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{{GoingRogue}}
{{TOCright}}
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== Overview ==
[[File:ParagonMarket PowerSet KineticMelee.png|left]]
'''Kinetic Melee''' is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s.
{{clrl}}
 
"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."
 
== Power Tables ==
=== Brute ===
The Kinetic Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=26|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=0}}
{{Powers_Footer}}
 
=== Scrapper ===
The Kinetic Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Confront.png|Power=Confront|Level=12|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=26|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special|Border=0}}
{{Powers_Footer}}
 
=== Stalker ===
The Kinetic Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_AssassinsStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Build Up|Level=8|Effect=Self +DMG, +To Hit|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=26|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special|Border=0}}
{{Powers_Footer}}
 
=== Tanker ===
The Kinetic Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=16|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=20|Effect=Self: +To Hit, +Special|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=24|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=28|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=30|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=0}}
{{Powers_Footer}}
 
== Powers ==
=== [[File:KineticAttack_AssassinsStrike.png]] Assassin's Strike ===
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 6 (Stalker)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_BodyBlow.png]] Body Blow ===
A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 1 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 1 (Stalker)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_PowerSiphon.png]] Build Up ===
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 8 (Stalker)}}}
{{PowerBlock_Effects|Self +ToHit, +Damage}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_Burst.png]] Burst ===
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 18 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 18 (Stalker)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 24 (Tanker)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_TotalFocus.png]] Concentrated Strike ===
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers ([[Scrapper]]s/[[Stalker]]s).
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 26 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 26 (Stalker)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 30 (Tanker)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self Special (Scrapper/Stalker only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_Confront.png]] Confront ===
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_FocusedBurst.png]] Focused Burst ===
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 22 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 22 (Scrapper)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 22 (Stalker)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_Placate.png]] Placate ===
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 12 (Stalker)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Self Stealth/Hide}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_PowerSiphon.png]] Power Siphon ===
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 6 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}}
{{PowerBlock_Effects|Self +ToHit, +Special}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}


== Overview ==
=== [[File:KineticAttack_QuickStrike.png]] Quick Strike ===
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]].
A quick attack that sometimes knock foes down. Fast, but low damage. This power can bruise an enemy, making them more vulnerable to damage (Tankers only).
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Light(Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 1 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 1 (Stalker)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Damage, Knockdown, -Resistance(All) (Tanker only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_RepulsingTorrent.png]] Repulsing Torrent ===
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 8 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}}
{{PowerBlock_Effects|Ranged(Cone)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_SmashingBlow.png]] Smashing Blow ===
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 2 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 2 (Stalker)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:KineticAttack_Taunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


== Developer Comments ==
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


In a [http://boards.cityofheroes.com/showthread.php?p=2731295#post2731295 forum post], [[Castle (Developer)|Castle]] made the following cryptic remark:
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Brute)}}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


::''[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?''
== Historical ==
:''Powersets don't tend to get Inherent powers. Archetypes do.''
{{historical|type=section}}
:''That said...you are on the right track, aside from that.''
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s with the release of [[Going Rogue]]/[[Issue 18]].
* This set was added to the [[Paragon Market]] with the release of [[City of Heroes Freedom]]/[[Issue 21]].


== External Links ==
== External Links ==
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video] (starts at 1:42)
* {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Brute|Type=Melee}}
* {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Scrapper|Type=Melee}}
* {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Stalker|Type=Melee}}
* {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Tanker|Type=Melee}}
 
<!-- * [http://www.youtube.com/watch?v=_1l0-2qqElY#t=1m42s YouTube Video] -->
* [http://web.archive.org/web/20111201232456/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/kinetic-melee.html Kinetic Melee page on the Going Rogue official site]
* [https://www.youtube.com/watch?v=6KNml3Izfn8 ViDoc #3: The Consequences of Power]


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Brute Primary]]
[[Category:Scrapper Primary]]
[[Category:Scrapper Primary]]
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[[Category:Tanker Secondary]]
[[Category:Tanker Secondary]]
[[Category:Going Rogue]]
[[Category:Going Rogue]]
[[Category:Paragon Market]]

Latest revision as of 02:43, 24 May 2023

Overview

ParagonMarket PowerSet KineticMelee.png

Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers.

"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."

Power Tables

Brute

The Kinetic Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown
Body Blow 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Smashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient
Power Siphon 6 Self: +To Hit, +Special
Repulsing Torrent 8 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Burst 18 PBAoE Melee, Moderate DMG(Smash/Energy), Foe Knockdown
Focused Burst 22 Ranged, High DMG(Smash/Energy), Foe Knockdown
Concentrated Strike 26 Melee, Extreme DMG(Energy/Smash), Foe Disorient

Scrapper

The Kinetic Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown
Body Blow 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Smashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient
Power Siphon 6 Self: +To Hit, +Special
Repulsing Torrent 8 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Confront 12 Ranged(Targeted AoE), Foe Taunt
Burst 18 PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown
Focused Burst 22 Ranged, High DMG(Smash/Energy), Foe Knockdown
Concentrated Strike 26 Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special

Stalker

The Kinetic Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown
Body Blow 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Smashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Burst 18 PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown
Focused Burst 22 Ranged, High DMG(Smash/Energy), Foe Knockdown
Concentrated Strike 26 Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special

Tanker

The Kinetic Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown, -Res(All)
Body Blow 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Smashing Blow 4 Melee, High DMG(Smash/Energy), Foe Disorient
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Repulsing Torrent 16 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Power Siphon 20 Self: +To Hit, +Special
Burst 24 PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown
Focused Burst 28 Ranged, High DMG(Smash/Energy), Foe Knockdown
Concentrated Strike 30 Melee, Extreme DMG(Energy/Smash), Foe Disorient

Powers

KineticAttack AssassinsStrike.png Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

KineticAttack BodyBlow.png Body Blow

A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.

Damage Moderate(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

KineticAttack PowerSiphon.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +ToHit, +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

KineticAttack Burst.png Burst

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

KineticAttack TotalFocus.png Concentrated Strike

Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers (Scrappers/Stalkers).

Damage Extreme(Smashing/Energy)
Recharge Long
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee
Foe Disorient
Self Special (Scrapper/Stalker only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

KineticAttack Confront.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

KineticAttack FocusedBurst.png Focused Burst

Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Ranged
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Ranged Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

KineticAttack Placate.png Placate

Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

KineticAttack PowerSiphon.png Power Siphon

Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.

Recharge Very Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +ToHit, +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

KineticAttack QuickStrike.png Quick Strike

A quick attack that sometimes knock foes down. Fast, but low damage. This power can bruise an enemy, making them more vulnerable to damage (Tankers only).

Damage Light(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe -Damage, Knockdown, -Resistance(All) (Tanker only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

KineticAttack RepulsingTorrent.png Repulsing Torrent

Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Ranged(Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Ranged AoE Damage
Knockback
Taunt (except Scrapper)
Universal Damage

KineticAttack SmashingBlow.png Smashing Blow

Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

KineticAttack Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

External Links