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{{otheruses4|1=the Martial Arts power set|2=the Martial Arts [[Super Booster|booster pack]]|3=Super Booster IV: Martial Arts}}
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Martial Arts''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s.


'''Martial Arts''' is one of the powersets.  It is a [[Scrapper]] primary power set in City of Heroes and a [[Stalker]] primary power set in City of Villains.
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
__TOC__
{{clrl}}


== Power Tables ==
== Power Tables ==
=== Brute ===
The Martial Arts power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=22|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=26|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}}
{{Powers_Footer}}


=== Scrapper ===
=== Scrapper ===
 
The Martial Arts power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:
The Martial Arts powerset is available as a primary powerset for [[Scrapper]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=[[#Thunder Kick|Thunder Kick]]|Level=1|Effect=Melee, Minor Damage (Smash), Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=[[#Storm Kick|Storm Kick]]|Level=1|Effect=Melee, Moderate Damage (Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=[[#Cobra Strike|Cobra Strike]]|Level=2|Effect=Melee, Minor Damage (Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=[[#Focus Chi|Focus Chi]]|Level=6|Effect=Self +Damage, +Accuracy|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=[[#Crane Kick|Crane Kick]]|Level=8|Effect=Melee, High Damage (Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=[[#Warriors Challenge|Warriors Challenge]]|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=MartialArts Warrior'sChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=[[#Crippling Axe Kick|Crippling Axe Kick]]|Level=18|Effect=Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=[[#Dragons Tail|Dragons Tail]]|Level=26|Effect=Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=22|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=[[#Eagles Claw|Eagles Claw]]|Level=32|Effect=Melee, Superior Damage (Smash), Foe Minor Disorient, +Special|Border=0}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=26|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


=== Stalker ===
=== Stalker ===
The Martial Arts power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:


The Martial Arts powerset is available as a primary powerset for [[Stalker]]s. The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, Medium DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=22|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=26|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|Border=0}}
{{Powers_Footer}}
 
=== Tanker ===
The Martial Arts power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=[[#Thunder Kick|Thunder Kick]]|Level=1|Effect=Melee, Minor Damage (Smash), Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=[[#Storm Kick|Storm Kick]]|Level=1|Effect=Melee, Moderate Damage (Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=[[#Crippling Axe Kick|Crippling Axe Kick]]|Level=2|Effect=Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=[[#Assassin's Blow|Assassin's Blow]]|Level=6|Effect=Melee, Special Damage (Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=[[#Focus Chi|Focus Chi]]|Level=8|Effect=Self +Damage, +Accuracy|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=[[#Placate|Placate]]|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=[[#Cobra Strike|Cobra Strike]]|Level=18|Effect=Melee, Minor Damage (Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=24|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=[[#Crane Kick|Crane Kick]]|Level=26|Effect=Melee, High Damage (Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=[[#Eagles Claw|Eagles Claw]]|Level=32|Effect=Melee, Superior Damage (Smash), Foe Minor Disorient, +Special|Border=0}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=30|Effect=Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow ===
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.


The following are powers in the Martial Arts powerset.
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Special(Smashing)}}
=== [[Image:MartialArts_AssassinStrike.png]] Assassin's Blow ===
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
A signature Stalker attack.  This attack does moderate smashing damage on its own as a frontal attack.  However, if it is executed while you are hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe.  This attack may be interrupted if you move or are attacked while executing this power.
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
'''Damage:'''        Special
{{PowerBlock_Blank|{{Enhance Damage}}}}
'''Recharge:'''      Slow
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
'''Minimum Level:'''  6 (Stalker)
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
                Unavailable to Scrappers
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
'''Effects:'''        Melee
{{PowerBlock_End}}
                Special Damage (Smash)
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:MartialArts_CobraStrike.png]] Cobra Strike ===
 
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target


'''Damage:'''        Minor
=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
'''Recharge:'''      Slow
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for [[Stalker]]s), but has a great chance of Disorienting your target.
'''Minimum Level:'''  2 (Scrapper)
                18 (Stalker)
'''Effects:'''        Melee
                Minor Damage (Smash)
                Foe Disorient


=== [[Image:MartialArts_CraneKick.png]] Crane Kick ===
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Blank|'''Stalkers only:''' Medium(Smashing)}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


You can perform a slow, high damage kick that will likely knock your target back.
=== [[File:MartialArts_CraneKick.png]] Crane Kick ===
You can perform a slow, high smashing damage kick that will likely knock your target back.


