Time Manipulation: Difference between revisions
imported>Aggelakis (historical) m (update overview) |
|||
(22 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
'''Time Manipulation''' is a primary | [[File:ParagonMarket PowerSet TimeManipulation.png|left]] '''Time Manipulation''' is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. | ||
"By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies, and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection." | |||
{{clrl}} | |||
== Power Table == | |||
The Time Manipulation power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each power is available: | |||
== Power | |||
The | |||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeCrawl.png|Power=Time Crawl|PriLevel=1|SecLevel=1|Effect=Ranged Foe | {{Powers_SplitLevelRow|Icon=TimeManipulation_TimeCrawl.png|Power=Time Crawl|PriLevel=1|SecLevel=1|Effect=Ranged Foe -SPD, -Rech, -Regen, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalMending.png|Power=Temporal Mending|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalMending.png|Power=Temporal Mending|PriLevel=1|SecLevel=1|Effect=PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimesJuncture.png|Power=Time's Juncture|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE Foe | {{Powers_SplitLevelRow|Icon=TimeManipulation_TimesJuncture.png|Power=Time's Juncture|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe -Dmg, -SPD, -To Hit|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalSelection.png|Power=Temporal Selection|PriLevel=6|SecLevel=10|Effect=Ally + | {{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalSelection.png|Power=Temporal Selection|PriLevel=6|SecLevel=10|Effect=Ally +Dmg, +Rech, +Regen|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_DistortionField.png|Power=Distortion Field|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Foe | {{Powers_SplitLevelRow|Icon=TimeManipulation_DistortionField.png|Power=Distortion Field|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Foe -Rech, -SPD, Chance for Hold|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeStop.png|Power=Time Stop|PriLevel=12|SecLevel=20|Effect=Ranged Hold, Foe -Regen, -Heal|Border=1}} | {{Powers_SplitLevelRow|Icon=TimeManipulation_TimeStop.png|Power=Time Stop|PriLevel=12|SecLevel=20|Effect=Ranged Hold, Foe -Regen, -Heal|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_Farsight.png|Power=Farsight|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=TimeManipulation_Farsight.png|Power=Farsight|PriLevel=18|SecLevel=24|Effect=PBAoE Team +To-Hit, +DEF(All), +Perception|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_SlowedResponse.png|Power=Slowed Response|PriLevel= | {{Powers_SplitLevelRow|Icon=TimeManipulation_SlowedResponse.png|Power=Slowed Response|PriLevel=22|SecLevel=28|Effect=Ranged (Targeted AoE), Foe -DEF, -RES|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_ChronoShift.png|Power=Chrono Shift|PriLevel= | {{Powers_SplitLevelRow|Icon=TimeManipulation_ChronoShift.png|Power=Chrono Shift|PriLevel=26|SecLevel=30|Effect=PBAoE, Team +Rech, Heal, +End (except Masterminds), Moderate Healing over Time, +Rec (except Masterminds)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:TimeManipulation_ChronoShift.png]] Chrono Shift === | === [[File:TimeManipulation_ChronoShift.png]] Chrono Shift === | ||
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance. Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of | You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance (except [[Mastermind]]s). Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance (except [[Mastermind]]s). An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 30 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Team +Recharge, Heal, +Endurance (except Masterminds), Moderate Healing over Time, +Recovery (except Masterminds)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Healing}}}} | ||
{{PowerBlock Blank|{{Set | {{PowerBlock Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 46: | Line 45: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed, Chance for Hold}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Hold }}}} | {{PowerBlock_Blank|{{Enhance Hold }}}} | ||
Line 65: | Line 65: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 24 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Team +Defense(All), +To-Hit, +Perception}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock_Sets | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_Blank|{{Set To Hit Buff}}}} | {{PowerBlock_Blank|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 84: | Line 84: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Defense, -Resistance}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
Line 103: | Line 104: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Ally +Heal, Heal Over Time, +Resistance(Slow, Regeneration Debuff)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
Line 119: | Line 121: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ally +Damage, +Recharge, +Regeneration}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
Line 136: | Line 138: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged, - | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Speed, -Recharge, -Regeneration, Special}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 147: | Line 150: | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock Sets|{{Set Slow Movement}}}} | {{PowerBlock Sets|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 172: | Line 157: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold, -Regeneration, -Heal}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 184: | Line 169: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Holds}}}} | {{PowerBlock Sets|{{Set Holds}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:TimeManipulation_TimesJuncture.png]] Time's Juncture === | |||
