Petcom pow (Slash Command): Difference between revisions
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* There can only be one Stance or Action for each {{slashcommand|petcom_pow}} command. However, multiple stances and commands can be combined or [[Concatenate|concatenated]] using multiple instances of {{slashcommand|petcom_pow}}. | * There can only be one Stance or Action for each {{slashcommand|petcom_pow}} command. However, multiple stances and commands can be combined or [[Concatenate|concatenated]] using multiple instances of {{slashcommand|petcom_pow}}. | ||
* If multiple pet commands are used in the {{slashcommand|petcom_pow}} command, the Action or Stance that appears directly after the ''power_name'' is the one that will take effect. | * If multiple pet commands are used in the {{slashcommand|petcom_pow}} command, the Action or Stance that appears directly after the ''power_name'' is the one that will take effect. | ||
* Both ''power_name'' and '' | * Both ''power_name'' and ''command'' can be truncated; see examples below. | ||
==Pet Commands== | ==Pet Commands== |
Revision as of 00:58, 5 February 2023
Slash Command
/petcom_pow power_name command
Set the stance or action of all pets cast by their summoning power.
- command is the pet command that will be sent to all pets summoned by the power whose name matches power_name.
- There can only be one Stance or Action for each /petcom_pow command. However, multiple stances and commands can be combined or concatenated using multiple instances of /petcom_pow.
- If multiple pet commands are used in the /petcom_pow command, the Action or Stance that appears directly after the power_name is the one that will take effect.
- Both power_name and command can be truncated; see examples below.
Pet Commands
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
- Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"
Examples
Right
- /petcom_pow "Call Bruiser" Attack
- The pet summoned by Call Bruiser will attack your current target.
- /petcom_pow nin def fol
- Any pet summoned by a power that has "nin" in its name (such as Call Jounin and Call Genin) will go into bodyguard mode.
Wrong
- /petcom_pow "Harold Smith" Follow
- There is no power in game called Harold Smith.
- /petcom_pow Call Passive Aggressive
- No change in Stance or Action. (However, this would have gone to any pet summoned by a power with "Call" in its name).