Fire Mastery: Difference between revisions
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=== Dominator === | === Dominator === | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=FireBlast_RainOfFire.png|Power=Rain of Fire|Level=35|Effect=Ranged (Location AoE), Minor DoT(Fire)|Border=1}} | {{Powers_LevelRow|Icon=FireBlast_RainOfFire.png|Power=Rain of Fire|Level=35|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=FireBlast_FireBall.png|Power=Fire Ball|Level=35|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}} | {{Powers_LevelRow|Icon=FireBlast_FireBall.png|Power=Fire Ball|Level=35|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}} | ||
{{Powers_LevelRow|Icon=FireMastery_FlamingShield.png|Power=Fire Shield|Level=38|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold)|Border=1}} | {{Powers_LevelRow|Icon=FireMastery_FlamingShield.png|Power=Fire Shield|Level=38|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold)|Border=1}} |
Revision as of 05:25, 10 December 2022
Overview
Fire Mastery is one of the Ancillary Power Pools available to Controllers, Dominators and Sentinels.
You have mastery over fire to blast your foes and to add some much needed armor and defense.
Power Tables
The following tables show which powers are available and at what level:
Controller
Power | Level | Effect |
---|---|---|
Fire Blast | 35 | Ranged, Moderate DMG(Fire) |
Fire Ball | 35 | Ranged (Targeted AoE), Moderate DMG(Fire/Smash) |
Fire Shield | 38 | Toggle: Self +Res(Smash, Lethal, Fire, Cold) |
Rise of the Phoenix | 41 | Self Rez, Special |
Consume | 44 | PBAoE, Minor DMG(Fire), Self +End |
Dominator
Power | Level | Effect |
---|---|---|
Rain of Fire | 35 | Ranged (Location AoE), Minor DoT(Fire), -SPD |
Fire Ball | 35 | Ranged (Targeted AoE), Moderate DMG(Fire/Smash) |
Fire Shield | 38 | Toggle: Self +Res(Smash, Lethal, Fire, Cold) |
Rise of the Phoenix | 41 | Self Rez, Special |
Melt Armor | 44 | Ranged (Targeted AoE), Foe -DEF(All), -Res(All) |
Sentinel
Power | Level | Effect |
---|---|---|
Fire Cages | 35 | Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize, -Fly |
Cremate | 35 | Melee, High DMG(Fire/Smash) |
Char | 38 | Ranged, Minor DoT(Fire), Foe Hold |
Fire Sword Circle | 41 | PBAoE, Moderate DMG(Fire/Lethal) |
Warmth | 44 | PBAoE, Team Heal |
Powers
The following are powers in the Fire Mastery powerset.
Char
Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some damage from Char, but the damage is very trivial.
Damage | Minor Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 38 (Sentinel) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Consume
You can drain body heat from all nearby foes in order to replenish your own endurance. The more foes affected, the more endurance is gained. Foes suffer minimal fire damage. You must be level 44 and have two other Fire Mastery Powers before selecting this power.
Damage | Minor(Fire) |
Recharge | Very Long |
Minimum Level | 44 (Controller) |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Cremate
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.
Damage | High (Fire/Smashing) |
Recharge | Slow |
Minimum Level | 35 (Sentinel) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Fire Ball
Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.
Damage | Moderate(Fire/Smashing) |
Recharge | Slow |
Minimum Level | 35 (Controller) |
35 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Fire Blast
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage.
Damage | Moderate (Fire) |
Recharge | Fast |
Minimum Level | 35 (Controller) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Fire Cages
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Damage | Minor Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 35 (Sentinel) |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Immobilize |
Fire Shield
While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 38 and have Fire Blast or Fire Ball before selecting this power.
Recharge | Very Fast |
Minimum Level | 38 (Controller) |
38 (Dominator) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Fire Sword Circle
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.
Damage | Moderate (Fire/Lethal) |
Recharge | Slow |
Minimum Level | 41 (Sentinel) |
Effects | Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Melt Armor
The searing heat from this power is enough to melt the armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Ring of Fire or Char before selecting this power.
Recharge | Long |
Minimum Level | 44 (Dominator) |
Effects | Ranged (Targeted Area of Effect) |
Foe -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff |
Rain of Fire
Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area.
Damage | Minor Damage over Time(Fire) |
Recharge | Long |
Minimum Level | 35 (Dominator) |
Effects | Ranged (Location Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Rise of the Phoenix
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 41 and have Fire Blast or Fire Ball before selecting this power.
Damage | Extreme Damage over Time(Fire) |
Recharge | Very Long |
Minimum Level | 41 (Controller) |
41 (Dominator) | |
Effects | Self Resurrect, Special |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Stuns | |
Universal Damage |
Warmth
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge | Slow |
Minimum Level | 44 (Sentinel) |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Historical
- This set was added to the game in Issue 3.
- Rise of the Phoenix was added to this set in Issue 16.
- This set was made available to Dominators in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- This set was included with the release of Sentinels in Issue 25.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.