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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' empowers you with various electrical melee attacks and support powers.  Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery.  Some powers return a portion of drained Endurance to you. It is a [[Blaster]] secondary power set.
'''Electricity Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.
 
== Power Tables ==


=== Secondary ===
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."
{{clrl}}


The {{PAGENAME}} powerset is available as a secondary set for [[Blaster|Blasters]]. The following table shows which powers are available and at what level:
== Power Table ==
The Electricity Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate Damge Over Time(Energy), Foe: Immobilize, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Lightning Field|Level=4|Effect=Toggle: Point Blank Area of Effect, Minor Damage Over Time(Energy), Foe: -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High Damage(Smashing/Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self: +Damage, +Accuracy|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=16|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=Point Blank Area of Effect, Foe: Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Dynamo|Level=20|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End, +Regen, +Rec|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee(Area of Effect), High Damage(Smashing/Energy), Foe: Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=24|Effect=PBAoE, Foe -End, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=Point Blank Area of Effect, Self: +Endurance, Foe: -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of Thunder|Level=28|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=38|Effect=Melee, High Damage(Energy), Foe: Hold, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=30|Effect=Melee, High DoT(Energy), Foe Hold, -End|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===
The following are powers in the {{PAGENAME}} powerset.
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
 
=== [[Image:ElectricityManipulation_BuildUp.png]] Build Up ===
 
Greatly boosts your attacks for a few seconds. Slightly increases Accuracy.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.


Your fists become electrically charged and deliver a powerful punch.  Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment.  A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
{{EdNote|note=Charged Brawl builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Sleep, -Endurance}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
=== [[File:ElectricityManipulation_LightningField.png]] Dynamo ===
 
While active, you regenerate health and recover endurance very quickly. Overflow energy generated by this power can damage all nearby foes.
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some EnduranceUseful for keeping villains at bay.
   
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor damage over time}}
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|Self +Regeneration, +Recovery}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.


The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage.  Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment.  A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
{{EdNote|note=Electric Fence builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate Damage over Time(Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
=== [[File:ElectricityManipulation_LightningClap.png]] Force of Thunder ===
 
You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them.
You can clap your hands together to release a violent Lightning Clap.  The Lightning Clap can knock down most nearby foes, Disorienting many of them.  Lightning Clap deals no damage.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_LightningField.png]] Lightning Field ===
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
 
{{EdNote|note=Havok Punch builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


While active, you emit a storm of electricity that constantly damages all nearby foes.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor damage over time}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_PowerSink.png]] Power Sink ===
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===
 
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.  
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 24 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|Self +Endurance}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.


Shocking Grasp causes the target to be overcome with a violent electrical charge.  The seized target is left writhing in agony and is unable to defend himself.  Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
{{EdNote|note=Shocking Grasp builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High damage over time}}
{{PowerBlock_Damage|High Damage over Time(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Hold, -Endurance}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
 
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
* This set was reworked in  [[Issue 27 Page 1|Issue 27, Page 1]].
* This set was given synergy with the Static mechanic in [[Issue 27 Page 3|Issue 27, Page 3]]


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Blaster Secondary]]
[[Category:Blaster Secondary]]

Latest revision as of 04:08, 6 November 2022

Overview

Electricity Manipulation is a standard power set that is a secondary set for Blasters.

"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."

Power Table

The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immob, -End
Charged Brawl 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Build Up 4 Self +DMG, +To-Hit
Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback
Thunder Strike 16 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback
Dynamo 20 Toggle: PBAoE, Minor DoT(Energy), Foe -End, +Regen, +Rec
Power Sink 24 PBAoE, Foe -End, Self +End
Force of Thunder 28 PBAoE, Foe Disorient, Knockback
Shocking Grasp 30 Melee, High DoT(Energy), Foe Hold, -End

Powers

ElectricityManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricityManipulation ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Editor's Note:

Charged Brawl builds 1 Static if you own Tesla Cage.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Endurance Modification
Sleep
Universal Damage

ElectricityManipulation LightningField.png Dynamo

While active, you regenerate health and recover endurance very quickly. Overflow energy generated by this power can damage all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Self +Regeneration, +Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Universal Damage

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Editor's Note:

Electric Fence builds 1 Static if you own Tesla Cage.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Immobilize
Universal Damage

ElectricityManipulation LightningClap.png Force of Thunder

You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them.

Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Knockback
Stuns

ElectricityManipulation HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Editor's Note:

Havok Punch builds 1 Static if you own Tesla Cage.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe Sleep, -Endurance, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Endurance Modification
Knockback
Sleep
Universal Damage

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ElectricityManipulation ShockingGrasp.png Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Editor's Note:

Shocking Grasp builds 1 Static if you own Tesla Cage.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Endurance Modification
Holds
Universal Damage

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Knockback
Stuns
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links