Playerlocale (Slash Command): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" | {| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" | ||
|- | |- | ||
|<span style="color:red">Active, but | |<span style="color:red">Active, but only the English locale works.</span> | ||
|} | |} | ||
Revision as of 05:15, 5 December 2022
Slash command
/playerlocale number
Changes the locale of a player.
- Number is the desired Locale Id
Active, but only the English locale works. |
Table of Locale IDs:
- 0 - English "en"
- 1 - Test "test"
- 2 - ChineseTraditional "zh"
- 3 - Korean "ko"
- 4 - Japanese "ja"
- 5 - German "de"
- 6 - French "fr"
- 7 - Spanish "es"
Notes:
The locale sets the language and other locale defaults.
The default locale of the game is English, and Index 0 is used as the default locale. /playerlocale takes an integer as an argument, and locales have been indexed and assigned a number.
The command will accept 0 as an argument. However, it appears any argument other than 0 returns "Invalid locale".
It's possible that the devs have disabled any locale other than English in order to reduce needed resources and support. Mere conjecture, however.
Example
/playerlocale 0