Stone Melee: Difference between revisions
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== Overview == | == Overview == | ||
{{Power Set Icon|Freem}} | {{Power Set Icon|Freem}} | ||
'''Stone Melee''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s. | '''Stone Melee''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s. | ||
"You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself." | "You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself." | ||
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{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=18|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=18|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=26|Effect=Ranged, | {{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=22|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level= | {{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=0}} | ||
{{Powers_Footer}} | |||
=== Scrapper === | |||
The Stone Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Light DMG(Smash), Foe Minor Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=2|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=8|Effect=Close (Targeted AoE), Minor DMG(Smash), Foe Disorient, Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=18|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=22|Effect=Ranged, Moderate DMG(Smash), Foe Knockback, -Fly|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=26|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=0}} | |||
{{Powers_Footer}} | |||
=== Stalker === | |||
The Stone Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Light DMG(Smash), Foe Minor Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=2|Effect=Close (Targeted AoE), Minor DMG(Smash), Foe Disorient, Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Assassinate.png|Power=Assassin's Smash|Level=6|Effect=Melee, Extreme DMG(Smash)|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Mallet|Level=18|Effect=Melee, Superior DMG(Smash), Foe Hold, Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=22|Effect=Ranged, Moderate DMG(Smash), Foe Knockback, -Fly|Border=1}} | |||
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=26|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=0}} | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, | {{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Light DMG(Smash), Foe Minor Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level= | {{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, | {{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt | {{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close (Targeted AoE), Foe Disorient, | {{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close (Targeted AoE), Foe Disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee | {{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=24|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee | {{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, Moderate DMG(Smash), Foe Knockback, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level= | {{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=30|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:StoneMelee Assassinate.png]] Assassin's Smash === | |||
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Smash when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Extreme(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 6 (Stalker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:StoneMelee BuildUp.png]] Build Up === | === [[File:StoneMelee BuildUp.png]] Build Up === | ||
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 8 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | ||
{{PowerBlock_Effects|Self +Damage, +To-Hit}} | {{PowerBlock_Effects|Self +Damage, +To-Hit}} | ||
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{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock_Sets|{{Set To Hit Buff}}}} | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:StoneMelee Taunt.png]] Confront === | |||
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Taunt}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:StoneMelee_Fault.png]] Fault === | === [[File:StoneMelee_Fault.png]] Fault === | ||
A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. | A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own (except Scrappers). Fault has a chance of dealing damage to foes in between you and your target ([[Scrapper]]s/[[Stalker]]s only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|'''Scrappers/Stalkers only:''' Minor(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}} | ||
{{PowerBlock_Effects|Close (Targeted Area of Effect)}} | {{PowerBlock_Effects|Close (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Disorient, Knockback}} | {{PowerBlock_Blank|Foe Disorient, Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}} (except Stalkers)}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (except Scrappers/Stalkers)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Superior(Smashing)}} | {{PowerBlock_Damage|High(Smashing)}} | ||
{{PowerBlock_Blank|'''[[Brute]]s only:''' Superior(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
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{{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Smashing)}} | {{PowerBlock_Damage|Moderate(Smashing)}} | ||
{{PowerBlock_Blank|'''Brutes only:''' High(Smashing)}} | |||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 22 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 22 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 22 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}} | |||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brutes/Tankers only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:StoneMelee Placate.png]] Placate === | |||
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Smash. However, if you attack a Placated foe, he will be able to attack you back. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 12 (Stalker)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Placate}} | |||
{{PowerBlock_Blank|Self Stealth/Hide}} | |||
{{PowerBlock_Enhancements|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:StoneMelee SeismicSmash.png]] Seismic Mallet === | |||
A more impressive form of Stone Mallet, the Seismic Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents, in addition to a chance for hold. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Superior(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 18 (Stalker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Hold, Knockback}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:StoneMelee SeismicSmash.png]] Seismic Smash === | === [[File:StoneMelee SeismicSmash.png]] Seismic Smash === | ||
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. | This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. Seismic Smash has an increased critical rate but does not inflict double damage on a critical hit, instead, it adds +28% bonus damage and double Hold magnitude [[Scrapper]]s only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 30 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
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{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} (except Scrappers)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}} (except Scrappers)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing)}} | {{PowerBlock_Damage|Light(Smashing)}} | ||
{{PowerBlock_Blank|'''Brutes only:''' Moderate(Smashing)}} | |||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
Line 156: | Line 270: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 167: | Line 281: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Smashing)}} | {{PowerBlock_Damage|Moderate(Smashing)}} | ||
{{PowerBlock_Blank|'''Brutes only:''' High(Smashing)}} | |||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:StoneMelee Taunt.png]] Taunt === | === [[File:StoneMelee Taunt.png]] Taunt === | ||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to taunt enemy players, but is not needed against critter targets. | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to taunt enemy players, but is not needed against critter targets. | ||
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Blank|'''Tanker only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | ||
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=== [[File:StoneMelee Tremor.png]] Tremor === | === [[File:StoneMelee Tremor.png]] Tremor === | ||
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back. | You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back (down for Stalkers). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing)}} | {{PowerBlock_Damage|Light(Smashing)}} | ||
{{PowerBlock_Blank|'''Brutes only:''' Moderate(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 26 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 24 (Tanker)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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* This set has been in the game for [[Tanker]]s since [[Issue 0]]. | * This set has been in the game for [[Tanker]]s since [[Issue 0]]. | ||
* This set was included with the original release of [[Brute]]s in [[Issue 6]]. | * This set was included with the original release of [[Brute]]s in [[Issue 6]]. | ||
* This set was proliferated to [[Scrapper]]s and [[Stalker]]s in [[Issue 27 Page 3|Issue 27, Page 3]]. | |||
== External Links == | == External Links == |
Latest revision as of 23:27, 24 May 2023
Overview
Stone Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself."
