Novbos (Command Line Parameter): Difference between revisions
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(Created page with "__NOTOC__ == Command Line Parameter == : {{launchparam|novbos|[0-1]}} Turns off vertex buffer object extension. * 0 = Enable vbos, 1 = Disable vbos. Default = 0. * A [https://en.wikipedia.org/wiki/Vertex_buffer_object| vertex buffer object (VBO)] is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. * <span style="color:red">'''Warning:''' This launch command, if...") |
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* 0 = Enable vbos, 1 = Disable vbos. Default = 0. | * 0 = Enable vbos, 1 = Disable vbos. Default = 0. | ||
* A [https://en.wikipedia.org/wiki/Vertex_buffer_object| vertex buffer object (VBO)] is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. | * A [https://en.wikipedia.org/wiki/Vertex_buffer_object| vertex buffer object (VBO)] is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. | ||
* <span style="color:red">'''Warning:''' This launch command, if enabled, will crash the game client. | * <span style="color:red">'''Warning:'''</span> This launch command, if enabled, will crash the game client. | ||
Revision as of 03:14, 26 June 2023
Command Line Parameter
- -novbos [0-1]
Turns off vertex buffer object extension.
- 0 = Enable vbos, 1 = Disable vbos. Default = 0.
- A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.
- Warning: This launch command, if enabled, will crash the game client.
Example
/novbos 0