Rogue Isles Villains: Difference between revisions

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{{incomplete|note=Missing many villains' powers.}}
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== Overview ==
== Overview ==
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{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}
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==== Pyra ====
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]
''Main Article:'' [[Pyra]]
Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down.  She vowed to make everyone suffer the way that she did that fateful day of fire.
''Levels: 11-20, 30-54''
''Powers''
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }}
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire/Smash)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield ''(Only Levels 11-20)''| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
''Levels 35-54, Pyra gains the following''
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }}
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. }}
{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. }}
{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)| You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. }}
{{Power|[[File:FlamingShield FieryEmbrace.png|22px]]| Fiery Embrace| Self +DMG| Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while. }}
{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle, Self {{DamResVal|30|30|30|10|30|30}}, {{StatusProtVal|10.38|0|0|10.38}}| While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects. }}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while. }}
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==== Towering Inferno ====
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]
''Main Article:'' [[Towering Inferno]]
A colossus of modern technology, the Towering Inferno sets all who oppose him ablaze!
''Levels: 11-20, 30-54''
''Powers''
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }}
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire/Smash)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield ''(Only Levels 11-20)''| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
''Levels 35-54, Towering Inferno gains the following''
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }}
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. }}
{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. }}
{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)| You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. }}
{{Power|[[File:FlamingShield FieryEmbrace.png|22px]]| Fiery Embrace| Self +DMG| Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while. }}
{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle, Self {{DamResVal|30|30|30|10|30|30}}, {{StatusProtVal|10.38|0|0|10.38}}| While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects. }}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while. }}


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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
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==== Stardusk ====
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]
''Main Article:'' [[Stardusk]]
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.
''Levels: 21-30''
''Powers''
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }}
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme DMG(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }}
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}
{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| PBAoE, Team Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }}


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==== Hollow Point ====
==== Pyrelord ====
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]
''Main Article:'' [[Hollow Point]]
''Main Article:'' [[Pyrelord]]


Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.
Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.


''Levels: 31-40''
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }}


{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockdown| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire/Smash)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }}


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Extreme DoT(Fire)| Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range. }}
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. }}


{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Ignite| Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge| Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages. }}
{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. }}


{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|10%}}, {{StatusProtVal|6.92|6.92|6.92}}, {{StatusResVal|69.2%|69.2%|69.2%}}| You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator. }}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}


{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: PBAoE, Team +Regeneration| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}
{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)| You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. }}


{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception| You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes. }}
{{Power|[[File:FlamingShield FieryEmbrace.png|22px]]| Fiery Embrace| Self +DMG| Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while. }}


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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle, Self {{DamResVal|30|30|30|10|30|30}}, {{StatusProtVal|10.38|0|0|10.38}}| While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects. }}


==== Dark Sabaoth ====
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while. }}
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]
''Main Article:'' [[Dark Sabaoth]]


A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}
 
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You have been set on fire by the Fire Blast. }}
 
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You have been set on fire by the Fireball. }}
 
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}
 
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Rain of Fire| Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge| Summons a Rain of Fire over a targeted location, burning foes within a large area. }}
 
{{Power|[[File:FireBlast_Blaze.png|22px]]| Blaze| Close, Extreme DMG(Fire), Light DoT(Fire)| A short range, but devastating flame attack. }}
 
{{Power|[[File:FireBlast_Inferno.png|22px]]| Inferno| PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. }}
 
{{Power|[[File:ThermalRadiation_Warmth.png|22px]]| Warmth| PBAoE, Team Heal| You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }}
 
{{Power|[[File:ThermalRadiation_Cauterize.png|22px]]| Cauterize| Ranged, Ally Heal| Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. }}
 
{{Power|[[File:ThermalRadiation_MeltArmor.png|22px]]| Melt Armor| Ranged (Targeted AoE), Foe -Resist(All), -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. }}


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==== Dr. Eva Lone ====
==== Sardonic ====
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]
[[File:Sardonic.jpg|100px|thumb|Sardonic]]
''Main Article:'' [[Dr. Eva Lone]]
''Main Article:'' [[Sardonic]]


Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.
Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.