'''Damage:'''        High
{{PowerBlock_Start}}
'''Recharge:'''      Moderate
{{PowerBlock_Damage|High(Smashing)}}
'''Minimum Level:'''  8 (Scrapper)
{{PowerBlock_Recharge|Moderate}}
                26 (Stalker)
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}
'''Effects:'''        Melee
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}}
                High Damage (Smash)
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
                Knockback
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


=== [[Image:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
You can perform a Crippling Axe Kick that deals Superior (Moderate for [[Stalker]]s) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.


You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed.  Crippling Axe Kick may also knock some flying entities out of the sky.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Blank|'''[[Stalker]] only:''' Moderate(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Blank|'''Tankers only:''' Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Slow Movement}} (except Brute)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


'''Damage:'''        Moderate
=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail ===
'''Recharge:'''      Fast
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
'''Minimum Level:'''  18 (Scrapper)
                2 (Stalker)
'''Effects:'''        Melee
                Moderate Damage (Smash)
                Foe Immobilise, -Speed, -Fly
'''Enhancements:'''  Enhance Slow Movement
                Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Immobilization
                Enhance Damage
                Enhance Accuracy


=== [[Image:MartialArts_MonkeySweep.png]] Dragons Tail ===
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 22 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range.  Successful hits will trip and knock down your opponents.
=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw ===
You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.


'''Damage:'''        Moderate
{{EdNote|note='''[[Scrapper]]s only:''' You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.}}
'''Recharge:'''      Slow
'''Minimum Level:''' 26 (Scrapper)
                Unavailable to Stalkers
'''Effects:'''       Point Blank Area of Effect
                Moderate Damage (Smash)
                Foe Knockback


=== [[Image:MartialArts_EaglesClaw.png]] Eagles Claw ===
{{EdNote|note='''[[Stalker]]s only:''' You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.}}


You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Minor Disorient}}
{{PowerBlock_Blank|Self +Damage(All) ([[Brute]]s/[[Tanker]]s only), +Special (Scrappers/Stalkers only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


'''Damage:'''        Superior
=== [[File:MartialArts_FocusChi.png]] Focus Chi ===
'''Recharge:'''      Slow
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
'''Minimum Level:'''  32 (Scrappers, Stalkers)
'''Effects:'''        Melee
                Superior Damage (Smash)
                Foe Minor Disorient
                +Special


=== [[Image:MartialArts_FocusChi.png]] Focus Chi ===
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}


Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your accuracy.
=== [[File:MartialArts_Placate.png]] Placate ===
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.


'''Recharge:'''      Long
{{PowerBlock_Start}}
'''Minimum Level:'''  6 (Scrapper)
{{PowerBlock_Recharge|Long}}
                8 (Stalker)
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|Ranged}}
'''Effects:'''        Self +Damage, +Accuracy
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Self Stealth/Hide}}
'''Enhancements:'''  Reduce Endurance Cost
{{PowerBlock_Enhancements|{{Enhance Range}}}}
                Enhance Recharge Speed
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
                Enhance To Hit Buffs
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


=== [[Image:MartialArts_Placate.png]] Placate ===
=== [[File:MartialArts_StormKick.png]] Storm Kick ===
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.


Allow you to trick a foe to no longer attack you. A successful Placate will also hide you.  This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Blow.  However, if you attack a Placated foe, he will be able to attack you back.
{{EdNote|note='''[[Scrapper]]s/[[Stalker]]s only:''' You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.}}


'''Recharge:'''       Long
{{PowerBlock_Start}}
'''Minimum Level:''' 12 (Stalkers)
{{PowerBlock_Damage|Moderate(Smashing)}}
                Unavailable to Scrappers
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}}
{{PowerBlock_Recharge|Medium}}
'''Effects:'''        Ranged
{{PowerBlock_Blank|'''Tankers only:''' Fast}}
                Foe Placate
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
                Self Stealth/Hide
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
'''Enhancements:'''  Enhance Range
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
                Enhance Recharge Speed
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Self +Defense(Melee, Ranged, Area of Effect) ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


=== [[Image:MartialArts_StormKick.png]] Storm Kick ===
=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only).


You can unleash a roundhouse kick that pummels your foe for moderate damage
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tankers only:''' Very Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Minor Disorient, -Resistance (Brutes only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


'''Damage:'''        Moderate
=== [[File:MartialArts Warrior'sChallenge.png]] Warrior's Challenge ===
'''Recharge:'''      Medium
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
'''Minimum Level:'''  1 (Scrapper, Stalker)
'''Effects:'''        Melee
                Moderate Damage (Smash)
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy


=== [[Image:MartialArts_ThunderKick.png]] Thunder Kick ===
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


You can perform a strong Thunder Kick that hits so hard it can disorient your target.
=== [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


'''Damage:'''         Minor
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}
'''Recharge:'''      Fast
'''Minimum Level:'''  1 (Scrapper, Stalker)
'''Effects:'''        Melee
                Minor Damage (Smash)
                Minor Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy


=== [[Image:MartialArts_WarriorsChallenge.png]] Warriors Challenge ===
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].
* In [[Issue 18]], several powers in this set were [[Patch Notes/2010-08-16#Martial Arts|buffed]] (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).
* This set was [[Power Set Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]].
* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 25]].


