Petcom name (Slash Command): Difference between revisions
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__NOTOC__ | |||
== Slash Command == | |||
{{SlashCommandArticle | {{SlashCommandArticle | ||
|command=petcom_name | |command=petcom_name | ||
|options=pet_name | |options=pet_name pet_commands | ||
|note= | |note=Set the stance or action of pet(s) with the specified name. }} | ||
* Pet commands will be sent to the pet or pets found matching ''pet_name''. | |||
* There can only be one Stance, one Action or both. If two Stances or two Actions are attempted then the command will fail. | |||
* ''Pet_commands'' and ''pet_name'' can be truncated. See examples below. | |||
==Examples== | ==Pet Commands== | ||
===Right=== | |||
{{petcommands}} | |||
== Examples == | |||
=== Right === | |||
;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target. | ;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target. | ||
;/petcom_name "Harold Smith" def fol:Set Harold Smith to Defensive Follow. | ;/petcom_name "Harold Smith" def fol:Set Harold Smith to Defensive Follow. | ||
;/petcom_name zomb pass:All pets with "zomb" in their name will change to Passive, but will not change action. | ;/petcom_name zomb pass:All pets with "zomb" in their name will change to Passive, but will not change action. | ||
===Wrong=== | === Wrong === | ||
;/petcom_name Drone Attack Follow:All pets with "Drone" in their name will neither change stance nor action. | ;/petcom_name Drone Attack Follow:All pets with "Drone" in their name will neither change stance nor action. | ||
{{PetCommandRelatedArticle}} | {{PetCommandRelatedArticle}} | ||
[[Category:Pet Commands]] | |||
[[Category:Slash Commands]] |
Latest revision as of 05:59, 14 February 2023
Slash Command
/petcom_name pet_name pet_commands
Set the stance or action of pet(s) with the specified name.
- Pet commands will be sent to the pet or pets found matching pet_name.
- There can only be one Stance, one Action or both. If two Stances or two Actions are attempted then the command will fail.
- Pet_commands and pet_name can be truncated. See examples below.
Pet Commands
Stances
Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
Defensive - Retaliate to attacks made against you or any of your other pets.
Passive - Will not attack unless specifically told to.
Actions
Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
Follow - Follow you.
Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"
Examples
Right
- /petcom_name Punk Attack Aggressive
- All pets with the word "Punk" in their name will change stance to aggressive and attack your current target.
- /petcom_name "Harold Smith" def fol
- Set Harold Smith to Defensive Follow.
- /petcom_name zomb pass
- All pets with "zomb" in their name will change to Passive, but will not change action.
Wrong
- /petcom_name Drone Attack Follow
- All pets with "Drone" in their name will neither change stance nor action.