''Levels: 45-54''
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack has Disoriented you. }}


{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| PBAoE, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. }}
{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Lightning Blast| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery| The Ball Lightning is continuing to electrocute you. }}
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self {{TypeDefVal|20|20|20|20|20|20}}, {{StatusProtVal|10.38|10.38|10.38|10.38|10}}, Resist(Defense Debuff)| Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active. }}
 
{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast| Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery| The Hero's Thunderous Blast has temporarily halted your Endurance Recovery. }}
 
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. }}
 
{{Power|[[File:DarkArmor ObsidianShield.png|22px]]| Static Shield| Toggle, Self {{DamResVal|35|35|35|35|35|20|35}}, {{StatusProtVal|10.38|0|10.38|10.38}}, Resist(Endurance Debuff, Recovery Debuff)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. }}
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Power Surge| Self {{DamResVal|70|70|70|70|80|60|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. }}
:'''EM Pulse'''
:{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots| You are held immobile by the EMP Pulse and your Regeneration Rate is reduced. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
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==== Pyra ====
==== Hollow Point ====
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]
''Main Article:'' [[Pyra]]
''Main Article:'' [[Hollow Point]]


Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.


''Levels: 11-20, 30-54''
''Levels: 31-40''


''Powers''
''Powers''


{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire/Smash)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }}
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockdown| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield ''(Only Levels 11-20)''| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Extreme DoT(Fire)| Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Ignite| Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge| Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages. }}


{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|10%}}, {{StatusProtVal|6.92|6.92|6.92}}, {{StatusResVal|69.2%|69.2%|69.2%}}| You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator. }}


''Levels 35-54, Pyra gains the following''
{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: PBAoE, Team +Regeneration| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}


{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception| You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes. }}


{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }}
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. }}
==== Savage Siren ====
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]
''Main Article:'' [[Savage Siren]]


{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. }}
Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.


{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)| You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. }}
''Levels: 31-40''
 
{{Power|[[File:FlamingShield FieryEmbrace.png|22px]]| Fiery Embrace| Self +DMG| Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while. }}
 
{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle, Self {{DamResVal|30|30|30|10|30|30}}, {{StatusProtVal|10.38|0|0|10.38}}| While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects. }}
 
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while. }}
 
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==== Pyrelord ====
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]
''Main Article:'' [[Pyrelord]]
 
Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.


''Powers''
''Powers''


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone.  Very accurate and very deadly at medium range.}}
{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}


{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. }}


{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze.  Successful attacks from the fire sword will also do a slight damage over time. }}
{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack.  Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Moderate DMG(Psionic), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}
{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}
{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| You have been hypnotized. You are helpless for a while, unless something snaps you out of it. }}


{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}
{{Power|[[Image:PsionicAssault MindProbe.png|22px]]| Mind Probe| Melee, High DMG(Psionic), Foe -Recharge| Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. }}


{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}
{{Power|[[Image:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery| You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}
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==== Shock Treatment ====
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]
''Main Article:'' [[Shock Treatment]]


==== Sardonic ====
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!
[[File:Sardonic.jpg|100px|thumb|Sardonic]]
''Main Article:'' [[Sardonic]]


Always a troublemaker, Sardonic often finds himself on the wrong side of the law.  He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.
''Levels: 31-40''


''Powers''
''Powers''


{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}


{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}


{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| PBAoE, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. }}


{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}
{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Lightning Blast| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}


{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}}  
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery| The Ball Lightning is continuing to electrocute you. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. }}


