Damage Scale: Difference between revisions

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|Blaster=1.000 {{!!}} 1.125
|Blaster=1.000 {{!!}} 1.125
|Controller=0.550 {{!!}} 0.550
|Controller=0.550 {{!!}} 0.550
|Defender=0.550 {{!!}} 0.550
|Defender=0.550 {{!!}} 0.650
|Scrapper=1.125 {{!!}} 0.500
|Scrapper=1.125 {{!!}} 0.500
|Tanker=0.800 {{!!}} 0.500
|Tanker=0.800 {{!!}} 0.500

Revision as of 10:37, 20 July 2009

Overview

The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). The base damage modifier of an attack is compared with the Blaster archetype's original damage modifiers of 1.0 for both Ranged and Melee, though Blasters have since been buffed to 1.125 for ranged.

This is a player and developer created concept, not an actual game mechanic. What the game actually does is each power has a scale for the effect, and an attributes table that it pulls the value from; the damage scale of the attack is multiplied by the value pulled from the attribute modifiers table (determined by archetype and level) to get the actual effect of the power.

What the Damage Scale comparison does is if a level 50 Blaster did 50 points of damage from a melee attack, it would then be multiplied by the modifier for another archetype to find out how much it would do for that archetype. For instance, a Brute's Melee scale is .75; a level 50 Brute using the same attack as the level 50 Blaster (who did 50 points of damage) would do

50 * .75 = 37.5

37.5 damage at base, though keep in mind a Brute's Fury and a Blaster's Defiance allow greater damage.

It is important to note that no melee archetype actually uses their ranged scalar for any powers. All primary, secondary, and epic powers for melee characters still use the melee damage scale. Additionally, temporary powers ignore these scales; they do the same damage for each archetype.

Needs fleshed out further!

  • Needs further explanations, including Melee_Damage, Ranged_Damage, and Melee_SSDamage and Ranged_SSDamage
--possibly explain all that in another article and link it?
  • in addition to majorly rewording the above paragraphs
--second paragraph was basically copy/pasted from Fleeting_Whisper's post[1]

Damage Scale by Archetype

Archetype Melee Range
Archetypeicon blaster.png Blaster 1.000 1.125
Archetypeicon controller.png Controller 0.550 0.550
Archetypeicon defender.png Defender 0.550 0.650
Archetypeicon scrapper.png Scrapper 1.125 0.500
Archetypeicon tanker.png Tanker 0.800 0.500
Archetypeicon peacebringer.png Peacebringer 0.850 0.800

   LuminousBlast BrightNova.png Bright Nova N/A 1.200
   LuminousAura WhiteDwarf.png White Dwarf 1.000 N/A
Archetypeicon warshade.png Warshade 0.850 0.800

   UmbralBlast DarkNova.png Dark Nova N/A 1.200
   UmbralAura BlackDwarf.png Black Dwarf 1.000 N/A
Archetypeicon sentinel.png Sentinel {{{Sentinel}}}
V archetypeicon brute.png Brute 0.750 0.500
V archetypeicon stalker.png Stalker 1.000 0.600
V archetypeicon mastermind.png Mastermind 0.550 0.550

   Ninjas CallGenin.png Henchman 1 0.450 0.350
   Ninjas CallJounin.png Henchman 2 0.550 0.450
   Ninjas CallOni.png Henchman 3 0.650 0.550
V archetypeicon dominator.png Dominator 1.050 0.950
V archetypeicon corruptor.png Corruptor 0.750 0.750
V archetypeicon arachnos widow.png Arachnos Widow 1.000 1.000
V archetypeicon arachnos soldier.png Arachnos Soldier 1.000 1.000
Temporary WarWolfWhistle.png Pet 1.000 0.800

External Links

Power Data Standardization v2.0 (Issue 7) by iakona.