Captain Sherman: Difference between revisions
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[[Image: | [[Image:Captain Sherman.jpg|right|thumb|100px|{{center|Captain Sherman}}]] | ||
== Overview == | == Overview == | ||
'''Captain Sherman''' is a [[Nemesis#Captain|Captain]] of the [[Nemesis|Nemesis Army]] who attempts to defect after learning the secret of [[Nemesis (Archvillain)|Nemesis']] involvement in the [[Rikti War]]. | '''Captain Sherman''' is a [[Nemesis#Captain|Captain]] of the [[Nemesis|Nemesis Army]] who attempts to defect after learning the secret of [[Nemesis (Archvillain)|Nemesis']] involvement in the [[Rikti War]]. | ||
Heroes can find him during the [[Dark Watcher#Bring in Nemesis Defector|Bring in Nemesis Defector]] mission from [[The Dark Watcher]]. | Heroes can find him during the [[The Dark Watcher (Primal Earth)#Bring in Nemesis Defector|Bring in Nemesis Defector]] mission from [[The Dark Watcher (Primal Earth)|The Dark Watcher]]. | ||
== Description == | == Description == | ||
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== Quotes == | == Quotes == | ||
{{ | {{CutsceneText|Text=[[File:CutsceneSherman1.jpg|300px|right|thumb|{{center|Sherman's trial}}]] | ||
'''Nemesis Army Soldier:''' | '''Nemesis Army Soldier:''' | ||
:''The crime is treason against the Nemesis Army, and slander against the good name of [[Nemesis (Archvillain)|Lord Nemesis]] himself!'' | :''The crime is treason against the Nemesis Army, and slander against the good name of [[Nemesis (Archvillain)|Lord Nemesis]] himself!'' | ||
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== Powers == | == Powers == | ||
{{clr}} | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper AoE), Heavy DMG(Fire/Lethal), Foe Knockdown| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Lance| Melee, Moderate DMG(Lethal), Foe Disorient| You are Disoriented. }} | ||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Location AoE, Moderate DMG(Fire)| Damages all foes nearby. }} | |||
{{Power|[[File: | {{Power|[[File:Leadership Vengence.png|22px]]| Vengeance| Post Death Special: PBAoE, Team +Defense, +ToHit, +DMG| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | ||
[[Category:NPC Allies]] | [[Category:NPC Allies]] |
Latest revision as of 22:30, 3 April 2023
Overview
Captain Sherman is a Captain of the Nemesis Army who attempts to defect after learning the secret of Nemesis' involvement in the Rikti War.
Heroes can find him during the Bring in Nemesis Defector mission from The Dark Watcher.
Description
The disgraced granson of a general on an Earth where the South had won the American Civil War, Captain Sherman joined the Nemesis Army out of pure desperation after Nemesis conquered his world. He was a loyal soldier for many years, but has recently begun to question the Prussian Prince of Automatons' grand plan after learning some disturbing secrets.
Quotes
Nemesis Army Soldier:
- The crime is treason against the Nemesis Army, and slander against the good name of Lord Nemesis himself!
Captain Sherman:
- Good name?
- You have no idea how ridiculous you sound.
Nemesis Army Soldier:
- Vile cur!
- You'd dare besmirch the name of a loyal automaton of the Nemesis Army?
Captain Sherman:
- If you knew even half of what I've learned...
Fake Nemesis:
- And that is why you must be silenced.
- The Sentence is death! To be carried out immediately!
Powers
Lance Rifle Ranged (Sniper AoE), Heavy DMG(Fire/Lethal), Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate DMG(Lethal), Foe Disorient
You are Disoriented.
Vengeance Post Death Special: PBAoE, Team +Defense, +ToHit, +DMG
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.