Petsay all (Slash Command): Difference between revisions

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|note=Sends ''message'' to all pets.}}
|note=Sends ''message'' to all pets.}}


* '''''message''''' can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >). For example: <code>petsayall &lt;em ''emote''&gt;</code>
* '''''message''''' can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >). For example: <code>/petsay_all &lt;em ''emote''&gt; Hello there!</code>
** '''''emote''''' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes.
** '''''emote''''' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes.
** {{slashcommand|petsay_all}} will accept "{{bindcommand|emote}}" or its alias "{{bindcommand|em}}", but will not accept the alias "{{bindcommand|e}}".
** {{slashcommand|petsay_all}} will accept "{{bindcommand|emote}}" or its alias "{{bindcommand|em}}", but will not accept the alias "{{bindcommand|e}}".

Revision as of 06:10, 14 February 2023

Slash Command

/petsay_all message

Sends message to all pets.

  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >). For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • /petsay_all will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.


Examples

/petsay_all <em wave> By your command!