Woodsman (Faction): Difference between revisions
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== Overview == | == Overview == | ||
The '''Woodsman Faction''' is | The '''Woodsman Faction''' is composed of a group of Heroes that have been captured by the [[Devouring Earth]]. Heroes can find them at the end of the [[Eden Trial]]. | ||
In [[Mission Architect]] they appear as part of the Devouring Earth group. | |||
__TOC__ | __TOC__ | ||
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== Bosses == | == Bosses == | ||
=== Gale | === Gale === | ||
[[ | [[File:Gale.jpg|thumb|Gale|100px]] | ||
''Main Article:'' [[Gale]] | ''Main Article:'' [[Gale]] | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }} | ||
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -Endurance| You are electrocuted. You could be freed if you are assisted. }} | |||
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Extreme DMG(Smash/Energy), Foe Knockback, Disorient| You are Disoriented. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }} | |||
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Autohit, PBAoE, Foe Disorient| The Thunder Clap has stunned you. }} | |||
{{Power|[[File:StormSummoning SteamyMist.png|22px]]| Freezing Rain| Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -Defense, -Resist(All), Knockdown| Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. }} | |||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | |||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, PBAoE, Foe -Range, -ToHit, Knockback| The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced. }} | |||
{{clr}} | {{clr}} | ||
=== Quill === | === Quill === | ||
[[ | [[File:Quill.jpg|thumb|Quill|100px]] | ||
''Main Article:'' [[Quill]] | ''Main Article:'' [[Quill]] | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| The poison from the Barb Swipe attack has slowed your attack and movement speed. More poison could paralyze you! }} | ||
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| The poison from the Lunge attack has slowed your attack and movement speed. More poison could paralyze you! }} | |||
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| The poison from the Impale attack has slowed your attack and movement speed. More poison could paralyze you! }} | |||
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge| The poison from the Spine Throwing attack has slowed your attack and movement speed. }} | |||
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), High DMG(Lethal), Light DoT(Toxic), Foe -Recharge, Knockdown| The poison from the Ripper attack has slowed your attack and movement speed. More poison could paralyze you! }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you toggle on this power, you become highly resistant to Smashing and Lethal damage. }} | |||
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle, Self {{TypeDefVal|15|15|15|15|15|15}}, +ToHit per nearby enemy| While this power is active, the Hero receives a huge bonus to Defense against melee attacks and some bonus To Hit for each additional foe in melee range. Most effective while fighting multiple opponents. This power is ineffective if you are battling foes at a range. }} | |||
{{clr}} | {{clr}} | ||
=== Slate === | === Slate === | ||
[[ | [[File:Slate.jpg|thumb|Slate|100px]] | ||
''Main Article:'' [[Slate]] | ''Main Article:'' [[Slate]] | ||
Slate possesses the power of the Earth. His | Slate possesses the power of the Earth. His Stone Mallet is Mighty. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stone Mallet| Melee, Heavy DMG(Smash), Foe Knockback| The Hero Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes. }} | |||
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Foe Disorient, Knockup| You have been Disoriented. }} | |||
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High DMG(Smash), Foe Knockback| The Hero can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }} | |||
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly| You have been encased in a Stone Prison. You cannot move, or fly and your Defense is reduced. }} | |||
{{Power|[[File:EarthGrasp Quicksand.png|22px]]| Stalagmites| Low-Accuracy, Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -Defense| Stalagmites have reduced your Defenses. They may Disorient you, as well. }} | |||
{{Power|[[File:EarthGrasp Quicksand.png|22px]]| Quicksand| Ranged (Location AoE), Foe -Speed, -Defense, -Fly, -Jump| The Quicksand is reducing your movement Speed. }} | |||
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|40|40}}| While this power is active, the Hero's skin becomes Stone. Rock Armor make the Hero highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Hero. }} | |||
{{Power|[[File:StoneArmor Clay.png|22px]]| Mud Pots| Toggle, PBAoE, Minor DoT(Fire), Foe Immobilize, -Speed| While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots may also deals some damage over time to the snared foes. }} | |||
{{Power|[[File:StoneArmor EarthsEmbrace.png|22px]]| Earth's Embrace| Self Heal, +MaxHP, Resist(Toxic)| You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage. }} | |||
{{clr}} | {{clr}} | ||
=== Tundra === | === Tundra === | ||
[[ | [[File:Tundra.jpg|thumb|Tundra|100px]] | ||
''Main Article:'' [[Tundra]] | ''Main Article:'' [[Tundra]] | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:IcyOnslaught Frost.png|22px]]| Frost| Melee (Cone), High DoT(Cold), Foe -Recharge| This power emanates a very short cone of Frost from the Hero's hands chilling all those in its arc. This attacks slowly chills the target over time, slowly dealing damage and slowing his attack speed. }} | ||
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. }} | |||
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| You have been slowed by the freezing Ice Bolt. Your attack speed and movement speed are reduced. }} | |||
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| You have been slowed by the freezing Ice Blast. Your attack speed and movement speed are reduced. }} | |||
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Minor DMG(Cold), Foe Sleep| The Freeze Ray has rendered you unconscious. Any damage will awaken you. }} | |||
{{Power|[[File:IceBlast_FreezingRain.png|22px]]| Ice Storm| Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed| The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced. }} | |||
{{Power|[[File:IceBlast Blizzard.png|22px]]| Blizzard| Ranged (Location AoE), Extreme DoT(Cold/Lethal), Foe -Recharge, -Speed, -ToHit, Knockdown| The Blizzard is freezing you. You are taking Cold damage over time and your Accuracy, attack speed and movement speed are reduced. }} | |||
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge| The freezing Snow Storm is reducing your movement speed and attack speed. }} | |||
{{clr}} | {{clr}} | ||
[[Category: | [[Category:NPC Allies]] |
Latest revision as of 01:16, 6 May 2023
Overview
The Woodsman Faction is composed of a group of Heroes that have been captured by the Devouring Earth. Heroes can find them at the end of the Eden Trial.
