Regeneration: Difference between revisions

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{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 20 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 20 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration, Taunt ([[Brute]]s only)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration, Taunt (Brutes only)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}

Revision as of 15:03, 10 May 2023

Overview

Regeneration is a standard power set that is a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"Regeneration leads to powers that let you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime."

Power Tables

Brute/Scrapper

The Regeneration power set is available as a secondary set for Brutes and Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Fast Healing 1 Auto: Self +Regen
Reconstruction 1 Self Heal, +Res(Toxic)
Quick Recovery 4 Auto: Self +Rec
Dull Pain 10 Self +Max HP
Integration 16 Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen, Taunt (except Scrappers)
Resilience 20 Auto: Self +Res(Disorient, All DMG)
Instant Healing 24 Click: Self +Regen
Revive 28 Self Rez
Moment of Glory 30 Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immob, Knockback, Repel), +Rec

Sentinel

The Regeneration power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:

Power Level Effect
Fast Healing 1 Auto: Self +Regen
Reconstruction 1 Self Heal, +Res(Toxic)
Quick Recovery 4 Auto: Self +Rec
Instant Regeneration 10 Toggle: Self +Absorb
Dismiss Pain 16 Auto: Self +Max HP
Integration 20 Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen
Resilience 24 Auto: Self +Res(Disorient, All DMG)
Second Wind 28 Self +Max HP, Rez(Special)
Moment of Glory 30 Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immob, Knockback, Repel), +Rec

Stalker

The Regeneration power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Fast Healing 1 Auto: Self +Regen
Reconstruction 4 Self Heal, +Res(Toxic)
Dull Pain 10 Self +Max HP
Integration 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback), +Regen
Resilience 20 Auto: Self +Res(All DMG, Disorient)
Instant Healing 24 Click: Self +Regen
Revive 28 Self Rez
Moment of Glory 30 Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics), +Rec

Powers

Regeneration DullPain.png Dismiss Pain

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. This power is always on.

Minimum Level Archetypeicon sentinel.png 16 (Sentinel)
Effects Auto: Self +Max Health
Enhancements Enhance Heal
Set Categories Healing/Absorb

Regeneration DullPain.png Dull Pain

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Recharge Very Long
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
V archetypeicon stalker.png 10 (Stalker)
Effects Self +Max Health
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Regeneration FastHealing.png Fast Healing

You heal Hit Points at a faster rate than normal. This power is always on.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Effects Auto: Self +Regeneration
Enhancements Enhance Heal
Set Categories Healing/Absorb

Regeneration Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

Regeneration InstantHealing.png Instant Healing

When you activate this power, you can regenerate your health at an astounding rate. This boost to your Regeneration Rate lasts about a minute and takes a long time to recharge once used.

Recharge Very Long
Minimum Level V archetypeicon brute.png 24 (Brute)
Archetypeicon scrapper.png 24 (Scrapper)
V archetypeicon stalker.png 24 (Stalker)
Effects Click: Self +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Regeneration Absorb.png Instant Regeneration

When you activate this power, you can regenerate your wounds so fast, you practically absorb some of the inflicted damage. This grants absorption over time while it's active.

Recharge Fast
Minimum Level Archetypeicon sentinel.png 10 (Sentinel)
Effects Toggle: Self +Absorption
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Regeneration Integration.png Integration

You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. Integration also taunts nearby foes (Brutes only).

Recharge Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Effects Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration, Taunt (Brutes only)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brutes only)
Set Categories Healing/Absorb
Taunt (Brutes only)

Regeneration MomentOfGlory.png Moment of Glory

When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects.

Recharge Very Long
Minimum Level V archetypeicon brute.png 30 (Brute)
Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Effects Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Knockback, Repel, Stun, Hold, Sleep, Immobilize), +Recovery
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage
Endurance Modification

Regeneration QuickRecovery.png Quick Recovery

You recover Endurance at a faster rate than normal. This power is always on.

Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
Effects Auto: Self +Recovery
Enhancements Enhance Endurance Modification
Set Categories Endurance Modification

Regeneration Reconstruction.png Reconstruction

Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.

Recharge Long
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Resist Damage
Healing/Absorb

Regeneration ResistStun.png Regeneration Resistance.png Resilience

You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 24 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Effects Auto: Self +Resistance(All Damage, Disorient)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Regeneration Revive.png Revive

Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage.

Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
V archetypeicon stalker.png 28 (Stalker)
Effects Self Resurrect
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Regeneration Revive.png Second Wind

When you use this power you will recover a percentage of your missing health, in addition to increasing your maximum hit points in a similar way. The less hit points you have left, the more powerful this effect will be. Should you fall in battle, you can use this power at its maximum strength to stand up and fight again. If used while defeated, you will be protected from XP Debt for 90 seconds and immune to most damage for 15 seconds. Although this power cost no endurance, it will take drain 10 endurance if used while still standing.

Recharge Very Long
Minimum Level Archetypeicon sentinel.png 28 (Sentinel)
Effects Self +Max Health, Resurrect(Special)
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Historical

This section contains information about changes that took place in City of Heroes. It is provided for historical purposes.

  • This set has been in the game for Scrappers since Issue 0.
  • Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed.
  • Instant Healing was originally a Toggle power, but was changed to a Click power in Issue 5.
  • This set was included with the original release of Stalkers in Issue 6.
  • Moment of Glory was originally a power which prevented all regeneration, took away almost all Hit Points, made the character immune to healing, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after Issue 11, lasts 20 seconds and has no Hit Point penalty or crash.
  • This set was proliferated to Brutes in Issue 21.
  • Resilience was given resistance to all damage rather than just Smashing, Lethal and Toxic in Issue 21.
  • This set was included with the release of Sentinels in Issue 25.

External Links