Power Tables
Brute
The Stone Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Stone Fist | 1 | Melee, Moderate DMG(Smash), Foe Minor Disorient |
Stone Mallet | 1 | Melee, High DMG(Smash), Foe Knockback |
Heavy Mallet | 2 | Melee, Superior DMG(Smash), Foe Knockback |
Build Up | 6 | Self +DMG, +To-Hit |
Fault | 8 | Close (Targeted AoE), Foe Disorient, Knockback |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Seismic Smash | 18 | Melee, Extreme DMG(Smash), Foe Hold |
Hurl Boulder | 22 | Ranged, High DMG(Smash), Foe Knockback, -Fly |
Tremor | 26 | PBAoE, Moderate DMG(Smash), Foe Knockback |
Scrapper
The Stone Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Stone Fist | 1 | Melee, Light DMG(Smash), Foe Minor Disorient |
Stone Mallet | 1 | Melee, Moderate DMG(Smash), Foe Knockback |
Heavy Mallet | 2 | Melee, High DMG(Smash), Foe Knockback |
Build Up | 6 | Self +DMG, +To-Hit |
Fault | 8 | Close (Targeted AoE), Minor DMG(Smash), Foe Disorient, Knockback |
Confront | 12 | Ranged, Foe Taunt |
Seismic Smash | 18 | Melee, Extreme DMG(Smash), Foe Hold |
Hurl Boulder | 22 | Ranged, Moderate DMG(Smash), Foe Knockback, -Fly |
Tremor | 26 | PBAoE, Light DMG(Smash), Foe Knockback |
Stalker
The Stone Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Stone Fist | 1 | Melee, Light DMG(Smash), Foe Minor Disorient |
Stone Mallet | 1 | Melee, Moderate DMG(Smash), Foe Knockback |
Fault | 2 | Close (Targeted AoE), Minor DMG(Smash), Foe Disorient, Knockback |
Assassin's Smash | 6 | Melee, Extreme DMG(Smash) |
Build Up | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Seismic Mallet | 18 | Melee, Superior DMG(Smash), Foe Hold, Knockback |
Hurl Boulder | 22 | Ranged, Moderate DMG(Smash), Foe Knockback, -Fly |
Tremor | 26 | PBAoE, Light DMG(Smash), Foe Knockback |
Tanker
The Stone Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Stone Fist | 1 | Melee, Light DMG(Smash), Foe Minor Disorient |
Stone Mallet | 1 | Melee, Moderate DMG(Smash), Foe Knockback |
Heavy Mallet | 4 | Melee, High DMG(Smash), Foe Knockback |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Build Up | 16 | Self +DMG, +To-Hit |
Fault | 20 | Close (Targeted AoE), Foe Disorient, Knockback |
Tremor | 24 | PBAoE, Light DMG(Smash), Foe Knockback |
Hurl Boulder | 28 | Ranged, Moderate DMG(Smash), Foe Knockback, -Fly |
Seismic Smash | 30 | Melee, Extreme DMG(Smash), Foe Hold |
Powers
Assassin's Smash
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Smash when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
16 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Fault
A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own (except Scrappers). Fault has a chance of dealing damage to foes in between you and your target (Scrappers/Stalkers only).
Damage | Scrappers/Stalkers only: Minor(Smashing) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
2 (Stalker) | |
20 (Tanker) | |
Effects | Close (Targeted Area of Effect) |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range (except Stalkers) | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Ranged AoE Damage |
Knockback | |
Stuns | |
Taunt (except Scrappers/Stalkers) | |
Universal Damage |
Heavy Mallet
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.
Damage | High(Smashing) |
Brutes only: Superior(Smashing) | |
Recharge | Slow |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
4 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (except Scrapper) | |
Universal Damage |
Hurl Boulder
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Damage | Moderate(Smashing) |
Brutes only: High(Smashing) | |
Recharge | Moderate |
Minimum Level | 22 (Brute) |
22 (Scrapper) | |
22 (Stalker) | |
28 (Tanker) | |
Effects | Ranged |
Foe Knockback, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Ranged Damage |
Knockback | |
Taunt (Brutes/Tankers only) | |
Universal Damage |
Placate
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Smash. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Slow |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Seismic Mallet
A more impressive form of Stone Mallet, the Seismic Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents, in addition to a chance for hold.
Damage | Superior(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Stalker) |
Effects | Melee |
Foe Hold, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Holds | |
Knockback | |
Universal Damage |
Seismic Smash
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. Seismic Smash has an increased critical rate but does not inflict double damage on a critical hit, instead, it adds +28% bonus damage and double Hold magnitude Scrappers only).
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
30 (Tanker) | |
Effects | Melee |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Melee Damage |
Holds | |
Taunt (except Scrappers) | |
Universal Damage |
Stone Fist
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.
Damage | Light(Smashing) |
Brutes only: Moderate(Smashing) | |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Minor Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Stone Mallet
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.
Damage | Moderate(Smashing) |
Brutes only: High(Smashing) | |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to taunt enemy players, but is not needed against critter targets.
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Tremor
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back (down for Stalkers).
Damage | Light(Smashing) |
Brutes only: Moderate(Smashing) | |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
24 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was proliferated to Scrappers and Stalkers in Issue 27, Page 3.
External Links
- Stone Melee for Brutes at City of Data v2.0
- Stone Melee for Tankers at City of Data v2.0