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(Created page with "{{TOCright}} == Overview == {{Power Set Icon|Freem}} '''Storm Blast''' is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders. <!-- "You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, you are the most powerful while on the ground. While grounded, your attac...")
 
 
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{{Power Set Icon|Freem}}
{{Power Set Icon|Freem}}
'''Storm Blast''' is a standard power set that is a primary set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s, and a secondary set for [[Defender]]s.
'''Storm Blast''' is a standard power set that is a primary set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s, and a secondary set for [[Defender]]s.
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"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, you are the most powerful while on the ground. While grounded, your attacks increase Seismic Pressure. As your Seismic Pressure increases, your chances of triggering Seismic Shockwaves at your location also increase. While standing on your Seismic Shockwaves you will also be protected against knockback, repel and teleport, making it hard for enemies to move you. These Seismic Shockwave will have chance of knocking back foes and, while standing on them, empower some of your attacks. Rock Shards will have its area and target cap increased. Seismic Force will heal and grant temporarily increase your maximum HP. Stalagmite will deal a large amount of damage."-->
"Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells."
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The Storm Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:
The Storm Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:
<!--
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Shatter.png|Power=Encase|PriLevel=1|SecLevel=1|Effect=Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Gust.png|Power=Gust|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Smash), Foe -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Encase.png|Power=Shatter|PriLevel=1|SecLevel=1|Effect=Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Cold), Chance for Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_RockShards.png|Power=Rock Shards|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Light DMG(Lethal), Foe -DEF, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Entomb.png|Power=Entomb|PriLevel=6|SecLevel=10|Effect=Ranged, High DMG(Smash), Foe -Jump, -Fly, -DEF|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Foe -Recharge, -SPD, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Aim.png|Power=Seismic Force|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG, +Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Aim.png|Power=Intensify|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Upthrust.png|Power=Upthrust|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Light DMG(Smash), Foe -Fly, -DEF, Chance to Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_DirectStrike.png|Power=Direct Strike|PriLevel=12|SecLevel=20|Effect=Sniper, DMG(Energy), Foe -End, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Snipe.png|Power=Tombstone|PriLevel=18|SecLevel=24|Effect=Sniper, Extreme DMG(Smash), Foe -Jump, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|PriLevel=18|SecLevel=24|Effect=Ranged Chain, DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Stalagmite.png|Power=Stalagmite|PriLevel=22|SecLevel=28|Effect=Ranged, Variable DMG(Smash), Foe Disorient, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|PriLevel=22|SecLevel=28|Effect=Ranged, DoT(Cold), Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Meteor.png|Power=Meteor|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), Extreme DMG(Smash), Foe Knockback|Border=0}}
{{Powers_SplitLevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), DoT(Energy)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
-->
 
=== Sentinel ===
=== Sentinel ===


The Storm Blast power set is available as a primary set for [[Sentinel]]s. The following table shows the levels at which each power is available:
The Storm Blast power set is available as a primary set for [[Sentinel]]s. The following table shows the levels at which each power is available:
<!--
 
{{Powers_SplitLevelHeader}}
{{Powers_LevelHeader}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Shatter.png|Power=Encase|PriLevel=1|SecLevel=1|Effect=Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_Gust.png|Power=Gust|Level=1|Effect=Ranged, DMG(Smash), Foe -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Encase.png|Power=Shatter|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Smash), Foe -Jump, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|Level=1|Effect=Ranged, DMG(Cold), Chance for Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_RockShards.png|Power=Rock Shards|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Light DMG(Lethal), Foe -DEF, Special|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|Level=2|Effect=Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Entomb.png|Power=Entomb|PriLevel=6|SecLevel=10|Effect=Ranged, High DMG(Smash), Foe -Jump, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|Level=6|Effect=Ranged (Location AoE), Foe -Recharge, -SPD, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Aim.png|Power=Seismic Force|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG, +Special|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_Aim.png|Power=Intensify|Level=8|Effect=Self +To Hit, +DMG, +Range, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Upthrust.png|Power=Upthrust|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Light DMG(Smash), Foe -Fly, -DEF, Chance to Knockback|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_LightningStrike.png|Power=Lightning Strike|Level=12|Effect=Ranged, DMG(Energy), Foe -End, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Gravestone.png|Power=Gravestone|PriLevel=18|SecLevel=24|Effect=Ranged, High DMG(Smash), Foe -Jump, -Fly|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|Level=18|Effect=Ranged Chain, DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Stalagmite.png|Power=Stalagmite|PriLevel=22|SecLevel=28|Effect=Ranged, Variable DMG(Smash), Foe Disorient, Special|Border=1}}
{{Powers_LevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|Level=22|Effect=Ranged, DoT(Cold), Foe Special|Border=1}}
{{Powers_SplitLevelRow|Icon=SeismicBlast_Meteor.png|Power=Meteor|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), Extreme DMG(Smash), Foe Knockback|Border=0}}
{{Powers_LevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|Level=26|Effect=Ranged (Location AoE), DoT(Energy)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:SeismicBlast_Shatter.png]] Encase ===
=== [[File:StormBlast_CategoryFive.png]] Category Five ===
Encase a foe in stone for a short moment, dealing damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Encase grants one stack of Seismic Pressure.
Summons a severe storm that begins light, but grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air.
 
