War Mace: Difference between revisions

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{{Powers_LevelRow|Icon=Mace Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Mace Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=26|Effect=Melee, Extreme DMG(Smash), Foe High Knockback|Border=1}}
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=22|Effect=Melee, Extreme DMG(Smash), Foe High Knockback|Border=1}}
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=32|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockback|Border=0}}
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=26|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockback|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelRow|Icon=Mace Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Mace Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=18|Effect=PBAoE, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=18|Effect=PBAoE, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=26|Effect=Melee, Extreme DMG(Smash), Foe High Knockback|Border=1}}
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=22|Effect=Melee, Extreme DMG(Smash), Foe High Knockback|Border=1}}
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=32|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockback|Border=0}}
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=26|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockback|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Mace Bash.png|Power=Bash|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Bash.png|Power=Bash|Level=1|Effect=Melee, Light DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Pulverize.png|Power=Pulverize|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Pulverize.png|Power=Pulverize|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Jawbreaker.png|Power=Jawbreaker|Level=4|Effect=Melee, Superior DMG(Smash), Foe Knockup|Border=1}}
{{Powers_LevelRow|Icon=Mace Jawbreaker.png|Power=Jawbreaker|Level=4|Effect=Melee, High DMG(Smash), Foe Knockup|Border=1}}
{{Powers_LevelRow|Icon=Mace Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=Mace Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Mace BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Mace BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Mace Clobber.png|Power=Clobber|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=20|Effect=PBAoE, Light DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=28|Effect=PBAoE, Moderate DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Clobber.png|Power=Clobber|Level=24|Effect=Melee, Extreme DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=35|Effect=Melee, Extreme DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=28|Effect=Melee, High DMG(Smash), Foe High Knockback|Border=1}}
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=38|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockdown|Border=0}}
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=30|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockback|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Light(Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
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=== [[File:Mace CrowdControl.png]] Crowd Control ===
=== [[File:Mace CrowdControl.png]] Crowd Control ===
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
{{EdNote|note=Crowd Control is unaffected by Arc changes.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 32 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
Line 158: Line 161:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' High(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|'''Tankers only:''' Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}
Line 181: Line 186:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Moderate(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Minor Disorient}}
{{PowerBlock_Blank|Foe Minor Disorient}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing)}}
{{PowerBlock_Damage|Extreme(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' High(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 22 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe High Knockback}}
{{PowerBlock_Blank|Foe High Knockback}}
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=== [[File:Mace Taunt.png]] Taunt ===
=== [[File:Mace Taunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}}
Line 244: Line 254:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Light(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Minor Disorient}}
{{PowerBlock_Blank|Foe Minor Disorient}}

Latest revision as of 01:09, 25 May 2023

Overview

War Mace is a standard power set that is a primary set for Brutes and Scrappers, and a secondary set for Tankers.

"You can wield a Medieval Mace and master a variety of powerful Smashing attacks. Attack speeds are good, and the weight of the Mace has good Disorienting capabilities. The sheer weight of this weapon give it a bonus to hit."

Possible War Mace Customizations.

Power Tables

Brute

The War Mace power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Bash 1 Melee, Moderate DMG(Smash), Foe Minor Disorient
Pulverize 1 Melee, High DMG(Smash), Foe Minor Disorient
Jawbreaker 2 Melee, Superior DMG(Smash), Foe Knockup
Build Up 6 Self +DMG, +To-Hit
Clobber 8 Melee, Extreme DMG(Smash), Foe Disorient
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Whirling Mace 18 PBAoE Melee, Moderate DMG(Smash), Foe Minor Disorient
Shatter 22 Melee, Extreme DMG(Smash), Foe High Knockback
Crowd Control 26 Melee (Cone), Moderate DMG(Smash), Foe Knockback

Scrapper

The War Mace power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Bash 1 Melee, Moderate DMG(Smash), Foe Minor Disorient
Pulverize 1 Melee, High DMG(Smash), Foe Minor Disorient
Jawbreaker 2 Melee, Superior DMG(Smash), Foe Knockup
Build Up 6 Self +DMG, +To-Hit
Clobber 8 Melee, Extreme DMG(Smash), Foe Disorient
Confront 12 Ranged, Foe Taunt
Whirling Mace 18 PBAoE, Moderate DMG(Smash), Foe Minor Disorient
Shatter 22 Melee, Extreme DMG(Smash), Foe High Knockback
Crowd Control 26 Melee (Cone), Moderate DMG(Smash), Foe Knockback

Tanker

The War Mace power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Bash 1 Melee, Light DMG(Smash), Foe Minor Disorient
Pulverize 1 Melee, Moderate DMG(Smash), Foe Minor Disorient
Jawbreaker 4 Melee, High DMG(Smash), Foe Knockup
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Build Up 16 Self +DMG, +To-Hit
Whirling Mace 20 PBAoE, Light DMG(Smash), Foe Minor Disorient
Clobber 24 Melee, Extreme DMG(Smash), Foe Disorient
Shatter 28 Melee, High DMG(Smash), Foe High Knockback
Crowd Control 30 Melee (Cone), Moderate DMG(Smash), Foe Knockback

Powers

Mace Bash.png Bash

You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Stuns
Taunt (except Scrapper)
Universal Damage

Mace BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Mace Clobber.png Clobber

You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 24 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Stuns
Taunt (except Scrapper)
Universal Damage

Mace Confront.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Mace CrowdControl.png Crowd Control

You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.

Editor's Note:

Crowd Control is unaffected by Arc changes.

Damage Moderate(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Knockback
Taunt (except Scrapper)
Universal Damage

Mace Jawbreaker.png Jawbreaker

This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.

Damage Superior(Smashing)
Tankers only: High(Smashing)
Recharge Slow
Tankers only: Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Knockup
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Knockback
Taunt (except Scrapper)
Universal Damage

Mace Pulverize.png Pulverize

You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.

Damage High(Smashing)
Tankers only: Moderate(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Stuns
Taunt (except Scrapper)
Universal Damage

Mace Shatter.png Shatter

You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.

Damage Extreme(Smashing)
Tankers only: High(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe High Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Knockback
Taunt (except Scrapper)
Universal Damage

Mace Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon scrapper.png 12 (Scrapper)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Mace WhirlingMace.png Whirling Mace

You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage, and has a chance to Disorient every foe you hit.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Point Blank Area of Effect
Foe Minor Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Stuns
Taunt (except Scrapper)
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links