Team decline (Slash Command): Difference between revisions

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==Slash command==
 
{{SlashCommandArticle|command=team_decline|options=offererName teamOffereringDBID receiverName|note=Recieves a team decline}}
{{bindcommand|team_decline|offererName teamOfferingDBID receiverName}}
:Recieves a team decline


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|<span style="color:red">Partially functional.</span> Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or <code><span style="color:blue">{{slashcommand|dialog_answer|no}}</span></code>.
|<span style="color:red">Partially functional.</span> Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or <code><span style="color:blue">{{slashcommand|dialog_answer|no}}</span></code>.
|}
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This command will clear the coalition invite queue, in effect declining a coalition invitation. It does so without any prompt, notification, or indication that a coalition invitation was denied... for either party. Also, it will not close any invitation dialog window that is currently open.  
This command will clear the team invite queue, in effect declining a team invitation. It does so without any prompt, notification, or indication that a coalition invitation was denied... for either party. Also, it will not close any invitation dialog window that is currently open.  


*'''offererName''' is the name of a character who is inviting you to join their team, however the command will accept any character (A-Z, 0-1).
*'''offererName''' is the name of a character who is inviting you to join their team, however the command will accept any character (A-Z, 0-1).
*'''teamOffereringDBID''' is a the game's database ID number for the team that is inviting you to group together. Although players do not have access to this information, the command will accept any character (A-Z, 0-1).
*'''teamOfferingDBID''' is a the game's database ID number for the team that is inviting you to group together. Although players do not have access to this information, the command will accept any character (A-Z, 0-1).
*'''receiverName''' is the name of the character receiving the team invitation, however the command will accept any character (A-Z, 0-1).
*'''receiverName''' is the name of the character receiving the team invitation, however the command will accept any character (A-Z, 0-1).
*As usual, any name with spaces must be enclosed within quotes.
*As usual, any name with spaces must be enclosed within quotes.

Latest revision as of 22:04, 28 December 2022

team_decline offererName teamOfferingDBID receiverName

Recieves a team decline
Partially functional. Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be /dialog_no or /dialog_answer no.

This command will clear the team invite queue, in effect declining a team invitation. It does so without any prompt, notification, or indication that a coalition invitation was denied... for either party. Also, it will not close any invitation dialog window that is currently open.

  • offererName is the name of a character who is inviting you to join their team, however the command will accept any character (A-Z, 0-1).
  • teamOfferingDBID is a the game's database ID number for the team that is inviting you to group together. Although players do not have access to this information, the command will accept any character (A-Z, 0-1).
  • receiverName is the name of the character receiving the team invitation, however the command will accept any character (A-Z, 0-1).
  • As usual, any name with spaces must be enclosed within quotes.

Note

It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game that check to see if the correct information is being processed, and if not an error is reported that clears the transaction in the queue. In other words, this command is non-functional, however the errors it generates causes the game to try to correct the situation by starting over. It's possible that the errors generated might cause additional conflicts that would be undesirable.

Example

/team_decline 1 1 1