Villain Accolade Powers: Difference between revisions
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{{Powers_AccoladeRow|Icon=BA_Atlas_Medallions.png|Power=Marshal||Effect=Auto: Self +5 Max Endurance|Border=1}} | {{Powers_AccoladeRow|Icon=BA_Atlas_Medallions.png|Power=Marshal||Effect=Auto: Self +5 Max Endurance|Border=1}} | ||
{{Powers_AccoladeRow|Icon=BA_Megalomaniac.png|Power=Megalomaniac||Effect=Click: Self +Special|Border=1}} | {{Powers_AccoladeRow|Icon=BA_Megalomaniac.png|Power=Megalomaniac||Effect=Click: Self +Special|Border=1}} | ||
{{Powers_AccoladeRow|Icon=Challenge_vanguarddummy_pet.png|Power=Mobile Dummy Combatant||Effect=Special (Summon Vanguard MDC)|Border=1}} | |||
{{Powers_AccoladeRow|Icon=Veteran_SummonPet.png|Power=Portable Workbench|Effect=Special (Summon Portable Workbench)|Border=1}} | {{Powers_AccoladeRow|Icon=Veteran_SummonPet.png|Power=Portable Workbench|Effect=Special (Summon Portable Workbench)|Border=1}} | ||
{{Powers_AccoladeRow|Icon=BA_Crey_Pistol.png|Power=Stolen Immobilizer Ray|Effect=Click: Ranged Moderate DoT(Energy) Foe: Immobilize -Speed -Recharge|Border=1}} | {{Powers_AccoladeRow|Icon=BA_Crey_Pistol.png|Power=Stolen Immobilizer Ray|Effect=Click: Ranged Moderate DoT(Energy) Foe: Immobilize -Speed -Recharge|Border=1}} | ||
{{Powers_AccoladeFooter}} | {{Powers_AccoladeFooter}} | ||
== Powers == | == Powers == | ||
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The following Paragon City zones can be unlocked: Atlas Park, Kings Row, The Hollows, Perez Park, Skyway City, Steel Canyon, Boomtown, Faultline, Talos Island, Striga Isle, Independence Port, Terra Volta, Croatoa, Brickstown, Crey's Folly, Founders' Falls, Eden, Rikti War Zone, Kallisti Wharf, Peregrine Island, Dark Astoria. | The following Paragon City zones can be unlocked: Atlas Park, Kings Row, The Hollows, Perez Park, Skyway City, Steel Canyon, Boomtown, Faultline, Talos Island, Striga Isle, Independence Port, Terra Volta, Croatoa, Brickstown, Crey's Folly, Founders' Falls, Eden, Rikti War Zone, Kallisti Wharf, Peregrine Island, Dark Astoria. | ||
The following Rogue Isles zones can be unlocked: Mercy Island, Port Oakes, Cap au Diable, Sharkhead Isle, Nerva Archipelago, St. Martial, Grandville. | The following Rogue Isles zones can be unlocked: Mercy Island, Port Oakes, Cap au Diable, Sharkhead Isle, Nerva Archipelago, St. Martial, Grandville, The Crucible. | ||
The following Praetorian zones can be unlocked: Nova Praetoria, Imperial City, Neutropolis, First Ward, Night Ward. | The following Praetorian zones can be unlocked: Nova Praetoria, Imperial City, Neutropolis, First Ward, Night Ward. | ||
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{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_Megalomaniac.png|24px]] [[Megalomaniac Badge]]}} | {{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_Megalomaniac.png|24px]] [[Megalomaniac Badge]]}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Veteran_SummonPet.png]] Portable Workbench === | === [[File:Veteran_SummonPet.png]] Portable Workbench === | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Challenge_vanguarddummy_pet.png]] Mobile Dummy Combatant === | |||
You can use this power to summon an MDC you kept as a prize after defeating Hero 1 and the Vanguard. | |||
The Vanguard have engineered this Mobile Dummy Combatant to match the exact durability of the Rikti Mothership's Pylons as a means to gather combat data on their offensive capabilities. | |||
It's also a great way to relieve stress! | |||
The Mobile Dummy Combatant will persist for 10 minutes or until destroyed. | |||
Notes: | |||
Mobile Dummy Combatant is unaffected by Recharge Time changes. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long (10 minutes)}} | |||
{{PowerBlock_Level|[[File:Align_Status_Hero.png|18px]] 1 (Hero)}} | |||