In Mission Architect they appear as part of the Devouring Earth group.
Background
There is no official background about this group at this time.
Bosses
Gale
Main Article: Gale
Gale possesses all the power of the storm. Wind, Rain and Lightning are at her command.
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -Endurance
You are electrocuted. You could be freed if you are assisted.
Thunder Strike Melee (Targeted AoE), Extreme DMG(Smash/Energy), Foe Knockback, Disorient
You are Disoriented.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Thunder Clap Autohit, PBAoE, Foe Disorient
The Thunder Clap has stunned you.
Freezing Rain Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -Defense, -Resist(All), Knockdown
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Hurricane Toggle, PBAoE, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced.
Quill
Main Article: Quill
Venom runs through Quill's veins. His spines are toxic and deadly.
Powers
Barb Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
The poison from the Barb Swipe attack has slowed your attack and movement speed. More poison could paralyze you!
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
The poison from the Lunge attack has slowed your attack and movement speed. More poison could paralyze you!
Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
The poison from the Impale attack has slowed your attack and movement speed. More poison could paralyze you!
Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
The poison from the Spine Throwing attack has slowed your attack and movement speed.
Ripper Melee (Cone), High DMG(Lethal), Light DoT(Toxic), Foe -Recharge, Knockdown
The poison from the Ripper attack has slowed your attack and movement speed. More poison could paralyze you!
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Invincibility Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), +ToHit per nearby enemy
While this power is active, the Hero receives a huge bonus to Defense against melee attacks and some bonus To Hit for each additional foe in melee range. Most effective while fighting multiple opponents. This power is ineffective if you are battling foes at a range.
Slate
Main Article: Slate
Slate possesses the power of the Earth. His Stone Mallet is Mighty.
Powers
Stone Fist Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented.
Stone Mallet Melee, Heavy DMG(Smash), Foe Knockback
The Hero Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.
Fault Close (Targeted AoE), Foe Disorient, Knockup
You have been Disoriented.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
The Hero can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly
You have been encased in a Stone Prison. You cannot move, or fly and your Defense is reduced.
Stalagmites Low-Accuracy, Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -Defense
Stalagmites have reduced your Defenses. They may Disorient you, as well.
Quicksand Ranged (Location AoE), Foe -Speed, -Defense, -Fly, -Jump
The Quicksand is reducing your movement Speed.
Rock Armor Toggle, Self Def( S40 L40 )
While this power is active, the Hero's skin becomes Stone. Rock Armor make the Hero highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Hero.
Mud Pots Toggle, PBAoE, Minor DoT(Fire), Foe Immobilize, -Speed
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots may also deals some damage over time to the snared foes.
Earth's Embrace Self Heal, +MaxHP, Resist(Toxic)
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.
Tundra
Main Article: Tundra
Tundra controls Arctic Snow and Ice.
Powers
Frost Melee (Cone), High DoT(Cold), Foe -Recharge
This power emanates a very short cone of Frost from the Hero's hands chilling all those in its arc. This attacks slowly chills the target over time, slowly dealing damage and slowing his attack speed.
Frozen Fists Melee, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows.
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
You have been slowed by the freezing Ice Bolt. Your attack speed and movement speed are reduced.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been slowed by the freezing Ice Blast. Your attack speed and movement speed are reduced.
Freeze Ray Ranged, Minor DMG(Cold), Foe Sleep
The Freeze Ray has rendered you unconscious. Any damage will awaken you.
Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.
Blizzard Ranged (Location AoE), Extreme DoT(Cold/Lethal), Foe -Recharge, -Speed, -ToHit, Knockdown
The Blizzard is freezing you. You are taking Cold damage over time and your Accuracy, attack speed and movement speed are reduced.
Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The freezing Snow Storm is reducing your movement speed and attack speed.