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{{Power|[[File:DarkArmor ObsidianShield.png|22px]]| Static Shield| Toggle, Self {{DamResVal|35|35|35|35|35|20|35}}, {{StatusProtVal|10.38|0|10.38|10.38}}, Resist(Endurance Debuff, Recovery Debuff)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. }}
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Power Surge| Self {{DamResVal|70|70|70|70|80|60|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. }}
:'''EM Pulse'''
:{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots| You are held immobile by the EMP Pulse and your Regeneration Rate is reduced. }}


==== Savage Siren ====
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]
''Main Article:'' [[Savage Siren]]


Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.
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''Powers''
==== Dark Sabaoth ====
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]
''Main Article:'' [[Dark Sabaoth]]


{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
''Levels: 35-54''
 
{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
 
{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
 
{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}
 
{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}
 
{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}
 
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}
 
==== Shock Treatment ====
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]
''Main Article:'' [[Shock Treatment]]
 
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy,  Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}


{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You have been set on fire by the Fire Blast. }}


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You have been set on fire by the Fireball. }}


{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}


{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Rain of Fire| Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge| Summons a Rain of Fire over a targeted location, burning foes within a large area. }}


{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}
{{Power|[[File:FireBlast_Blaze.png|22px]]| Blaze| Close, Extreme DMG(Fire), Light DoT(Fire)| A short range, but devastating flame attack. }}


{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Inferno| PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. }}


{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}
{{Power|[[File:ThermalRadiation_Warmth.png|22px]]| Warmth| PBAoE, Team Heal| You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }}


{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance.  Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}
{{Power|[[File:ThermalRadiation_Cauterize.png|22px]]| Cauterize| Ranged, Ally Heal| Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. }}


{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}
{{Power|[[File:ThermalRadiation_MeltArmor.png|22px]]| Melt Armor| Ranged (Targeted AoE), Foe -Resist(All), -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. }}
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance  (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}


{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate DMG(Lethal), Foe -Defense| You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. }}


{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit. }}


{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate DMG(Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. }}


{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Light DMG(Lethal), Self {{PosDefVal|20}}, {{TypeDefVal|0|20}}| You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. }}


{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}
{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, Superior DMG(Lethal), Foe Knockup, -Defense| You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. }}


{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -Defense| You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden. }}


{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| The caltrops are causing minor damage to you and slowing your running speed. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}
{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Danger Sense| Toggle, Self {{PosDefVal|18.5|18.5|18.5}}, {{DamResVal|0|0|0|0|0|0|30}}, {{StatusProtVal|10.38|10.38|10.38|10.38|0|10.38|10.38}}, Resist(Defense Debuff), +Perception| Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage. }}


{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}
{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resist(Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while. }}


{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}
{{Power|[[File:Ninjitsu KujInZen.png|22px]]| Kuji-In Retsu| Self {{PosDefVal|60|60|60}}, +Speed, +Recovery, Resist(Defense Debuff), +Jump| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


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==== Stardusk ====
==== Dr. Eva Lone ====
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]
''Main Article:'' [[Stardusk]]
''Main Article:'' [[Dr. Eva Lone]]
 
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.


With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}


{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}


{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }}


{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge. }}


{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| PBAoE, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. }}


{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}
{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Lightning Blast| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}


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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery| The Ball Lightning is continuing to electrocute you. }}


==== Towering Inferno ====
{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast| Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery| The Hero's Thunderous Blast has temporarily halted your Endurance Recovery. }}
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]
''Main Article:'' [[Towering Inferno]]


A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. }}


''Powers''
{{Power|[[File:DarkArmor ObsidianShield.png|22px]]| Static Shield| Toggle, Self {{DamResVal|35|35|35|35|35|20|35}}, {{StatusProtVal|10.38|0|10.38|10.38}}, Resist(Endurance Debuff, Recovery Debuff)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. }}


{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Power Surge| Self {{DamResVal|70|70|70|70|80|60|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. }}
:'''EM Pulse'''
:{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots| You are held immobile by the EMP Pulse and your Regeneration Rate is reduced. }}


{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack.  Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }}


{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze.  Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 06:11, 26 February 2023

Overview

The Rogue Isles Villains is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during Mayhem Missions or Safeguard Missions. During Mayhem Missions as part of a side mission, they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission.