In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage.
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Light(Smashing)}}
{{PowerBlock_Damage|Moderate DoT(Cold)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|'''[[Sentinel]]s only:''' Long}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Blank|Foe -Jump, -Fly, -Defense}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Other|Header=Category Five|Text=[[File:StormBlast_CategoryFive.png|18px]] Category Five (Location AoE, Moderate DoT(Cold), Foe -SPD, -Recharge)}}
{{PowerBlock_Blank|[[File:StormBlast_CategoryFive.png|18px]] Category Five Eye Wall (Location AoE, Extreme DoT(Smash), Foe Chance for Knockdown)}}
{{PowerBlock_Blank|[[File:StormBlast_CategoryFive.png|18px]] Category Five Lightning (Close (Targeted AoE), Moderate DMG(Energy), Foe Knockback, -Endurance, -Recovery)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SeismicBlast_Entomb.png]] Entomb ===
=== [[File:StormBlast_ChainLightning.png]] Chain Lightning ===
Entomb foes in a big boulder, dealing high damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Entomb grants one stack of Seismic Pressure.
Hurls a ball of electricity into the air, which moments later returns as a bolt that strikes your target, then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance.
 
While in a '''Storm Cell''', the main target of Chain Lightning will experience additional endurance drain over time.
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|Moderate DoT(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Chain AoE)}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged AoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:StormBlast_Cloudburst.png]] Cloudburst ===
Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage.
 
While in a '''Storm Cell''', targets experience Recharge, ToHit, and Movement speed debuffs.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme DoT(Cold)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Jump, -Fly, -Defense}}
{{PowerBlock_Blank|Foe Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SeismicBlast_Gravestone.png]] Gravestone ===
=== [[File:StormBlast_DirectStrike.png]] Direct Strike ===
Create a giant pillar of stone, creating a Gravestone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. Gravestone grants two stacks of Seismic Pressure.
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast.
 
While in a '''Storm Cell''', targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat.
 
{{bug|Direct Strike does not accept Reduce Interrupt Time enhancements.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|Extreme DMG(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}
{{PowerBlock_Blank|Foe -Jump, -Fly}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Effects|Ranged (Sniper)}}
{{PowerBlock_Blank|Foe -Endurance, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SeismicBlast_Meteor.png]] Meteor ===
=== [[File:StormBlast_Gust.png]] Gust ===
You call down a meteor strike from the sky at a specified location. All targets within 30 feet are caught in the blast radius, taking extreme damage and being knocked back.
You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.
 
While in a '''Storm Cell''', targets experience additional Smashing damage over time.
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing)}}
{{PowerBlock_Damage|Moderate DMG(Smash)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SeismicBlast_RockShards.png]] Rock Shards ===
=== [[File:StormBlast_Hailstones.png]] Hailstones ===
You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. If affected by Seismic Shockwaves, this power will halt the shockwaves, the damage over time duration will be doubled, the target cap increased to 16 and arc will be increased to 120 degrees. Rock Shards grants one stack of Seismic Pressure.
You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down.
 
While in a '''Storm Cell''', targets are much more likely to get knocked down by large chunks of hail.
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Light(Lethal)}}
{{PowerBlock_Damage|High DMG(Cold)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Defense, Special}}
{{PowerBlock_Blank|Foe Chance for Knockdown}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


<blockquote>
=== [[File:StormBlast_Aim.png]] Intensify ===
{{PowerBox
Greatly increases the chance to hit of your attacks, and slightly increases damage for a few seconds. Moderately increases the chance for Storm Blast powers to summon high winds and lightning from your Storm Cell and Category Five while active.
|Icon=SeismicBlast_RockShards_Mega.png
|Name=Enhanced Rock Shards
|Effect=30.6% increased damage scale, chance for [[Knockback]], increased area.
|Desc=If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees.}}
</blockquote>