{{PowerBlock_Blank|[[File:Align Status Villain.png|18px]] 1 (Villain)}} | |||
{{PowerBlock_Effects|Special (Summon Vanguard MDC)}} | |||
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:Badge_i27_ASF_master.png|18px]] [[Master of Dr. Aeon's Strike Force Badge]] - Power will not be granted by the badge. Earned in a special encounter in Dr. Aeon Strike Force on [[Advanced_Difficulty#Invincible/Relentless (☆☆☆☆)|Relentless difficulty]]. Where normally you could only fight Hero 1 and Incandescent in the Vanguard ripple, you can now threaten Lady Grey and fight the ENTIRE Vanguard Leadership. Winning this fight awards the "Mobile Dummy Combatant" accolade power. }} | |||
{{PowerBlock_End}} | |||
== See Also == | == See Also == |
Latest revision as of 05:52, 26 August 2022
Overview
Accolade Powers are permanent powers that you receive from some of the Accolade Badges that a player collects. These powers are generally auto or click powers that increase various overall attributes like endurance, health, accuracy. Recently, changes were made so that malefactoring down to a lower level would retain Accolade powers, allowing a Villain to use Accolade powers (if obtained) right down to level 1. This includes auto-malefactoring on Strike Forces, PvP Zones, and Flashback.
Power Tables
The following table shows which Accolade Powers are available:
Power | Effect | |
Born in Battle | Auto: Self +5% Max HP, +5 Max Endurance | |
Demonic Aura | Click: Self +Resistance(All but Psionics) +Defense(All but Psionics) | |
Elusive Mind | Click: Self +Defense (Psionic), +Resistance (Psionic) | |
Force of Nature | Click: Self +Recharge +Recovery +Accuracy -Defense | |
High Pain Threshold | Auto: Self +10% Max HP | |
Invader | Auto: Self +5% Max HP | |
Long Range Teleporter | Teleport to Zone | |
Marshal | Auto: Self +5 Max Endurance | |
Megalomaniac | Click: Self +Special | |
Mobile Dummy Combatant | Special (Summon Vanguard MDC) | |
Portable Workbench | Special (Summon Portable Workbench) | |
Stolen Immobilizer Ray | Click: Ranged Moderate DoT(Energy) Foe: Immobilize -Speed -Recharge |
Powers
The following are powers are Accolade Powers.
Born in Battle
You've proved yourself as Born in Battle, adding 5% to both your Endurance and Hit Point totals.
Minimum Level | 30 (Villain) |
Effects | Self: +5% Max HP, +5 Max Endurance |
Accolade Badge | Born in Battle Badge |
Demonic Aura
The spirit of a demon resides within you. Bringing it to the surface of your mind can make you highly resistant to all types of damage for a short time. You mustn't let the demon inside you out for too long, however, or it just may cost you your mortal soul.
Recharge | Very Low |
Minimum Level | 1 (Villain) |
Effects | Self: +Resistance(All but Psionics) +Defense(All but Psionics) |
Accolade Badge | Demonic Badge |
Elusive Mind
You have gained the ability to deflect and protect yourself from mental invasions of all sorts. By focusing your mind using this technique, you gain strong defense against Psionic attacks and are moderately resistant to Psionic damage while this power is active. It lasts for 60 seconds per use. Recharge: Very Long
Recharge | Very Low |
Minimum Level | 1 (Hero) |
1 (Villain) | |
Effects | Self: +Defense (Psionic) +Resistance (Psionic) |
Accolade Badge | Watchman Badge |
Force of Nature
You have shown yourself as a true Force of Nature, and been bestowed with the fury of the elements. Like most supernatural gifts, the Force of Nature is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced.
Recharge | Very Low |
Minimum Level | 1 (Villain) |
Effects | Self: +Recharge +Recovery +Accuracy -Defense |
Accolade Badge | Force of Nature Badge |
Stolen Immobilizer Ray
In your crime spree, you have acquired an Immobilizer Ray. You're not sure where it came from, but it sure is useful for stopping foes in their tracks.