During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a side mission, they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.

During the Statesman Task Force, a full team of these villains can be found near the Thorn Tree.

Many of these villains can also be found alone or even in pairs talking among themselves in many of the Architect Entertainment buildings present in the Rogue Isles as non-aggressive NPCs.


Enemy types

Bosses

Comatorium

Comatorium

Main Article: Comatorium

A shut in for most of his life, Comatorium went crazy when his apartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.

Levels: 1-10

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.


Icecap

Icecap

Main Article: Icecap

Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.

Levels: 1-10

Powers

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.


Blood Thorn

Blood Thorn

Main Article: Blood Thorn

Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the earth completely.

Levels: 6-10

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.


Martial Gloom

Martial Gloom

Main Article: Martial Gloom

Once a force to be reckoned within the Freedom Corps organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.

Levels: 11-15

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.


Echidna

Echidna

Main Article: Echidna

Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.

Levels: 11-20

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Foe Immobilize, -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.


Pyra

Pyra

Main Article: Pyra

Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.

Levels: 11-20, 30-54

Powers

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.

FieryFray Scorch.png Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FlamingShield FlamingShield.png Fire Shield (Only Levels 11-20) Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Levels 35-54, Pyra gains the following


FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.

FieryFray FireSwordCircle.png Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

FieryFray GreaterFireSword.png Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

FlamingShield Consume.png Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

FlamingShield FieryEmbrace.png Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

FlamingShield PlasmaSheild.png Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.


Towering Inferno

Towering Inferno

Main Article: Towering Inferno

A colossus of modern technology, the Towering Inferno sets all who oppose him ablaze!

Levels: 11-20, 30-54

Powers

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.

FieryFray Scorch.png Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FlamingShield FlamingShield.png Fire Shield (Only Levels 11-20) Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Levels 35-54, Towering Inferno gains the following


FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.

FieryFray FireSwordCircle.png Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

FieryFray GreaterFireSword.png Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

FlamingShield Consume.png Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

FlamingShield FieryEmbrace.png Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

FlamingShield PlasmaSheild.png Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.


Ayame Higarashi

Ayame Higarashi

Main Article: Ayame Higarashi

Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even Silent Blade and Silver Mantis.

Levels: 20-25

Powers

Katana Hack.png Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.

Katana Slash.png Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.

Katana WhirlingSword.png Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.

Katana Parry.png Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.

Ninjitsu NinjaReflexes.png Ninja Reflexes Toggle, Self Def( M18.5 R18.5 A18.5 ), Resist(Defense Debuff), +Perception
Activating your Ninja Reflexes enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.


Double Tap

Double Tap

Main Article: Double Tap

A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.

Levels: 21-30

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.

Traps DroppedAoEBuffDefense.png Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.

Traps DroppedAoEBuffRegen.png Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.


Miss Thystle

Miss Thystle

Main Article: Miss Thystle

This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.

Levels: 21-30

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE, Foe Disorient, Knockback
You have been Disoriented.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( S32.5 L32.5 F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Smashing, Lethal, Fire, Cold, Energy, Negative Energy and Toxic damage.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Stardusk

Stardusk

Main Article: Stardusk

With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.

Levels: 21-30

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

RadiationPoisoning RadiationEmission.png Radiant Aura PBAoE, Team Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.


Mangle

Mangle

Main Article: Mangle

Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.

Levels: 26-30

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
You perform a deadly Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.

Claws Focus.png Focus Ranged, High DMG(Lethal), Foe Knockdown
Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -Defense
You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike . This attack can reduce a target's Defense, making him easier to hit.

Claws AssassinClaw.png Assassin's Claw Melee, Extreme DMG(Lethal)
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

Claws Wave.png Shockwave Melee (Cone), Moderate DMG(Lethal), Foe Knockdown
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and, possibly knocking back foes. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.