'''Recharge:'''      Fast
== External Links ==
'''Minimum Level:'''  12 (Scrapper)
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
                Unavailable to Stalkers
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
'''Effects:'''        Ranged
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
                Foe Taunt


[[Category:Gameplay]][[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Scrapper Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 03:03, 24 May 2023

Overview

Martial Arts is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."

Power Tables

Brute

The Martial Arts power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All)
Storm Kick 1 Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE)
Cobra Strike 2 Melee, High DMG(Smash), Foe Disorient
Focus Chi 6 Self +DMG, +To-Hit
Crane Kick 8 Melee, High DMG(Smash), Foe Knockback
Warrior's Provocation 12 Ranged (Targeted AoE), Foe Taunt
Crippling Axe Kick 18 Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Dragon's Tail 22 PBAoE Melee, Moderate DMG(Smash), Foe Knockback
Eagle's Claw 26 Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All)

Scrapper

The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Storm Kick 1 Melee, Moderate DMG(Smash)
Cobra Strike 2 Melee, High DMG(Smash), Foe Disorient
Focus Chi 6 Self +DMG, +To-Hit
Crane Kick 8 Melee, High DMG(Smash), Foe Knockback
Warrior's Challenge 12 Ranged, Foe Taunt
Crippling Axe Kick 18 Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Dragon's Tail 22 PBAoE, Moderate DMG(Smash), Foe Knockback
Eagle's Claw 26 Melee, Superior DMG(Smash), Foe Minor Disorient, +Special

Stalker

The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Storm Kick 1 Melee, Moderate DMG(Smash)
Crippling Axe Kick 2 Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Assassin's Blow 6 Melee, Special DMG(Smash)
Focus Chi 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Cobra Strike 18 Melee, Medium DMG(Smash), Foe Disorient
Crane Kick 22 Melee, High DMG(Smash), Foe Knockback
Eagle's Claw 26 Melee, Superior DMG(Smash), Foe Minor Disorient, +Special

Tanker

The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Storm Kick 1 Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE)
Cobra Strike 4 Melee, High DMG(Smash), Foe Disorient
Warrior's Provocation 10 Ranged(Targeted AoE), Foe Taunt
Crane Kick 16 Melee, High DMG(Smash), Foe Knockback
Dragon's Tail 20 PBAoE, Light DMG(Smash), Foe Knockback
Focus Chi 24 Self +DMG, +To-Hit
Crippling Axe Kick 28 Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Eagle's Claw 30 Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All)

Powers

MartialArts AssassinStrike.png Assassin's Blow

A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

MartialArts CobraStrike.png Cobra Strike

Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for Stalkers), but has a great chance of Disorienting your target.

Damage High(Smashing)
Stalkers only: Medium(Smashing)
Recharge Medium
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

MartialArts CraneKick.png Crane Kick

You can perform a slow, high smashing damage kick that will likely knock your target back.

Damage High(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

MartialArts CripplingHookKick.png Crippling Axe Kick

You can perform a Crippling Axe Kick that deals Superior (Moderate for Stalkers) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

Damage Superior(Smashing)
Stalker only: Moderate(Smashing)
Tankers only: High(Smashing)
Recharge Moderate
Tankers only: Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe Immobilize, -Speed, -Fly, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Slow
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Immobilize
Slow Movement (except Brute)
Taunt (Brute/Tanker only)
Universal Damage

MartialArts MonkeySweep.png Dragon's Tail

This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

MartialArts EaglesClaw.png Eagle's Claw

You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.

Editor's Note:

Scrappers only: You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.

Editor's Note:

Stalkers only: You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.

Damage Superior(Smashing)
Tankers only: High(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee
Foe Minor Disorient
Self +Damage(All) (Brutes/Tankers only), +Special (Scrappers/Stalkers only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

MartialArts FocusChi.png Focus Chi

Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

MartialArts Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

MartialArts StormKick.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.

Editor's Note:

Scrappers/Stalkers only: You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Medium
Tankers only: Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Self +Defense(Melee, Ranged, Area of Effect) (Brute/Tanker only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

MartialArts ThunderKick.png Thunder Kick

You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only).

Damage Minor(Smashing)
Recharge Fast
Tankers only: Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient, -Resistance (Brutes only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

MartialArts Warrior'sChallenge.png Warrior's Challenge

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

MartialArts WarriorsProvocation.png Warrior's Provocation

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links