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these effects increased. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | |||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Foe -Damage, -Speed, -ToHit}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | |||
{{PowerBlock Sets|{{Set Slow Movement}}}} | |||
{{PowerBlock Blank|{{Set ToHit Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game for [[Controller]]s, [[Corruptor]]s, [[Defender]]s, and [[Mastermind]]s with the release of [[Issue 21]]. | |||
* | == External Links == | ||
* [http://web.archive.org/web/20121003112950/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php Intrepid Informer #9] | |||
* [http://web.archive.org/web/20121003093348/http://na.cityofheroes.com/en/news/game_updates/issue_21/the_time_manipulation_power_set.php Official Overview] | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} | |||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} | ||
|Power={{PAGENAMEE}} | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | ||
|Power={{PAGENAMEE}} | |||
* {{ | |||
|Power={{PAGENAMEE}} | |||
* {{ | |||
|Power={{PAGENAMEE}} | |||
[[Category: | [[Category:Power Sets]] | ||
[[Category:Defender Primary]] | [[Category:Defender Primary]] | ||
[[Category:Controller Secondary]] | [[Category:Controller Secondary]] | ||
[[Category:Corruptor Secondary]] | [[Category:Corruptor Secondary]] | ||
[[Category:Mastermind Secondary]] | [[Category:Mastermind Secondary]] |
Latest revision as of 18:46, 29 April 2023
Overview
Time Manipulation is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds.
"By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies, and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection."
Power Table
The Time Manipulation power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Time Crawl | 1 | 1 | Ranged Foe -SPD, -Rech, -Regen, Special |
Temporal Mending | 1 | 1 | PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff) |
Time's Juncture | 2 | 4 | Toggle: PBAoE, Foe -Dmg, -SPD, -To Hit |
Temporal Selection | 6 | 10 | Ally +Dmg, +Rech, +Regen |
Distortion Field | 8 | 16 | Ranged (Location AoE), Foe -Rech, -SPD, Chance for Hold |
Time Stop | 12 | 20 | Ranged Hold, Foe -Regen, -Heal |
Farsight | 18 | 24 | PBAoE Team +To-Hit, +DEF(All), +Perception |
Slowed Response | 22 | 28 | Ranged (Targeted AoE), Foe -DEF, -RES |
Chrono Shift | 26 | 30 | PBAoE, Team +Rech, Heal, +End (except Masterminds), Moderate Healing over Time, +Rec (except Masterminds) |
Powers
Chrono Shift
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance (except Masterminds). Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance (except Masterminds). An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.
Recharge | Very Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
30 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Recharge, Heal, +Endurance (except Masterminds), Moderate Healing over Time, +Recovery (except Masterminds) | |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Distortion Field
You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased.
Recharge | Very Long |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Recharge, -Speed, Chance for Hold | |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Farsight
You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time.
Recharge | Very Long |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Defense(All), +To-Hit, +Perception | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Slowed Response
You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense and damage resistance. A target affected by Time Crawl will suffer from a more powerful effect.
Recharge | Very Long |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Defense, -Resistance | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Accurate Defense Debuff |
Defense Debuff |
Temporal Mending
You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Temporal Mending will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.
Recharge | Long |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Point Blank Area of Effect |
Ally +Heal, Heal Over Time, +Resistance(Slow, Regeneration Debuff) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Temporal Selection
You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Accelerated effect on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased.
Recharge | Very Long |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ally +Damage, +Recharge, +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Time Crawl
You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed.
Recharge | Long |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -Speed, -Recharge, -Regeneration, Special | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Time Stop
You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold, however its benefits are brief.
Recharge | Long |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged |
Foe Hold, -Regeneration, -Heal | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Time's Juncture
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these effects increased.
Recharge | Slow |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Damage, -Speed, -ToHit | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Enhance ToHit Debuff | |
Set Categories | Slow Movement |
ToHit Debuff |
Historical
- This set was added to the game for Controllers, Corruptors, Defenders, and Masterminds with the release of Issue 21.