SuperReflexes FocusedFighting.png Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.


Bad Penny

Bad Penny

Main Article: Bad Penny

When a Circle of Thorns ritual in Perez Park accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.

Levels: 30-54

Powers

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Electrical Mastery Static Discharge.png Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

ElectricityManipulation HavokPunch.png Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

ElectricityManipulation LightningClap.png Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricalBolt ThunderouseBlast.png Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

DarkArmor ObsidianShield.png Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Burning Daemon

Burning Daemon

Main Article: Burning Daemon

There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.

Levels: 30-54

Powers

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.

FieryFray Scorch.png Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.

FieryFray FireSwordCircle.png Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

FieryFray GreaterFireSword.png Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FlamingShield Consume.png Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

FlamingShield FieryEmbrace.png Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

FlamingShield PlasmaSheild.png Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Comrade

Comrade

Main Article: Comrade

A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.

Levels: 30-54

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARFlamethrowerIgnite.png Ignite Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.

Traps DroppedAoEBuffDefense.png Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.

Traps DroppedAoEBuffRegen.png Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception
You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.


Contemptress

Contemptress

Main Article: Contemptress

Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.

Levels: 30-54

Powers

Katana Hack.png Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.

Katana Slash.png Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.

Katana WhirlingSword.png Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.

Katana Parry.png Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.

Katana Disembowel.png Soaring Dragon Melee, Superior DMG(Lethal), Foe Knockup, -Defense
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit.

Katana HeadSplitter.png Golden Dragonfly Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -Defense
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.

Ninjitsu NinjaReflexes.png Danger Sense Toggle, Self Def( M18.5 R18.5 A18.5 ), Res( P30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Co 10.38 Fr 10.38 ), Resist(Defense Debuff), +Perception
Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.

Ninjitsu KujInSha.png Kuji-In Sha Self Heal, +Resist(Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.

Ninjitsu KujInZen.png Kuji-In Retsu Self Def( M60 R60 A60 ), +Speed, +Recovery, Resist(Defense Debuff), +Jump
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Critical Mass

Critical Mass

Main Article: Critical Mass

A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.

Levels: 30-54

Powers

PowerPunch Quick.png Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

EnergyAssault PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

EnergyAura KineticShield.png Entropy Shield Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Fallen From Grace

Fallen From Grace

Main Article: Fallen From Grace

Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by Arachnos, and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.

Levels: 30-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FireBlast RainOfFire.png Rain of Fire Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Summons a Rain of Fire over a targeted location, burning foes within a large area.

FireBlast Blaze.png Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.

FireBlast Inferno.png Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.

ThermalRadiation Warmth.png Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

ThermalRadiation Cauterize.png Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.

ThermalRadiation MeltArmor.png Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.


Giga Watts

Main Article: Giga Watts

Giga Watts

Giga Watts is a cyborg, developed by a resident scientist in Cap au Diable. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join Arachnos, by any means necessary.

Levels: 30-54

Powers

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Electrical Mastery Static Discharge.png Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

ElectricityManipulation HavokPunch.png Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

ElectricityManipulation LightningClap.png Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

DarkArmor ObsidianShield.png Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Misadventure

Misadventure

Main Article: Misadventure

Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.

Levels: 30-54

Powers

PsionicAssault PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

MentalControl Levitate.png Levitate Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
You have been hypnotized. You are helpless for a while, unless something snaps you out of it.

PsychicBlast WillDomination.png Total Domination Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsionicAssault MindProbe.png Mind Probe Melee, High DMG(Psionic), Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed.

PsionicAssault PsionicShockwave.png Psychic Shockwave PBAoE, Superior DMG(Psionic), Foe Disorient, -Recharge
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.

PsionicAssault PsychicSiphon.png Drain Psyche PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.


Pyrelord

Pyrelord

Main Article: Pyrelord

Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.

Levels: 30-54

Powers

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.

FieryFray Scorch.png Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.