Damage | Moderate DoT(Energy) |
Recharge | Very Low |
Minimum Level | 15 (Villain) |
Effects | Ranged |
Foe Immobilize -Speed -Recharge | |
Accolade Badge | Headline Stealer Badge |
High Pain Threshold
You've got an incredibly High Pain Threshold, an after effect of which is that your hit points are 10% greater than normal.
Minimum Level | 10 (Villain) |
Effects | Self: +10% Max HP |
Accolade Badge | High Pain Threshold Badge |
Invader
No corner of Paragon City is safe from your destruction!
Minimum Level | 1 (Villain) |
Effects | Self: +5% Max HP |
Accolade Badge | Invader Badge |
Long Range Teleporter
The Long Range Teleporter allows you to teleport very long distances, even across city zones. Collecting any Exploration badge in a zone will unlock it as a destination for your Long Range Teleporter. Note that Long Range Teleporter is unaffected by Recharge Time changes. Recharge: Very Long
The following Paragon City zones can be unlocked: Atlas Park, Kings Row, The Hollows, Perez Park, Skyway City, Steel Canyon, Boomtown, Faultline, Talos Island, Striga Isle, Independence Port, Terra Volta, Croatoa, Brickstown, Crey's Folly, Founders' Falls, Eden, Rikti War Zone, Kallisti Wharf, Peregrine Island, Dark Astoria.
The following Rogue Isles zones can be unlocked: Mercy Island, Port Oakes, Cap au Diable, Sharkhead Isle, Nerva Archipelago, St. Martial, Grandville, The Crucible.
The following Praetorian zones can be unlocked: Nova Praetoria, Imperial City, Neutropolis, First Ward, Night Ward.
The following Extradimensional zones can be unlocked: Pocket D, Firebase Zulu, Cascade Archipelago, The Chantry, The Storm Palace.
Recharge | Very Long (10 minutes) |
Minimum Level | 1 (Hero) |
1 (Villain) | |
1 (Praetorian) | |
Effects | Teleport to Zone |
Accolade Badge | Passport Badge |
Marshal
You have been awarded the title of Marshal for your service to Arachnos. This has given you a 5% increase to endurance.
Minimum Level | 45 (Villain) |
Effects | Self: +5% Max Endurance |
Accolade Badge | Marshal Badge |
Megalomaniac
You've wanted more control and now you have it. Activating this power increases the power of all of your Sleeps, Holds, Immobilize, and Confuse for 60 seconds. You can only activate it once every 25 minutes.
Recharge | Very Low |
Minimum Level | 40 (Villain) |
Effects | Self: +Special |
Accolade Badge | Megalomaniac Badge |
Portable Workbench
You can use this power to summon a portable worktable. It will allow you and your teammates to craft recipes while 'in the field' instead of needing to return to your base or the university to do so. It can be used once per hour and lasts for 5 minutes every time it is summoned.
Recharge | Very Low |
Minimum Level | 1 (Hero) |
1 (Villain) | |
Effects | Special (Summon Portable Workbench) |
Accolade Badge | Field Crafter Badge |
Mobile Dummy Combatant
You can use this power to summon an MDC you kept as a prize after defeating Hero 1 and the Vanguard.
The Vanguard have engineered this Mobile Dummy Combatant to match the exact durability of the Rikti Mothership's Pylons as a means to gather combat data on their offensive capabilities.
It's also a great way to relieve stress!
The Mobile Dummy Combatant will persist for 10 minutes or until destroyed.
Notes: Mobile Dummy Combatant is unaffected by Recharge Time changes.
Recharge | Very Long (10 minutes) |
Minimum Level | 1 (Hero) |
1 (Villain) | |
Effects | Special (Summon Vanguard MDC) |
Accolade Badge | Master of Dr. Aeon's Strike Force Badge - Power will not be granted by the badge. Earned in a special encounter in Dr. Aeon Strike Force on Relentless difficulty. Where normally you could only fight Hero 1 and Incandescent in the Vanguard ripple, you can now threaten Lady Grey and fight the ENTIRE Vanguard Leadership. Winning this fight awards the "Mobile Dummy Combatant" accolade power. |