| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
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| === Snipers ===
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| ==== Nacht Elite Sharpshooter ====
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| [[File:NachtEliteSharpshooter.PNG|thumb|right|125px|{{center|Nacht Elite Sharpshooter}}]]
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| Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
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| ''Levels: 1-54''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }}
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| {{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
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| === Bosses ===
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| ==== Nebel Division ====
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| ===== Nebel Oberst =====
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| To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nebel Elite Oberst =====
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| The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nebel Ubermenschen Oberst =====
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| The highest ranking soldiers among the Nebel, the Nebel Ubermenschen Obersts are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Ubermenschen are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ==== Nacht Division ====
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| ===== Nacht Oberst =====
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| [[File:Nacht Oberst.jpg|thumb|right|100px|{{center|Nacht Oberst}}]]
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| A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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|
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nacht Elite Oberst =====
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| [[File:Nacht Elite Oberst.jpg|thumb|right|100px|{{center|Nacht Elite Oberst}}]]
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| While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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|
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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|
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
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| ===== Nacht Ubermenschen Oberst =====
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| The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
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| ''Levels: 25-29''
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|
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ==== Raserei Division ====
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| ===== Raserei Oberst =====
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| The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
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|
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| ''Levels: 15-19''
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|
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| ''Powers''
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|
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Raserei Elite Oberst =====
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| [[File:RasereiEliteOberst.PNG|thumb|right|100px|{{center|Raserei Elite Oberst}}]]
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| The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Raserei Ubermenschen Oberst =====
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| [[File:RasereiUberOberst.PNG|thumb|right|100px|{{center|Raserei Ubermenschen Oberst}}]]
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| The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
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| ''Levels: 25-54''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge ''(Only Level 30 and up)''| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
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| ==== 5th Column Krieger ====
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| [[File:Krieger.jpg|thumb|right|100px|{{center|Krieger}}]]
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| After the [[Council]] took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
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| ''Levels: 1-54''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
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| {{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}
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| {{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }}
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| {{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}
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| ==== Robots ====
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| ===== Mk II Wolfpack Robot =====
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| [[File:Wolfpack.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Wolfpack unit</div>]]
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| The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
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| ''Levels: 30-39''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| Wolfpack can launch small missiles at long range. }}
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Heavy Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Wolfpack brawling attacks. }}
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| {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, Resist(Fear, Sleep)| Resistance }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Resist(Knockback)| Wolfpack are highly resistant to Knockback. }}
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| ==== Vampyri ====
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| ===== Vampyr Commandant =====
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| [[File:VampyrCommandant.PNG|thumb|right|125px|{{center|Vampyr Commandant}}]]
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| The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
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| ''Levels: 30-54''
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| ''Powers''
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }}
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| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Smash/Negative Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
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| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }}
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| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
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| {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, +Resist(Toxic)| The Vampyr can concentrate for a few moments to heal himself. }}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| ===== Dark Vampyr =====
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| The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
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|
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| ''Levels: 35-54''
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| ''Powers''
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }}
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| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Smash/Negative Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
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| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }}
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| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
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| {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, +Resist(Toxic)| The Vampyr can concentrate for a few moments to heal himself. }}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
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|
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| ==== Werewolves ====
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|
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| ===== Warwolf =====
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| The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
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|
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| ''Levels: 35-54''
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|
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| ''Powers''
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
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| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
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| === Named Enemies === | | === Named Enemies === |