FieryFray FireSwordCircle.png Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

FieryFray GreaterFireSword.png Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FlamingShield Consume.png Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

FlamingShield FieryEmbrace.png Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

FlamingShield PlasmaSheild.png Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Sardonic

Sardonic

Main Article: Sardonic

Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.

Levels: 30-54

Powers

PowerPunch Quick.png Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

EnergyAssault PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

EnergyAura KineticShield.png Entropy Shield Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Hollow Point

Hollow Point

Main Article: Hollow Point

Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.

Levels: 31-40

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARFlamethrowerIgnite.png Ignite Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.

Traps DroppedAoEBuffDefense.png Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.

Traps DroppedAoEBuffRegen.png Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception
You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.


Savage Siren

Savage Siren

Main Article: Savage Siren

Savage Siren once looked up to Paragon City's heroes, until the day of the Rikti War, when one of the heroes hurled a Rikti drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the Freedom Phalanx, and is seeking to join Arachnos to help in their conquest.

Levels: 31-40

Powers

PsionicAssault PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

MentalControl Levitate.png Levitate Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
You have been hypnotized. You are helpless for a while, unless something snaps you out of it.

PsionicAssault MindProbe.png Mind Probe Melee, High DMG(Psionic), Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed.

PsionicAssault PsychicSiphon.png Drain Psyche PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.


Shock Treatment

Shock Treatment

Main Article: Shock Treatment

A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!

Levels: 31-40

Powers

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Electrical Mastery Static Discharge.png Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

ElectricityManipulation HavokPunch.png Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

ElectricityManipulation LightningClap.png Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

DarkArmor ObsidianShield.png Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Power Surge form

Invulnerability Unstoppable.png Power Surge Self Res( S70 L70 F70 C70 E80 N60 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.

EM Pulse
TrickArrow Stun.png EM Pulse PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are held immobile by the EMP Pulse and your Regeneration Rate is reduced.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.


Dark Sabaoth

Dark Sabaoth

Main Article: Dark Sabaoth

A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.

Levels: 35-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FireBlast RainOfFire.png Rain of Fire Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Summons a Rain of Fire over a targeted location, burning foes within a large area.

FireBlast Blaze.png Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.

FireBlast Inferno.png Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.

ThermalRadiation Warmth.png Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

ThermalRadiation Cauterize.png Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.

ThermalRadiation MeltArmor.png Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.


Silent Blade

Silent Blade

Main Article: Silent Blade

Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.

Levels: 41-54

Powers

Katana Hack.png Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.

Katana Slash.png Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.

Katana WhirlingSword.png Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.

Katana Parry.png Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.

Katana Disembowel.png Soaring Dragon Melee, Superior DMG(Lethal), Foe Knockup, -Defense
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit.

Katana HeadSplitter.png Golden Dragonfly Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -Defense
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.

Ninjitsu NinjaReflexes.png Danger Sense Toggle, Self Def( M18.5 R18.5 A18.5 ), Res( P30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Co 10.38 Fr 10.38 ), Resist(Defense Debuff), +Perception
Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.

Ninjitsu KujInSha.png Kuji-In Sha Self Heal, +Resist(Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.

Ninjitsu KujInZen.png Kuji-In Retsu Self Def( M60 R60 A60 ), +Speed, +Recovery, Resist(Defense Debuff), +Jump
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Dr. Eva Lone

Dr. Eva Lone

Main Article: Dr. Eva Lone

Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.

Levels: 45-54

Powers

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Electrical Mastery Static Discharge.png Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

ElectricityManipulation HavokPunch.png Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

ElectricityManipulation LightningClap.png Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricalBolt ThunderouseBlast.png Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

DarkArmor ObsidianShield.png Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Invulnerability Unstoppable.png Power Surge Self Res( S70 L70 F70 C70 E80 N60 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.

EM Pulse
TrickArrow Stun.png EM Pulse PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are held immobile by the EMP Pulse and your Regeneration Rate is reduced.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.