5th Column/Nictus: Difference between revisions
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{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{StatusProtVal|0|0|0|0|75%}}| Wolfpack are highly resistant to Knockback. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{StatusProtVal|0|0|0|0|75%}}| Wolfpack are highly resistant to Knockback. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, {{ | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, {{StatusProtVal|0|0|0|100|0|0|200}}| Resistance }} | ||
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{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto, Self {{StatusProtVal|0|3.0}}, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }} | {{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto, Self {{StatusProtVal|0|3.0}}, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Slow)| Nightwolves are highly resistant to all damage and Immobilization. }} | ||
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Latest revision as of 21:54, 25 March 2023
Overview
These Nictus-infused 5th Column troops can be found in the first dimensional ripple of the Dr. Aeon Strike Force.
Enemy Types
Minions
Raserei Ubermenschen Fist
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate Smash Damage, Foe Immobilize, -Speed
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Black Dwarf Mire Point Blank Area of Effect, Moderate Negative Damage, Foe -Recharge, -Speed, Self +Damage, +ToHit
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Raserei Ubermenschen Rifle
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Incendiary Assault Rifle Ranged, Light Lethal Damage, Moderate Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Moderate Cold/Lethal Damage, Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Light Smash Damage
5th Column brawling attacks
Black Dwarf Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Raserei Ubermenschen Force
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Chain Gun Ranged, Superior Damage over Time(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun.
Brawl Melee, Light Smash Damage
5th Column brawling attacks
Gravity Well Melee, Moderate Negative Damage, Minor Damage over Time(Smash), Foe Hold, -Recharge, -Speed
You have been Held and your attack and movement rate have been Slowed by a Gravity Well.
Raserei Ubermenschen Grenade
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Grenade Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Dark Nova Emanation Ranged (Cone), Moderate Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Brawl Melee, Light Smash Damage
5th Column brawling attacks
Raserei Ubermenschen Fire
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Flamethrower Ranged (Cone), High Damage over Time(Fire)
You are taking Fire Damage over Time from the 5th Column Flamethrower.
Gravitic Emanation Ranged (Cone), Moderate Negative Damage, Foe Disorient, Knockback, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Gravitic Emanation.
Brawl Melee, Light Smash Damage
5th Column brawling attacks
Raserei Ubermenschen Rocket
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Dark Nova Detonation Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Brawl Melee, Light Smash Damage
5th Column brawling attacks
Steel Valkyrie
The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingenious inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in service since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
Levels: 35-54
Powers
Flight Self Fly
Fifth Column Hoverbots can Fly.
Robot Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Steel Valkyries don´t have any Melee attacks at all
Auto Turret Summon Gun Drone: Ranged, Moderate Damage(Lethal)
You can summon a Gun Drone. The Drone has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed.
Field Operative Auto, Self Stealth, Def( All2 ), +Regeneration, +Recovery
Through a mixture of combat training and highly sophisticated devices you are considered a Field Operative. You use a LCD body coating to become partially invisible. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks. Unlike some stealth powers, Field Operative has no movement penalty. This power's stealth component will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. In addition to being stealthy, your training also allows you to regenerate health and recovery endurance at an accelerated rate while this power is active. However, only half of this regeneration bonus is enhanceable.
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 200 )
Resistance
Mek Man
Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Levels: 35-54
Powers
Energy Punch Melee, Moderate Smash/Energy Damage, Foe Disorient
An Energy Punch from the Mek Man has Disoriented you.
Barrage Melee, Light Smash/Energy Damage, Foe Disorient
A Barrage from the Mek Man has Disoriented you.
Whirling Hands Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient
A Whirling Hands attack from the Mek Man has Disoriented you.
Stun Melee, Minor Smash/Energy Damage, Foe Disorient
A Stun Punch from the Mek Man has Disoriented you.
Mek Man Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Mek Man Blast sends a focused beam of energy that can knock foes back.
Plasma Burst Ranged, Heavy Damage(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 200 )
Resistance
Vampyr Mesmerist
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed and resilience. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Reconstruction Self Heal, Resist(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Vampyr Parasite
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Lieutenants
Raserei Ubermenschen Unteroffizier
Raserei Ubermenschen Unteroffizier have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
Levels: 35-54
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Brawl Melee, Light Smash Damage
5th Column brawling attacks.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Black Dwarf Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Vampyr Adjutant
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Reconstruction Self Heal, Resist(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Bosses
Raserei Ubermenschen Oberst
The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
Levels: 35-54
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Black Dwarf Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Mk I Wolfpack Robot
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
Levels: 35-54
Powers
Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
Wolfpack can launch small missiles at long range.