=== [[File:SeismicBlast_Aim.png]] Seismic Force ===
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. If affected by Seismic Shockwaves, this power will halt the shockwaves, heal you and increase your maximum Hit Points for a short time.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Effects|Self +To-Hit, +Damage, +Special}}
{{PowerBlock_Effects|Self +ToHit, +DMG, (+Range for Sentinels), Special}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
Line 179: Line 209:
{{PowerBlock_End}}
{{PowerBlock_End}}


<blockquote>
=== [[File:StormBlast_JetStream.png]] Jet Stream ===
{{PowerBox
You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage.
|Icon=SeismicBlast_Aim_Mega.png
 
|Name=Enhanced Seismic Force
Enemies who are within a '''Storm Cell''' will not be repelled, but instead will be knocked down.
|Effect=50% reduced cooldown, reduce current cooldown time of other Seismic Blast powers
 
|Desc=If affected by Seismic Shockwaves, this power will halt the shockwaves and will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount.}}
{{EdNote|note=While repel effects usually do ''not'' interact with '''KB-to-KD''' enhancements (eg. '''[[Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown|1]]''', '''[[Sudden_Acceleration:_Knockback_to_Knockdown|2]]'''), Jet Stream's repel is '''disabled''' if one is slotted. Note that this does '''not''' convert it to a knockdown.
</blockquote>
 
The ability will ''still'' have a knockdown effect on enemies '''within a Storm Cell''', regardless of the enhancement being slotted or not.}}


=== [[File:SeismicBlast_Encase.png]] Shatter ===
Cover a foe in stone shards and shatter them, inflicting light damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. Shatter grants one stack of Seismic Pressure.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Light(Smashing)}}
{{PowerBlock_Damage|Light DMG(Smash)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe -Jump, -Fly, -Defense}}
{{PowerBlock_Blank|Foe Knockdown or Repel}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged AoE Damage}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SeismicBlast_Stalagmite.png]] Stalagmite ===
=== [[File:StormBlast_LightningStrike.png]] Lightning Strike ===
You can cause a Stalagmite to erupt under an enemy dealing minimal Lethal damage, and Disorienting them for a good while. You must be on the ground to activate this power. If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage. Stalagmite grants one stack of Seismic Pressure.
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance.
 
While in a '''Storm Cell''', targets have a chance to be stunned.
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Variable(Smashing)}}
{{PowerBlock_Damage|Extreme DMG(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Disorient, Special}}
{{PowerBlock_Blank|Foe -Endurance, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


<blockquote>
=== [[File:StormBlast_StormCell.png]] Storm Cell ===
{{PowerBox
You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell.
|Icon=SeismicBlast_Stalagmite_Mega.png
|Name=Enhanced Stalagmite
|Effect=217.9% increased damage scale.
|Desc=If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage.}}
</blockquote>


=== [[File:SeismicBlast_Snipe.png]] Tombstone ===
{{EdNote|note=Storm Cell summons a [[Pseudopet]] which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).}}
Create a giant pillar of stone, creating a Tombstone around your target dealing extreme damage and limiting their ability to jump and fly for a short time. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Tombstone grants one stack of Seismic Pressure.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Foe -Jump, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


=== [[File:SeismicBlast_Upthrust.png]] Upthrust ===
You channel seismic energy into the earth, causing a micro-fault to erupt under your target. This causes a shard of rock to thrust upward out of the ground, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knockback enemies. Upthrust grants one stack of Seismic Pressure.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Light(Smashing)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Recharge, -SPD, Special}}
{{PowerBlock_Blank|Foe -Fly, -Defense, Chance to Knockback}}
{{PowerBlock_Other|Header=Storm Cell|Text=[[File:StormBlast_StormCell.png|18px]] Tempest (Location AoE, Foe -Recharge, -SPD, -ToHit)}}
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell High Winds (Location AoE, Foe -Recharge, -SPD, -ToHit)}}
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell Lightning Aura (Focused) (Close, Moderate DMG(Energy), Foe -Endurance, Knockdown)}}
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell Lightning Aura (Split) (Close (Targeted AoE), Light DMG(Energy), Foe -Endurance, Knockdown)}}
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell Lightning Aura (Spread) (Close (Targeted AoE), Minor DMG(Energy), Foe -Endurance, Knockdown)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Ranged AoE Damage}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
-->
 
== Historical ==
== Historical ==
{{historical|type=section|reason=changed}}
{{historical|type=section|reason=changed}}

Latest revision as of 21:17, 12 September 2023

Overview

Storm Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells."

