Usefp (Slash Command): Difference between revisions
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== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=usefp|note=Use a floating point render target for HDR lighting effects if available}} | {{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}} | ||
* 0 = Disable floating point, 1 = Enable. Default = 1. | |||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | |||
==Example== | |||
/usefp 1 | |||
{{Navbox Graphic Commands}} | |||
[[Category:Slash Commands]] | |||
[[Category:Graphic Commands]] |
Revision as of 05:15, 5 June 2023
Slash Command
/usefp [0-1]
Use a floating point render target for HDR lighting effects if available.
- 0 = Disable floating point, 1 = Enable. Default = 1.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
Example
/usefp 1