Power Blast Ranged, Heavy Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash Damage, Foe Knockback
Wolfpack brawling attacks.
Toxic Web Grenade Ranged, Moderate Damage over Time(Toxic), Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Upon impact, the Toxic Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize and corrode most targets, dealing moderate Toxic damage. This device does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Trip Mine Place Mine: Point Blank Area of Effect, Superior Damage(Lethal/Fire), Foe Knockback
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.
Resistance Prot( Kb 75% )
Wolfpack are highly resistant to Knockback.
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 200 )
Resistance
Vampyr Commandant
The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Reconstruction Self Heal, Resist(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Dark Vampyr
The Dark Vampyri are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Smash/Negative Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Reconstruction Self Heal, Resist(Toxic)
The Vampyr can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Lycanthropy Lycanthropy
Some 5th Column Bosses can transform into Nightwolves.
Warwolf
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Levels: 35-54
Powers
Claw Swipe Melee (Cone), Heavy Lethal Damage, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Hurl Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly
You have been disoriented by the Nightwolf's Hurl attack.
Black Dwarf Smite Melee, Heavy Negative/Smash Damage, Foe Disorient, Knockback, -Recharge, -Speed, -Fly
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite.
Wolf Jumping Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Slow)
Nightwolves are highly resistant to all damage and Immobilization.
Elite Bosses
Ewige Mitternacht Kommandant
Only the men who have proven their loyalty a dozen times over to stand above their peers as the best of the best are given the opportunity to become a host for a 5th Column Nictus. To be chosen grants the coveted rank of 'Eternal Midnight' and is reserved for only Requiem's most trusted commanders.
Unlike the Council's mass-produced Nictus shards used in the Galaxy soldier program, the Ewige Mitternacht are full Nictus hosts and have the complete range of devastating power that entails.
Levels: 35-54
Powers
Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Shadow Blast Ranged, Superior DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.
Ebon Eye Ranged, Moderate DMG(Negative/Special), Foe -Recharge, -Speed
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative/Special), Foe Disorient, Knockback, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Gravitic Emanation.
Gravity Well Melee, Moderate DMG(Negative/Special), Minor DoT(Smash), Foe Hold, -Recharge, -Speed
You have been Held and your attack and movement rate have been Slowed by a Gravity Well.
Gravimetric Snare Ranged, Moderate DoT(Negative/Smash/Special), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Star Punch Melee, Moderate DMG(Negative/Smash/Special), Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Black Dwarf Toggle, Shapeshift, Special
Nictus are masters of energy and matter. A Nictus can transform into a massive unstoppable energy beast known as a Black Dwarf.
When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in Black Dwarf form.
Black Dwarf has awesome resistance to all damage except Psionics, as well as controlling effects. Black Dwarf also has improved HP and Endurance Recovery, but is limited to melee attacks.
Black Dwarf Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Black Dwarf Strike Melee, Moderate DMG(Negative/Smash/Special), Foe Knockdown, -Recharge, -Speed, -Fly
Your attack and movement speed has been reduced by the Black Dwarf Strike.
Black Dwarf Smite Melee, High DMG(Negative/Smash/Special), Foe Disorient, Knockdown, -Recharge, -Speed, -Fly
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite.
Black Dwarf Mire PBAoE, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Self +DMG, +ToHit
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.
Black Dwarf Drain Melee, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Black Dwarf Antagonize Ranged (Targeted AoE), Foe Taunt, -Range
This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Resistance Auto, Self Res( S50 L50 F50 C50 E50 N50 T50 ), Prot( Ho 17.3 Im 20.76 St 17.3 Sl 17.3 Kb 100 Co 17.3 Fr 17.3 ), +MaxHP, +Jump, +Recovery
Resistance
Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.
Penumbral Shield Auto, Self Res( F30 C30 T20 )
With Penumbral Shield, you become highly resistant to Fire, Cold, and Toxic damage.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This 5th Coloumn soldier is host to a Nictus, granting resistance.
Ewige Mitternacht Kommandant gains the following in Hard Mode Dr. Aeon Strike Force, Levels 50-54
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Constitution Auto, Self Prot( Kb 100 ), +Range
You have extremely strong constitution and are immune to knockback and repel effects.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.