Power Table

Blaster / Corruptor / Defender

The Storm Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Gust 1 1 Ranged, DMG(Smash), Foe -Fly
Hailstones 1 1 Ranged, DMG(Cold), Chance for Knockdown
Jet Stream 2 4 Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel
Storm Cell 6 10 Ranged (Location AoE), Foe -Recharge, -SPD, Special
Intensify 8 16 Self +To Hit, +DMG, Special
Direct Strike 12 20 Sniper, DMG(Energy), Foe -End, Special
Chain Lightning 18 24 Ranged Chain, DoT(Energy), Foe -End
Cloudburst 22 28 Ranged, DoT(Cold), Special
Category Five 26 30 Ranged (Location AoE), DoT(Energy)

Sentinel

The Storm Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Gust 1 Ranged, DMG(Smash), Foe -Fly
Hailstones 1 Ranged, DMG(Cold), Chance for Knockdown
Jet Stream 2 Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel
Storm Cell 6 Ranged (Location AoE), Foe -Recharge, -SPD, Special
Intensify 8 Self +To Hit, +DMG, +Range, Special
Lightning Strike 12 Ranged, DMG(Energy), Foe -End, Special
Chain Lightning 18 Ranged Chain, DoT(Energy), Foe -End
Cloudburst 22 Ranged, DoT(Cold), Foe Special
Category Five 26 Ranged (Location AoE), DoT(Energy)

Powers

StormBlast CategoryFive.png Category Five

Summons a severe storm that begins light, but grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air.

In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage.

Damage Moderate DoT(Cold)
Recharge Very Long
Sentinels only: Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Ranged (Location AoE)
Category Five StormBlast CategoryFive.png Category Five (Location AoE, Moderate DoT(Cold), Foe -SPD, -Recharge)
StormBlast CategoryFive.png Category Five Eye Wall (Location AoE, Extreme DoT(Smash), Foe Chance for Knockdown)
StormBlast CategoryFive.png Category Five Lightning (Close (Targeted AoE), Moderate DMG(Energy), Foe Knockback, -Endurance, -Recovery)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

StormBlast ChainLightning.png Chain Lightning

Hurls a ball of electricity into the air, which moments later returns as a bolt that strikes your target, then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance.

While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time.

Damage Moderate DoT(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged (Chain AoE)
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

StormBlast Cloudburst.png Cloudburst

Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage.

While in a Storm Cell, targets experience Recharge, ToHit, and Movement speed debuffs.

Damage Extreme DoT(Cold)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged
Foe Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

StormBlast DirectStrike.png Direct Strike

You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast.

While in a Storm Cell, targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat.

Bug! Direct Strike does not accept Reduce Interrupt Time enhancements.

Damage Extreme DMG(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Ranged (Sniper)
Foe -Endurance, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Endurance Modification
Universal Damage

StormBlast Gust.png Gust

You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.

While in a Storm Cell, targets experience additional Smashing damage over time.

Damage Moderate DMG(Smash)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

StormBlast Hailstones.png Hailstones

You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down.

While in a Storm Cell, targets are much more likely to get knocked down by large chunks of hail.

Damage High DMG(Cold)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe Chance for Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

StormBlast Aim.png Intensify

Greatly increases the chance to hit of your attacks, and slightly increases damage for a few seconds. Moderately increases the chance for Storm Blast powers to summon high winds and lightning from your Storm Cell and Category Five while active.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +ToHit, +DMG, (+Range for Sentinels), Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

StormBlast JetStream.png Jet Stream

You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage.

Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down.

Editor's Note:

While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown.

The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not.

Damage Light DMG(Smash)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe Knockdown or Repel
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

StormBlast LightningStrike.png Lightning Strike

You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance.

While in a Storm Cell, targets have a chance to be stunned.

Damage Extreme DMG(Energy)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged
Foe -Endurance, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Universal Damage

StormBlast StormCell.png Storm Cell

You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell.

Editor's Note:

Storm Cell summons a Pseudopet which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).

Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged (Location AoE)
Foe -Recharge, -SPD, Special
Storm Cell StormBlast StormCell.png Tempest (Location AoE, Foe -Recharge, -SPD, -ToHit)
StormBlast StormCell.png Storm Cell High Winds (Location AoE, Foe -Recharge, -SPD, -ToHit)
StormBlast StormCell.png Storm Cell Lightning Aura (Focused) (Close, Moderate DMG(Energy), Foe -Endurance, Knockdown)
StormBlast StormCell.png Storm Cell Lightning Aura (Split) (Close (Targeted AoE), Light DMG(Energy), Foe -Endurance, Knockdown)
StormBlast StormCell.png Storm Cell Lightning Aura (Spread) (Close (Targeted AoE), Minor DMG(Energy), Foe -Endurance, Knockdown)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Knockback
Universal Damage

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.